Jump to content


Photo

Champions League 2016 - TOURNAMENT RULES


  • This topic is locked This topic is locked
2 replies to this topic

#1 TheOptician

TheOptician

    General

  • Tournament Manager
  • 2,199 posts
  • Coat of arms
  • Platinum Sergeant

Posted 09 July 2016 - 10:33 AM

The Champions League 2016 Tournament Rules will be published here shortly.



#2 TheOptician

TheOptician

    General

  • Tournament Manager
  • 2,199 posts
  • Coat of arms
  • Platinum Sergeant

Posted 09 July 2016 - 11:13 AM

Champions League 2016

 

TOURNAMENT RULES

 

1)     Overview - Registration and Tournament Schedule

 

• Eligible players (see Rule 3) may sign up until Wednesday 3rd August 23.59GMT by stating their participation and GMT Timezone in the Champions League 2016 Registration Thread: (http://forum.strateg...-registration/)

• Registering for this tournament is considered acceptance of the Rules, and a registration is only considered valid if a player states their GMT Timezone.

• Multiple registrations by one player are strictly forbidden. Additionally, a player's account must not be accessed by anyone other than the player, which includes use of the forum and private messages.

• Any player who registers for Champions League 2016 may not have participated in SpringTourn2016 under another alias, nor may they register under another alias for any other Tournament run by TC in the 2016/17 Season.

• The Champions League 2016 will start on Monday 8th August.

• The tournament duration will last between 7 and 12 weeks, depending on the number of entrants (http://i.imgur.com/FjxFbRB.jpg)

• Each round of the tournament, including the Group Stage, will have a strict Curfew (see Rule 11) to enable the tournament to proceed without delays.

• Each player will generally be expected to play one game per week, but to allow a little flexibility within the Group Stage only, TC may be able to grant Special Dispensation to re-schedule fixtures (see Rule 18). This may result in some players being asked to play 2 games (or none at all) in a particular week.

• When players cannot agree on a time for a match, a default time of Sunday 15.00GMT is in effect (see Rule 13). Players who struggle to be available on weekends are advised to inform TC on registration and pay particular attention to Rule 17 regarding a ‘Stalemate’.

• If a player has a Question or a remark about the general functioning of the rules, this can be communicated in the Questions Thread (http://forum.strateg...16-questions/).TC also welcomes constructive feedback which can be provided in the Suggestions Box (http://forum.strateg...uggestions-box/)

 

2)      Tournament Type

 

The tournament type will be a Champions League Tournament, consisting of a Group Stage (see Rule 5) followed by a Knock-out Stage (see Rule 7).

• This tournament involves seeding (see Rule 4)

• Each player will play every other player within their group once

• The number of players that progress from the Group Stage will be either 16, 24 or 32, and this is determined by the number of participants (http://i.imgur.com/FjxFbRB.jpg). The top scoring 2, 3 or 4 players from each group will qualify for the Knock-out Stage, with non-qualifiers eliminated.

• The players that qualify from the Group Stage will then compete in the Knock-out Stage, with winners progressing and losers eliminated.

 

3)     Who is eligible to play?

 

All non-banned players ranked at ELO 250 or higher by Wednesday 3rd August 23.59GMT are eligible to register.

A player may also enter if their ELO is below 250, provided that they have participated with that account in any previous tournament organised by TC or WCO.

Players that attempt to register after the deadline will not be admitted.

 

4)      Seeding & Group Allocation

 

• At close of registration, each player will be ordered by ‘Max ELO’ from Fleur, Nick and Napoleon’s Clean Ranking (http://forum.strateg...nking/?hl=fleur). [Where a player is not featured on this ranking, their ELO at close of registration will be used. Where a player has previously featured, but no longer features on the Clean Ranking, their Max ELO from their last entry on the Clean Ranking will be used. If, at close of registration, a player has a current ELO higher than their Max ELO, then their current ELO will be used. [Note that TC will not consider a player’s alias in calculating Max ELO – TC will disregard the Max ELO of a known alias (eg ‘Apocalypse’) in regards to the registered player (eg ‘Napoleon 1er’). Note also that TC is not responsible for maintaining the Clean Ranking - if you wish to be considered to join this ranking please contact SymmeTric or Napoleon1er directly)

• All players will be assigned a player number. The player with the highest Max ELO will be player number 1, the player with the second highest Max ELO will be player number 2, and so until all participants have been assigned a player number.

