Probably reported before in some other words, but I will address it again.
My oponent has the edge. 3 to 0 (i.e. 3 pieces of greater value*)
Instead of trying to frame my pieces one by one, he corners with each one of them, 3 pieces of mine.
He keeps threatening my pieces one after the other, in a circular way, so that the left-right rule, doesnt apply. Resulting in an infinite loop.
I am explaining to him, that if he doesnt want to attack properly, he should tie.
He repplies, that if he did that, he would lose his strategic positioning, which he actually did have, and asking me for either a surrender, or a free three-pieces-kill.
I reply that this does not sound fair and that since he has the edge, he should be attacking and me deffending. This did not sound as a plaussible way to continue the game for him. And I was not willing to surrender due to boredom.
I kept on explaining multiple examples where a tie should be offered or forced.
- General against marshall in an infinite chasing loop,
- or 2 random pieces against a scout
- or generaly 2 random pieces in a non framable position
And so it begun...
We were both stubborn enough, to keep this loop for more than an hour. And I was preparing for a long long night.
Thankfully, we did not start a flame war, but started talking about random stuff, stuff like were do we live where do we work, how much do we earn, and frankly I liked that guy.
But still none accepted what the other wanted or offered.
It sounds schizophrenic, doesnt it?
Finally I ended up being more stubborn than him, or his gf knocked the door, or god intervened, doesnt really matter, and he changed his strategy.
The game continued, and I got lucky enough to win the game.
I think, due to the fact that he didnt say goodbye, that he was mad enough, to not let his stubborness fade the next time he faces the same problem with another player.
I am addressing this to the community, to propose ways to stop this phenomenon.
- Either a universal clock
- or a number of no actual attacks made, big enough, after which the game automatically ties
- or straight in the game's programming, if not too complicated, to track loops on multiple pieces.