Players in the community have been discussing ways to stop chasers, delayers and other unsportsmen like behavior without crippling the game itself. Some players have noted that the 2 square rule is confusing and eventually will trap a piece that should be able to continue to run away. With great discussion, I have decided to call a vote. Any and all players may choose to participate in this vote. I will post 2 questions on this thread and we ask that you keep your answers simple and short (Yes or No answers only please.) Any answers that are too long or off topic will be deleted. Below is a description of the Anti-Chase Bind System. Please read the system before posting your answers.
Anti-Chase Bind System: If 2 opposing pieces are resting on squares diagonally adjacent from one another, this is called a “Pre-Bind.” A “Pre-Bind” is readying the path for a “Full-Bind.” If 2 opposing pieces are resting on squares horizontally or vertically adjacent from one another, this is called a “Full-Bind,” meaning the pieces are bound together. A “Full-Bind” may only be created if a “Pre-Bind” was created first by 2 opposing pieces resting on squares diagonally adjacent from one another. Any pieces that are in a “Pre-Bind” can be labeled as a “Pre-Bind” if they are resting on any 2 squares connected diagonally adjacent from one another. Any pieces that are in a “Full-Bind” can be labeled as a “Full-Bind” if they are resting on any 2 squares connected horizontally or vertically adjacent to one another. Once a “Pre-Bind” is created, a player may choose to create a “Full-Bind” by moving their piece that is adjacently diagonal from their opponent’s piece, to adjacently horizontal or vertical from their opponent’s piece. Remember, a “Pre-Bind” ALWAYS needs to be created in order for a “Full-Bind” to be created.
When a “Pre-Bind” is created, the AI will make a cache note that the “Pre-Bind” has been created and that a “Full-Bind” is allowed to be created soon after. At any time, a piece may leave a “Pre-Bind” by moving 1 space away from the opposing piece. This will totally break the “Pre-Bind” and the AI cache will be cleared. If a “Pre-Bind” is set in place and a pawn moves horizontally or vertically adjacent to an opposing piece, this will allow a “Full-Bind” to be created and the AI will note this. At any time, a piece may break a “Full-Bind” by moving away from the opposing piece. Once a “Full-Bind” is successfully broken, in order to create another “Full-Bind” the pieces must first create another “Pre-Bind.” There are 2 types of ways to break a “Full-Bind.”
- A piece may totally break a “Full-Bind” by moving 1 space away from the opposing piece. The 2 pieces must have a gap of 1 full square away from each other in order for a total break to occur. The 2 pieces may NOT be resting diagonally adjacent from one another by any means in order for a total break to occur. Taking this action will clear the AI cache of “Pre-Binds” and “Full-Binds” from the 2 target pieces. Once any 1 of the 2 pieces are captured, the AI cache is cleared.
- A piece may semi-break a “Full-Bind” by moving 1 space away from the opposing piece to create a diagonal between the 2 pieces. If the 2 pieces are resting diagonally adjacent to one another, this will create a “Pre-Bind.” The AI will then note that a “Full-Bind” has just a semi-break and that a new “Pre-Bind” has just been created. This will not clear the AI cache by any means. If a player’s piece semi-breaks a “Full-Bind” and the “Full-Bind” remains semi-broken on the same player’s next turn, the AI will clear all “Full-Bind” notes from the cache. On the opposing player’s turn, the opposing player may choose NOT to clear the AI cache by chasing the piece that has JUST left the semi-broken “Full-Bind.” These 2 pieces must first be in a “Pre-Bind,” resting on squares diagonally adjacent from one another before taking this action. This will create a reconstructed “Full-Bind” with the same 2 pieces. Recreating or reconstructing a “Full-Bind” is considered chasing and the AI will store notes that the player is reconstructing the same broken “Pre-Bind” and semi-broken “Full-Bind” over and over. Once any 1 of the 2 pieces are captured, the AI cache is cleared.
Question 1: Should the new “Bind-System” displayed above be implemented in game? (Yes/No)
Question 2: Should the 2 square rule be removed from game and replaced with a new anti-chase system like the