• The player number then determines whether players are seeded, and how each player is allocated to a group.

• How the players are allocated into a group depends on the number of participants, and is illustrated in this table (http://i.imgur.com/iAzhKU2.jpg). Each player is either an ‘Ordered Seed’ or is ‘Seeded by Pool’.

• ‘Ordered Seeds’ are allocated to a pre-determined position in a pre-determined group.

• Players ‘Seeded by Pool’ are allocated to a pre-determined position but not to a pre-determined group.

 

The below examples illustrate how this method works:

 

Example A

 

In the example of 32 registrations, there are 8 groups of 4. Players 1-8 (i.e. the top 8 players) are ‘Ordered Seeds’, whilst Players 9-32 are ‘Seeded by Pool’. (http://i.imgur.com/zuRjoQr.jpg)

 

Example B

 

In the example of 56 registrations, there are 8 groups of 7. Players 1-24 (i.e. the top 24 players) are ‘Ordered Seeds’, whilst Players 25-56 are ‘Seeded by Pool’. (http://i.imgur.com/fvxMfD3.jpg)

 

Example C

 

In the example of 80 registrations, there are 16 groups of 5. Players 1-48 (i.e. the top 48 players) are ‘Ordered Seeds’, whilst Players 49-80 are ‘Seeded by Pool’. (http://i.imgur.com/3RECyZb.jpg)

 

How many players are ‘Ordered Seeds’ and how many players are ‘Seeded by Pool’ is again  illustrated here (http://i.imgur.com/iAzhKU2.jpg)

 

Players 'Seeded by Pool' will be assigned to their group using this website (https://www.randomli...=&qty=8&grp=8).

 

5)     Group Stage & Fixtures

 

Group matches will be fixtured by TC, in a specific program, so that each player knows who they are due to play in each week. Players may not take it upon themselves to decide to play a particular opponent earlier or later than specified in the published program. – BUT, if a player does wish to play an opponent earlier or later than published, (because they are unable to play a match in a particular Gameweek), they may seek Special dispensation from TC (see Rule 18).

 

The fixture program depends on the number of players in a group, and can be viewed here (http://i.imgur.com/HbQgSfa.jpg)

 

As the Group Stage nears completion, TC reserves the right to give specific directions in regards to the order of play, which may result in some fixtures being required to be played before others.

 

Depending on the number of participants, there may be room in the schedule for a week break between the Group Stage and the Knock-out Stage.

 

6)     Group Scoring

 

•Players earn 6 points for a win, 3 points for a draw, and 1 point for a loss.

•The number of players that progress from the Group Stage will be either 16, 24 or 32 - determined by the number of participants (http://i.imgur.com/FjxFbRB.jpg). The top scoring 2, 3 or 4 players from each group will qualify for the Knock-out Stage, with non-qualifiers eliminated

• The players with the most points will qualify

• In the event of a two-way tie, the winner of the group game between the two tied players will qualify.

• In the event of a tie between more than two players, the results between all the tied players will be considered in isolation. Where this still does not determine the necessary qualifiers, there will be a qualification play-off as directed by TC.

 

7)     Knock-out Stage

 

Depending on the number of participants, either 16, 24 or 32 players will progress to the Knock-out Stage. The winner of each Knock-out match progresses to the next round of the Knock-out Stage, with the loser eliminated. The links below illustrate who players will meet in the Knock-out Stage:

 

With 16 qualifiers – ( http://i.imgur.com/Gb2roFc.jpg)

With 24 qualifiers – (http://i.imgur.com/2gz6LT6.jpg)

With 32 qualifiers – (http://i.imgur.com/OOM5MtB.jpg)

 

8)     Arranging a tournament game

 

Arrangements for Tournament games will be conducted via the Private Message facility on Stratego.com. Both players will be contacted by TC so that game arrangements can begin. TC will send a new PM for each round or Gameweek.

 

Each player must provide availability in the form of ‘Starting Time Ranges’ (STRs). Each player must provide 3 VALID STRs (see Rule 9) BEFORE THE CURFEW of each round (see Rule 11). The broader the ranges, the easier it will be to make arrangements!

 
        9)   What is a Starting Time Range, and when are STRs considered valid?

 

A Starting Time Range (STR) consists of a range of 2 hours in which a player can start the game. Each player must provide a minimum of 3 VALID STRs for each round.  (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs).

