The 2 square rule will stay in game, I know that for sure. The 2 square rule is really needed for players that are trying to run away all day. It slows down game play in my opinion.
Im not too worried about the Red Card being your last warning. In soccer, a Red card means you are gone. So, having a red card in here while booting you out and giving you a loss sounds good to me.
The problem with a chase limit is that it might catch good players that are not really chasing in a cheating sort of way to waste time. I chase players down a little sometimes just to mess with them, but I will stop before i get dinged for it. Sometimes you want to get a certain position so you need to chase a bit to corner or trap your opponent. Players can constantly dodge your attacks to force you to forfeit from your idea.
Will the 2 square rule in place, backing someone down is going to give you a bunch of "Chase" points that might ruin the game for you.
HmmNess, I'm happy you are willing to discuss the full-binds-only approach to the chasing limit.
The thing I guess I need help with understanding in your above response is the sentence, "The problem with a chase limit...". Aren't we both talking about installing a chase limit that involves a forfeiture at some point? It is true that players can constantly dodge or run away, but how would they "forfeit" from my idea any worse than yours? Are you saying you would not ding the aggressive 2-Square chaser until the 35th move, while I would record 35 chasing moves by that time? How is the game forfeiture affected by this subtle difference? You would give them 4 free Warning Card levels (@ 35 moves each) before dropping the bomb on them in the 5th. I would give them 140 moves and drop the bomb on them at 175-180 chase moves. Is this a substantial difference?
If you are saying that my method would ding players for every little chase move and this might be too finicky, I submit on the other hand that laying out a rule whereby the aggressive chaser can chase for 34 times, break it off, and then never get punished for it is a thing to question.
I will say this: I do not know how you are going to marry an Auto Draw rule with the Anti Chase rule that does not include the total game chasing limit idea, though perhaps you see a way. I would certainly like to grasp it.