Hi Adsum, the was an option at Metaforge, but there were just a handful of people that liked to play with it. It was listed as an optional "tournament rule" in the Milton Bradley game, along with rescue (a piece - excluding scouts - could bring another piece back to life if it reached the opponent's back row) and secret defense (the piece being attacked doesn't reveal it's rank if it wins the battle). But I don't believe there has ever been any official live event that used any of these rules. For those that don't know what we're talking about, aggressor advantage says that if two pieces of the same rank do battle, the attacking piece wins.
I'm curious to know what you like this rule, or why you think it makes the game better or more interesting?
What I like about it is two things:
1) Draws are extremely unlikely
2) Lotto can be punished quite severely
Without AggAdv, lotto can statistically be a reasonable option. With AggAdv in place, the odds of success of lotto drop remarkably.
Edited by Adsum, 07 September 2016 - 05:28 AM.