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Lost Strategy Game?

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#1 Midnightguy



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Posted 15 December 2013 - 07:20 AM

Thom27 made a post about copyright issues of a game.  I didn't want this post to get lost with his.  


I remember this one old game, I can't remember the name for the life of me and it was an very interesting game 25 years ago or so I play on some game system.  If anyone remember this game please tell me the name of it or if the game is totally lost, then maybe he can create a game like this? The game went like this:


The Board and Units


Each side has a castle as your "flag" and the object is the capture the castle.  One side is "White" and the other is "Black".  Units may be of any color as long as they differ from one another.  The board was like a chessboard but, however the board size, and form of the board vary from each game and like Stratego it may have varied "no mans land"  or may have none at all.  The board however is equal for each side and where the castle is located is at the same spot on opposite ends of the board.   Each side has an equal army of units and value of the units from numers 1-7.  


Listing here is the units:


Unit number      Spaces it may move

1                            7

2                            6

3                            5

4                            4

5                            3

6                            2

7                            1


The higher the number can capture the lower number and if equal numbers attacked, they are both removed.  


Special case:  The 1 may attack a 7 and turn it into a 6.  The 1 may not attack any other unit other to reduce it by 1.  


Another twist to the game was you may combine or split numbers, however you give up 1 unit to do this.


Combining Units:


This move may be necessary to create a higher number to protect your Castle or be able to make a future attack deep into your opponents zone.  


Say you combine a 4 and 2 together you would get 6 but subtract 1 for combine you turn the unit into a 5.  


Another example say you wish to make a 7 you would need a 5 and 3 or 4 and 4 since that would make 8 and subtract 1 to make it a 7.  Note you may not make any numbers higher than a 7.  You may not use a 1 to combine any units.  However, if the need arises, you can land on your unit of 1, but nothing would happen to your higher unit and the 1 would be removed.  


Split Units:


There may be times where you need to get a quicker unit to attack your opponents Castle or defend it.  To split a number say you have a 6 and want to make two units, you first subtract one to make it a 5 and then turn it into any two numbers that would make 5.  For example you could turn a 6 into : 2 and 3 or 1 and 4.  AFTER you make the split, the lower unit must move away from the higher unit and may move as far as its limitations.  Say we did turn a 6 into a 2 and 3,  the 2 must move away from the 3 and move up to 6 units.  Or say we went 4 and 1, the 1 must move up to 7 units away from the 4.  


Another split example:  Say you have a 4 and wish to make two units, first turn it into a 3 and then make a 2 and 1.  The 1 may move up to 7 units


Also note if you split two units, you may attack lower units than the lower of the two is created.  Say for example you split a 7 and make two 4's;  You make attack your opponents unit of 3 that is less than four squares away.  You may also split a 4 and turn it into a 3 and 1 and move the 1 to attack any 7 that is seven units away to turn it into a 6.  Also another strategy is to get a high number near your opponents castle and if no units of your opponents are in front of the castle, you can split the number to capture the castle.  


Split to Combine:


In rare cases it may be good idea to split a unit so the lower unit can combine with another unit to create a larger one.  For example:  Say we have urgent need to get a 7 nearby to defend the Castle from an upcoming 6 unit approaching and all you have is a 5 next to the Castle.  You could split a 7 that is 5 square away into a 3 and 3 and the 3 unit would combine into the 5 turning it into a 7.  This move would cost you two points, but it would protect the Castle from the 6 that was coming.  


Combine Chart:


Number created     Numbers needed

7                               5 +3

7                               6 +2

7                               4 +4

6                               5 +2

6                               4 +3

5                               4 +2

5                               3 +3

4                               3 +2

3                               2 +2



Split Chart:


Split         Numbers Created 

7                5 + 1

7                4 + 2

7                3 + 3


6                4 + 1

6                3 + 2


5                3 + 1

5                2 + 2


4                2 + 1



3                1 + 1



Crude Example of a Board and Game:  




This would be an example of a random game that is very small and quick.  For as long as each side has an equal side of spaces and no man land placement, it can be as large of a board as you want so if can be 100x100 squares it matters not.  The game I played, it also allowed you custom make your own boards and place whatever units you wanted or the computer would have precreated games you could select from or it would make up a random game for you. 


Let's assume for our crude example, the Flag and Spy are the Castles and Black units are the upper left units with the Flag as their Castle and the White units are the lower right units with the Spy as their Castle.  Notice how each side has the same setup and their Castles and units are on the same starting squares.  The bombs would be "no mans land" and notice how each side has same placement of these no mans lands.  The unit numbers we have in Stratego in this example would be just like the game so the scouts would be the unit of 2 and it may move up to 6 units and the Major which is a 7 may only move one unit at a time.  


Just like in the game of Chess, White would move first.  We see in this example that with White's first move he may move either 2's (scout) on the edges of the board up to six units.  If he elects to move six units forward with his 2 we see he would attack Black's 2 and they would both be removed from the game.  White elects to move front row 2 into Black's 2 to have them both removed.  


Black's first move, he elects to combine two numbers.  he decides to move his 4 unit into his 2 unit that is on the bottom row to create a 5. 


White's second move, he decide to split his 4 unit and turn it into a 2 and 1.  The 2 unit would stay where the 4 unit started and the 1 would move to the corner of the board.  


Black's second move he decides to move his newly created 5 three spaces to the right.


The game will continue until one side captures the enemy's Castle.  


Final note:  


I can't remember if units were allowed to move diagonal or not, but it would indeed make it tougher to defend your castle if it placed in a situation where its wide open to attack.  However, some boards had very narrow lanes to move into so having the ability to move diagonal may speed up the game.  

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