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What are the 2 Square and HmmNess's Rules?


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#1 GaryLShelton

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Posted 23 November 2013 - 07:04 PM

As I've indicated in these forum pages recently, it would be nice to have the 2 Square and HmmNess's Rules linked to prominently on this site, so that all can learn them and be aware of these important rules on Stratego.com.

 

For now, if someone could reply to this post with a link to these actual rules as they are written and being enforced here on the site, that would be very helpful, I think.  

 

Thank you.  

 

GLS



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The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...931#entry468931


#2 LearningThisGame

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Posted 24 November 2013 - 06:15 PM

The current 2-square rule is implemented as follows. Consider two horizontally or vertically adjacent squares, X and Y. Say a piece begins on square X. That piece may move to square Y, then back to X, then back to Y. However, after this point, the piece may no longer return to square X (it's originally occupied square). The piece may make any other legal move. This rule applies irrespective of whether captures have taken place (or anything else) in the process of shuffling between squares X and Y.


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#3 LearningThisGame

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Posted 24 November 2013 - 06:22 PM

The HmmNess rule is explained in http://forum.strateg...idea/#entry4138. I'll try to see if I can come up with a simpler explanation. In short, there is a maximum of 10 full binds permitted before a chasing piece will be prevented from continuing to chase a piece. Full binds are typically created when two pieces are horizontally or vertically adjacent.


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#4 GaryLShelton

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Posted 25 November 2013 - 01:40 AM

LTG, this post link above is to HmmNess's intermediate post in May when the rule had already been established but there was disgruntlement over the effects on the field.  He mentions the limit being 5 full-binds, but also mentions the possibility of going to 8-10 full-binds in this post.  

 

I'm asking for the rule as it is written and enforced here on the site, AT THIS TIME.  What is the current law as it is concerned?    

 

The points I'm trying to get at here are these:  

 

First of all, is the rule actually 8 or 10 full-binds now?

 

What is the exact result of breaching the HmmNess rule, of attempting to make the 11th full-bind?  

 

  1. Can the chaser continue chasing, after waiting one turn, if neither he nor the chased piece fully breaks the semi-broken full-bind?
  2. Can the chaser continue chasing, after waiting one turn, if the chased piece is the one to fully break the semi-broken full-bind in his next turn?
  3. Or is the chaser required to actively break the semi-broken full-bind by actively moving away in his turn after breaching the HmmNess rule?  

A written programming rule based upon HmmNess's rule should have specificity like what I'm asking for above.

 

Thanks,

 

GLS



i77rs4m.jpg

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...931#entry468931


#5 LearningThisGame

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Posted 27 November 2013 - 10:57 PM

LTG, this post link above is to HmmNess's intermediate post in May when the rule had already been established but there was disgruntlement over the effects on the field.  He mentions the limit being 5 full-binds, but also mentions the possibility of going to 8-10 full-binds in this post.  

 

I'm asking for the rule as it is written and enforced here on the site, AT THIS TIME.  What is the current law as it is concerned?    

 

The points I'm trying to get at here are these:  

 

First of all, is the rule actually 8 or 10 full-binds now?

 

What is the exact result of breaching the HmmNess rule, of attempting to make the 11th full-bind?  

 

  1. Can the chaser continue chasing, after waiting one turn, if neither he nor the chased piece fully breaks the semi-broken full-bind?
  2. Can the chaser continue chasing, after waiting one turn, if the chased piece is the one to fully break the semi-broken full-bind in his next turn?
  3. Or is the chaser required to actively break the semi-broken full-bind by actively moving away in his turn after breaching the HmmNess rule?  

A written programming rule based upon HmmNess's rule should have specificity like what I'm asking for above.

 

Thanks,

 

GLS

 

Gary,

 

Good questions. I'll try to see if someone official can make a formal statement. My understanding is that once the 10th full bind has been reached, any attempt to create an 11th full bind will be prohibited by the interface. 

 

From my experience, I believe that once another move is played, the player can repeat the 10 full bind chase. I need to confirm this, but this is what I recall from defending against such plays in the past.

 

In other words:

 

1. Yes

2. Yes

3. No

 

-LTG


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#6 GaryLShelton

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Posted 19 December 2013 - 07:21 AM

Gary,

 

Good questions. I'll try to see if someone official can make a formal statement. 

 

-LTG

 

Anything forthcoming, LTG?

 

There should exist a written version of the rule that is precisely mimicked into the programming here.

 

GLS 



i77rs4m.jpg

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...931#entry468931


#7 LearningThisGame

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Posted 29 December 2013 - 04:43 AM

Anything forthcoming, LTG?

 

There should exist a written version of the rule that is precisely mimicked into the programming here.

 

GLS 

Waiting for a reply. I think folks are on holiday atm.


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