 

Proposed STRs are only valid when fulfilling each of the following conditions:

 

A.      Each STR must be of a minimum length of two hours (For example, proposing Tuesday 20.00-22.00GMT would mean a player is available to start a game at 20.00GMT, and his latest availability to start a game is 22.00GMT.)

B.      Each STR must be communicated in GMT, and use the 24 hour clock (No am/pm proposals). For help finding your time difference from GMT, visit http://www.greenwichmeantime.com

C.       Each player must propose the three valid STRs in the relevant Private Message thread sent by TC for arranging each game.

D.      A game may NOT start later than Sunday 23.00GMTFor example, a player may not propose an STR of Sunday 21.30-23.30GMT, as this STR passes the cut-off point of Sunday 23.00GMT)

E.       A player’s proposed STRs may not all occur on the same day – they must involve at least two separate days.

F.       Each STR proposed by a player must not begin within 6 hours of the time that it is proposed, in order to give their opponent adequate notice. (For example, a player may not propose an STR of Monday 15.00-17.00GMT if at the moment of suggestion the time is already Monday 09.01GMT or later)

 

Whilst TC will help out wherever possible by highlighting invalid STRs that do not fulfil the above 6 requirements, it is the sole responsibility of the player to ensure that this requirement is met.

 

            10)          When is a game considered ‘arranged’?

 

A.         A game is considered arranged if one player picks a time already offered by his/her opponent and states this in the PM thread. This is on the basis that the proposed start time does not occur within the next 24 hours (thus ensuring their opponent is given reasonable notice). Note that a player must pick a start TIME (eg 20.30GMT) and not an entire range (19.30 – 21.30GMT) for the match to be considered arranged. TC will do their best to confirm when a game is arranged within the PM thread.

If a player picks a time already offered by his or her opponent that occurs within 24 hours this is NOT considered arranged. (Note that this doesn’t mean the match cannot be played at that time if his/her opponent agrees - it just won’t be considered arranged until the match begins)

 

B.      A game is also considered arranged if both players meet online and decide to play there and then (provided that the game is meant to be played in that week).  In this scenario, both players must post in the corresponding PM thread that they are about to play. (Note that any game, if not already officially arranged, becomes officially arranged as soon as it begins).

 

All games must be played on the Stratego.com site as unranked games. Players must enter the Challenge Zone so that their presence can be proved if necessary (especially important if an opponent does not show up). We urge all players to make a friend request of opponents using the game site (preferable as soon as the opponent is known) so that they can challenge in unranked battle. If there is a problem or someone is not able to arrange an unranked game (because of bugs or otherwise) please consult a member of the Tournament Committee.

 

     11)     When is the Curfew? What are the consequences for missing the Curfew?

 

    The Curfew is the deadline in each round or Gameweek by which three valid STRs must be provided by each player. (Note that if an arrangement has already been reached by the Curfew, players are no longer obligated to provide 3 valid STRs). The Curfew for each round will be Thursday 23.59GMT.  [Note that TC reserves the right to vary the curfew, should this be necessary to keep the tournament from delays]. In any case, the curfew for each match will always be communicated in the relevant PM thread.

 

If a player has not provided three valid STRs by Curfew, they will receive a Yellow Card (see Rule 22). Two Yellow Cards will result in disqualification from the tournament (exception – see Rule 23).

 

If a player receives a Yellow card, but is not disqualified at Curfew, (because it is that player’s first offence), then the game will be automatically arranged (see Rule 13).

 

If during the Knock-out Stage only, a player is disqualified at Curfew (because that player receives a second yellow Card), then his/her opponent is automatically awarded the victory.

 

     12)     What happens if both players have provided 3 valid STRs, but there are no valid game arrangements?

 

 If both players have posted 3 valid STRs (in accordance with Rule 9) by the Curfew (Thursday 23.59GMT), but there is no matching time, then the game will be automatically arranged (see Rule 13).

 

      13)      Automatic Arrangements

 

In the event that no arrangement has been reached by Saturday 09.00GMT, then TC will automatically arrange the match for Sunday 15.00GMT. (This is on the condition that the automatic arrangement does not require a player to start the game earlier than 0800 Local Time, or later than 2200 Local Time).

