Um well, I finally looked at this topic and tried to establish values that (sometimes) reflect me
Piece [P] = each number of pieces [NP] * chance of survival [S] (calculated based on the percentage of the opponent's piece can be taken, which does not include the suicide of course) = final scoring [R]
Outline for calcul : P = ([NP+S]/2) = R
10 = 1 * 82,5% = 41.759 = 1 * 80% = 40.58 = 2 * 75% = 38.5B = 6 * 70% = 387 = 3 * 67,5% = 35.256 = 4 * 57,5% = 30.755 = 4 * 47,5% = 25.753 = 5 * 40% = 22.54 = 4 * 37,5% = 20.752 = 8 * 5% = 6.5S = 1 * 5% = 3...but I confess that this is a little too mathematical, because I still think the spy is greater than a score of 3, but I do not know how to score it. Maybe he should be ranked second in fact, just after the marshal.
Thank you for thinking with us.
First I would like to ask you, When auto-ends are introduced. Which do you think is more fair, an auto-draw or auto-win?
Should an auto-win be decided by a value-system?
About your point-system.. Indeed i think its to mathematical.. We can tell most of us won't understand this, especially not the "kids/juveniles"..
Other than that, i believe your bombs are way to overrated.. Maybe on the spy and bombs there should be a different math..
Also i think that this will be a problem.. at your system 2 sergs or 2 lt's are stronger in points than 1 marshall/general.
To me, the line that should be drawn should be atleast at captains, what do you think?
Lol, why not take the numbering of the authentic or original pieces?
Or that's too logical I guess?
That's the only real value,...your pieces,....and they are numbered already.
Why don't you just make a complete new game, call it Padrego, an invention of you and Patty.
I guarantee I will buy that game, just to laugh my azz of cuz' it would be entertaining as fok
Trickz, why is it so hard for you to counter us with valid arguments and real proof?
Once again, all you come up with is complete bullshi, which doesn't help the situation at all..
You totally miss the point..
When the game is forced to an auto-end (overtime), NO FLAG CAPTURED AND NOT ABLE TO KILL ALL PIECES
Do you think an auto-draw is the most fair? But once you got a game with gen vs gen and 6 other pieces..
Shouldn't the one up in pieces should deserve the win as that would make the most sense?
It's not about "making a new game" or "destroy classic Stratego"
in-game piece-value in "overtime" wouldn't make sense at all. This for sure would not be bulletproof and is more discussable than spies/bombs/miners with certain piece-value
Do you mind if I/we (staff would be the best option, as their polls often gets way more views) open a new topic with a poll..
One which people should only reply to with valid arguments and real proof
So we can leave this topic for discussions, as it already has a few pages full of crap