 

If a player is operating in a timezone that has a time difference relative to GMT of GREATER than 7 hours, TC will shift the game (backward or forward) until the automatic arrangement falls within 0800-2200 Local Time.  (For example, a player operating in GMT-8 will not be required to play on Sunday 1500GMT, but at Sunday 1600GMT. Equally, a player operating in GMT +8 will not be required to play at Sunday 1500GMT, but at Sunday 1400GMT).

 

In the event that a player and his/her opponent differ in respect to each other’s timezone by MORE than 14 hours, and it is not possible to play the match on Sunday GMT-afternoon, then the default time will be set to Sunday GMT-evening, with the specific time communicated by TC in advance to both players.

 

IMPORTANT NOTE: Players may still MUTUALLY agree to play their game at a different time, as long as this game starts no later than Sunday 23.00GMT, and as long as this mutual agreement is reached before the automatic arrangement time.

  

      14)     What happens if a player does not show up at the arranged time?

 

If a player’s opponent has not appeared in the Challenge Zone chat room within 10 minutes of the arranged time, that player MUST post the absence in the match topic, attaching a screenshot (of the Challenge Zone) for proof for TC review. (Note that appearing at 20.10GMT for a 20.00GMT match is considered late as 10 minutes have elapsed).

Any player who does not show up for an arranged match within 10 minutes, for any reason, will be automatically given a Yellow Card. Two Yellow Cards results in disqualification from the tournament (see Rules 20 and 23).

 

In the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was BEFORE Friday 23.59GMT, then the game will automatically be re-scheduled in accordance with Rule 13.

 

During the Group Stage only, in the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was AFTER Friday 23.59GMT, then provided that this player has not already received a Yellow Card, TC will grant Special Dispensation to re-schedule the fixture (see Rule 18).

 

During the Knock-out Stage only, in the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was AFTER Friday 23.59GMT, then his/her opponent is automatically awarded the victory.

  

Note that if a player has already received a Yellow Card and is late or does not show up for their match, this player is automatically disqualified from the tournament.  (Exception: If being late would result in a player being disqualified, this player is granted a reprieve only if their opponent is willing to re-schedule the match AND the match is started BEFORE Sunday 23.00GMT)

 

     15)   What happens if a player is absent?

 

If any player is aware of any absence or circumstance that may make it difficult or impossible to post valid availability for that Gameweek before the Curfew, they must inform TC of this absence BEFORE Tuesday 23.59GMT of the relevant Gameweek. In this scenario, where the schedule allows, TC may be able to grant Special Dispensation to re-schedule the fixture (see Rule 18).

 

If a player does not inform TC of such an absence BEFORE Tuesday 23.59GMT of the relevant Gameweek then this player is awarded a Yellow Card. (Special dispensation may still be granted).

 

    16)     What happens if a player cannot make the default time for automatic arrangements?

 

If a player cannot make the default time for automatic arrangements, this must be communicated to TC BEFORE Wednesday 23.59GMT of the relevant Gameweek, in order to provide TC with sufficient time to attempt to co-ordinate an alternative default time. In this scenario, TC will require both players (if they haven’t already) to provide two valid weekend STRs, which do not require their opponent to start the game earlier than 0800 Local Time or later than 2200 Local Time.

 

Note that:

 

(i) In this scenario TC will ask the opponent of the player who cannot make default to provide times first.

(ii) The opponent of the player who cannot make the default time, when asked to provide two valid weekend STRS, may not provide an STR that begins or ends between 14.00 and 16.00GMT)

 

If there is still no agreement following the above procedure then this situation is regarded as ‘Stalemate’ (see Rule 17).

 

  17)      Stalemate

 

Stalemate occurs where both players have followed the rules but an agreement for the time of the game is still not reached (eg one player can only play weekdays, the other play can only play weekends). In this scenario, and only where time permits, TC may re-schedule the fixture (if during the Group Stage).

 

If time does not allow for the fixture to be re-scheduled to a later week (either because the Stalemate occurs during a late round of the Group Stage, or because the stalemate occurs during the Knock-out Stage), then TC may consider an extension until Friday 23.59GMT of the next week. Any extensions or specific requests in this scenario are entirely at the discretion of TC.

 

IMPORTANT – This tournament does have a schedule to adhere to, and in rare cases it simply may not be possible to find a time where both players are available. In this case (provided that both players have followed the rules regarding availability) it will be the responsibility of the player who cannot make the default time of Sunday 15.00GMT to make time available at the weekend or else forfeit the match.

 

 

  18)      Special Dispensation & Re-scheduling Fixtures (Group Stage only)

 

TC recognises that some players, due to other commitments, may find it impossible to play a match in a certain Gameweek. In order to accommodate these players, and during the Group Stage only, players may request that Group Stage fixtures be re-schedule to an alternative week.

 

If a player cannot play in a certain Gameweek, they must communicate this to TC at the earliest possible opportunity. At the very least, this request must be made by Tuesday 23.59GMT of the relevant Gameweek.

 

Please note that if a player cannot play in the Final Gameweek of the Group Stage then this must be communicated to TC at least two weeks prior to the start of the Final Gameweek, in order to give TC sufficient time to re-schedule the fixture.

 

In these cases, TC will do their utmost to re-schedule such fixtures to another Gameweek. The more notice that is given, and the earlier in the tournament that this notice is provided, the more likely that TC will be able to re-schedule the fixture.

 

TC cannot guarantee that fixtures can be re-scheduled, but if proper notice is given it is highly likely that fixtures will be able to be re-scheduled.  The earlier the better!

 

     19)    Reporting Results and Screenshots

 

After the match has finished, the game result must be reported immediately in the Results thread (http://forum.strateg...rting-results/)with a screenshot of the victory screen. TC would appreciate the defeated party confirming the result in the results thread, and if BOTH participants confirm the result in the Results thread immediately following the end of the match, then a screenshot is not essential. However, we would still ask all players to take a screenshot of the victory screen in the event that their opponent does not confirm the result. For information on how to take screenshots please visit the following link: (http://forum.strateg...oad-screenshots)

 

When providing screenshots for the Results thread, please respect the set-up privacy of your opponent (who may not wish their exposed remains to be published). Note that where a screenshot is required in the case of a dispute (see Rule 25), the entire screen must be captured.

 

If there is no screenshot provided, and the two players are not in agreement about the result, the match will be replayed and automatically arranged for Sunday 15.00GMT (see Rule 13).

 

     20)    Ties during Knock-out Stage

 

In the event of a draw/tie in the Knock-out Stage only, players must re-match IMMEDIATELY. Alternatively if they both decide to replay the game on a later occasion, they must agree the time of the re-match at the conclusion of the first game, and post this agreement in the Results Thread when the draw is reported. If the time of the re-match is not communicated the re-match will be automatically arranged for Sunday 15.00GMT (see Rule 13).

 

Please note that in this scenario the time of the re-match must not be later than the cut-off point of Sunday 23.00GMT.

 

   21)      Cancellations

 

A game already arranged may be cancelled by a player, but only on the following conditions:

 

A.         A Minimum of 8 HOURS notice must be provided for a cancellation to take effect. (If the game is scheduled to occur on Thursday 21.00GMT, notice of cancellation must be communicated via the relevant PM thread BEFORE Thursday 13.00GMT).

 

B.         Any player who cancels a game already arranged must provide three replacement valid STRs (see Rule 5) in the relevant PM thread at the time of cancellation.

 

If either or both of conditions A. and B. above are not fulfilled then the match will still be considered cancelled, but this player will receive a Yellow Card (see Rule 20). In the absence of three valid replacement STRs the game will be automatically arranged for Sunday 15.00GMT (see Rule 13).

 

PLEASE NOTE that once Saturday 15.00GMT has passed, cancellations are NOT PERMITTED due to time constraints. (For example, a player may not wait until Sunday to cancel a game arrangement). 

 

If, during the Knock-out Stage, a player attempts to cancel a game after this cancellation deadline, this request is automatically denied and the game will continue to be scheduled for the arranged time.

 

If, during the Group Stage, a player cancels a game after this cancellation deadline, then TC may be able to re-schedule the fixture. This player is still shown a Yellow Card. If re-scheduling is not permitted, then this cancellation is automatically denied and the game will continue to be scheduled for the arranged time.

 

      22)     Yellow Cards and Disqualifications

 

Any player who is shown two Yellow Cards will be automatically disqualified from the tournament (exception – see Rule 23)

 

A Yellow Card will be shown to a player in all of the following instances:

 

•    Where a player has not provided three valid STRs by Curfew (Thursday 23.59GMT) (see Rule 11) (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs).

•    Where a player does not show up for an arranged match within 10 minutes (see Rule 14).

•    Where a player cancels an arranged match without providing a minimum of 8 hours notice (see Rule 21).

•    Where a player cancels an arranged match without providing three valid replacement STRs (see Rule 21).

•    Where a player cancels an arranged Group match, once Saturday 15.00GMT has already passed (see Rule 21)

•   Where a player has not informed TC of an absence, or made a request to re-schedule the fixture by the deadline of Tuesday 23.59GMT (see Rules 15 and 18).

•   Where a player has not informed TC that they are unable to make the default time by the deadline of Wednesday 23.59GMT (see Rule 16).

 

 A Yellow Card will also be shown to any player who is in violation of the Tournament Forum Policy (see Rule 28). Note that depending on the seriousness of the infringement as judged by TC, as player violating this policy may incur automatic disqualification.

  

Any disqualification takes effect at the time of the infringement.

 

If disqualification occurs during the Group Stage, TC will follow the procedure for results concerning disqualifications as outlined in Rule 24.

 

If disqualification occurs during the Knock-out Stage, that player’s scheduled opponent for the round is automatically awarded the victory.

 

Disqualified players will not receive any TRPs (see Rule 27). Additionally, disqualified players will NOT be eligible to participate in Masters Divisions 2016/17.

 

Note that disqualification does not apply to a player who WITHDRAWS from the tournament (See Rule 26).

 

23)     Expiry of Yellow Cards

 

Yellow Cards will be WIPED from a player’s record in two circumstances:

 

i)                   Once four weeks have elapsed from the time the Yellow Card was awarded. (For example, if a player is awarded a Yellow Card on Monday May 16th 21.00GMT, then this Yellow Card will be wiped from their record on Monday June 13th 21.00GMT)

 

ii)                 At the end of the Group Stage, Yellow Cards awarded during the Group Stage (in all Gameweeks prior to the final Gameweek) are wiped. (If a player is awarded a Yellow Card in the final round of the Group Stage, this Yellow Card will not be wiped until four weeks have elapsed).

 

24)        Group Stage Results concerning a Disqualified Player

 

When a player is disqualified from the Group Stage, they automatically score zero Group Points.

 

As for any opponents that the disqualified player had already played, the results completed prior to disqualification are unaffected. (eg If Player A had scored 6 points by beating Player B, and consequently Player B is disqualified, Player A keeps the 6 points).

 

Where a player’s opponent has been disqualified before they have been able to play, the status of this game is regarded as a No-Result (NR). A player who has a NR to their name is awarded a score of 1-6 points (1 to 6) for that game, and so their final point score becomes a ‘range’ which represents their minimum and maximum score had the game been played. (eg If a Player wins two games and has a NR in the third game of the group, the final points score for that player will be 13-18 points).

 

If both the minimum score and maximum score of a range would make the outright highest points total of the group, then that player wins the group.

 

Example A: (http://i.imgur.com/9ahoJuI.jpg)

 

If the maximum score of a range makes or equals the highest points total of the group, but the minimum score does NOT, then this points total is not considered to have won the group, but is considered to have tied with all the other points totals that fit within the range.

 

 In this event, tie-break criteria are applied with priority given to the maximum score of the range.

 

Example B: (http://i.imgur.com/8qx8q6Z.jpg)

Example C:  (http://i.imgur.com/wkJYZQc.jpg)

 

As with standard rules on ties, where this still does not determine the necessary qualifiers, there will be a qualification play-off as directed by TC.

 

25)     Disputes and Disconnects

 

If a player is booted from set-up, the game must immediately re-start.

 

If your opponent claims they were legitimately booted or disconnected once the match is underway, then TC will leave the decision to replay the game to the players involved. If both players agree to re-play the game, then players must re-match IMMEDIATELY.

 

If only the disconnected/booted player is willing to replay, then TC will independently assess whether the game SHOULD be replayed. In this scenario the winning player may NOT simply claim victory, but MUST instead provide a screenshot to aid the independent assessment of TC, who will then announce how to proceed. Time constraints may dictate whether the game can be re-played. Players must respect the decision of TC, which is final.

 

26)     Withdrawals

 

 A player may withdraw from the tournament, at any time, by informing TC. This player will still earn any TRPs accrued. If a player withdraws from the Group Stage they keep any Group Points already earned (and so will not necessarily finish bottom of the group).

 

 27)     Tournament Ranking Points

 

• All participants, except those disqualified, will earn Tournament Ranking Points (TRPs).  The TRPs available for the Champions League 2016 can be viewed here (http://i.imgur.com/tilS5b4.jpg)

• TRPs accrue throughout the 2016/17 season and will be used to determine entry in the Masters Divisions 2016/17.

• TRP standings will be updated after the conclusion of SpringTourn 2016, and can be viewed here: (LINK)

• For full information on Tournament Ranking Points and the 2016/17 Season please visit this link:  (http://forum.strateg...n-announcement/)

• The 2016/17 Season schedule can be seen here: (http://forum.strateg...ament-schedule/)

 

  

28)      Tournament Forum & Battlefield Policy

 

TC operates a Forum & Battlefield Policy concerning behaviour on the battlefield and on the forum.  Any violation of any of the following will, depending on the seriousness of the infringement as judged by TC, incur a Yellow Card or disqualification from the tournament. TC may remove any posts that violate this policy.

 

•   All players are equal and should be treated that way. Discrimination of any form will not be tolerated.

•   Bad language or abusive behaviour will not be tolerated. Even mild forms of bad language- those not considered particularly offensive, are still considered extremely unsporting.

• You are only allowed to record a match if you receive permission from your opponent prior to starting the game (with proof of agreement required if necessary). Please respect the decision of your opponent. The only exceptions to consent are that you may film the sequence of moves needed for proof of Double-chasing, Draw-refusal, Prolonged chasing or Intentional time-wasting.

•    Double-chasing, whilst allowed within the programming of Stratego.com, is NOT allowed; counter-chasing is accepted.

•   The Draw-refusal policy is in place, and TC will judge cases. Players found guilty of Draw-refusal will at the very least, forfeit the match.

•   Prolonged chasing or Intentional time-wasting is not permitted, and TC will judge cases.

•   Personal comments of an insulting nature directed at TC will not be tolerated. (TC does welcome constructive feedback – which can be provided in the Suggestions Box (http://forum.strateg...uggestions-box/).

•   Public accusations, insinuations or suggestions of deceitful or abusive behaviour will not be tolerated. (If you believe an opponent has cheated or been abusive in any form, this must be communicated to TC PRIVATELY, not publicly via the forum.)

 

  29)       Unforeseen Circumstances and Rule Changes

 

Though TC aim to have covered all possible eventualities, in the event that anything unforeseen occurs not covered by the rules, the TC will rule on these issues using their best judgement. All decisions made by TC are final. 

 

TC reserves the right, where they deem it necessary to:

 

•   Provide additional rules

•   Make specific demands of players, such as requesting additional STRs

•  Use their discretion in negotiating arrangements and extensions in the Stalemate scenario laid out in Rule 17.

•  Request details regarding player aliases

 

 

  30)      Tournament Committee and Judging

 

Tournament Committee members can participate in this tournament, but those members may not act as judges in cases where they are directly involved.  The Tournament Committee consists of:

 

   Mr. Smith                         sevenseas                            SymmeTric                               TheOptician

 

 

    31)      And Finally…..

 

  If you like, have fun.  If competitive battle is your thing, then this is also the right place for you. Stratego lovers of all types are welcome. If you feel like you need to communicate how lucky your opponent was, then we suggest you keep your sour grapes to yourself.  If you feel like congratulating your opponent after a match, or noting some great sportshumanship, then please feel free.

 

If the number of rules makes your head spin, then this link (http://i.imgur.com/XaAEQMn.jpg) may prove useful, which outlines all the important deadlines that are in effect during this tournament.

 

All the links in this tournament are amalgamated in one place (http://forum.strateg...-useful-links/)

 

Once registration is closed and the number of participants known, the Tournament Program can be viewed here (LINK).

 

Once the players have been allocated to their groups, the fixture list can be viewed here (LINK).

 

TC wish you all the best!


  • Vap0r and hondjekapitein like this

#3 TheOptician

TheOptician

    General

  • Tournament Manager
  • 2,199 posts
  • Coat of arms
  • Platinum Sergeant

Posted 03 September 2016 - 04:03 PM

Rules for Qualification Play-Offs - Quick Arena Penalty Shootouts

 

• In the event of a two-way tie, the winner of the group game between the two tied players will qualify.

• In the event of a tie between more than two players, the results between all the tied players will be considered in isolation. Where this still does not determine the necessary qualifiers, there will be a qualification play-off as directed by TC.

 

As specified in Rule 6, it is possible that one or more players are inseparable from their group results.

 

Where time allows, TC will arrange for tied players to play-off against each other in Week 6. If this process still leaves players tied, then the qualification Play-Off will be decided by a 'Quick Arena Penalty Shootout''.

 

The Quick Arena Penalty Shootout will consist of 1 Quick Arena Game (if 2 players are tied). 

 

If 3 players are tied, the Quick Arena Penalty Shootout will consist of 2 Quick Arena Games. 

 

(As a further tie-breaker for 3 way ties, the winner of the 2nd Quick Arena game in each match is deemed to be the winner of the match. This reducing the possibility of infinite ties).

 

Note that it is still possible in a 3-way tie for all Quick Arena Penalty Shootout matches to end 1-1, with the further tie-breaker unable to separate the players. If this very unlikely event occurs, the Penalty Shootout process will be repeated immediately after the conclusion of the final game.

 

The Quick Arena Penalty Shootout will begin on Sunday 18th September 17.00GMT

 

Examples (in order of increasing complexity)

 

Example A

 

Two players (Colin Captain & Mary Major) are tied in a group. During Week 6 they arrange their play-off match. (The default time where no arrangement is reached will be Sunday 15.00GMT as normal).

 

Mary Major wins the play-off match and places ahead of Colin Captain.

 

Example B

 

Two players (Colin Captain & Mary Major) are tied in a group. During Week 6 they arrange their play-off match. (The default time where no arrangement is reached will be Sunday 15.00GMT as normal).

 

The game is a draw so both players will proceed to the Quick Arena Penalty Shootout (Sunday 17.00GMT) consisting of 1 game of Quick Arena, with the winner proceeding.

 

 

Example C

 

Three players (Georgia General, Michael Marshall and Larry Lieutenant) are tied in a group. It is only evident that a three way tie has occurred very late in Week 6, so the play-off matches are arranged at Sunday 14.00GMT, Sunday 15.00GMT and Sunday 16.00GMT respectively.  (Order of play determined by seeding: 1v3 then 2v3 then 1v2)

 

Georgia General bt Michael Marshall

Larry Lieutenant bt Michael Marshall

Georgia General drew with Larry Lieutenant

 

In this scenario, Michael Marshall places 3rd, but Georgia General and Larry Lieutenant are still tied.

 

Georgia General and Larry Lieutenant proceed to the Quick Arena Penalty Shootout (Sunday 17.00GMT) consisting of 1 game of Quick Arena, with the winner placing 1st and the runner-up placing 2nd.

 

Example D

 

Three players (Georgia General, Michael Marshall and Larry Lieutenant) are tied in a group. It is only evident that a three way tie has occurred very late in Week 6, so the play-off matches are arranged at Sunday 14.00GMT, Sunday 15.00GMT and Sunday 16.00GMT respectively.  (Order of play determined by seeding: 1v3 then 2v3 then 1v2)

 

Georgia General bt Michael Marshall

Michael Marshall bt Larry Lieutenant

 

Larry Lieutenant bt Georgia General

 

All players are still tied after the play-off matches, so all players proceed to the Quick Arena Penalty Shootout (Sunday 17.00GMT) consisting of 2 games of Quick Arena against each player.

 

Georgia General 2-0 Michael Marshall  

Larry Lieutenant 1-1 Georgia General  (Georgia General wins 2nd game)

Michael Marshall 0-2 Larry Lieutenant  

 

Michael Marshall places 3rd. Georgia General places ahead of Larry Lieutenant because Georgia General won the 2nd game between them.

 

Example E

 

3 players are inseparable following their Quick Arena Penalty Shootout matches (which all end 1-1) The further tie-breaker is also unable to separate the players. If this very unlikely event occurs, the Penalty Shootout process is repeated immediately after the conclusion of the final game.

 

-------------------------------------------------------------

 

What if I am unavailable at the default times for play-off matches or the Quick Arena Penalty Shootout in Week 6?

 

If any player is unavailable on any of the times proposed for the Qualification Play-offs or Quick Arena Penalty Shootout then this player must inform TC by Sunday 11th September 23.59GMT. TC will do their best to negotiate a time in which tied players are available.

 

This is not so much an issue in a 2-way tie, as we expect players to be able to come to an agreement, but in a 3-way tie, this could get complicated to arrange a mutually convenient time and so we cannot guarantee that this would be possible.

 

TC will keep an eye on the results and all the possible outcomes that might end up in the need for a Qualification play-off, so that players are aware of the possibility.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users