1. Hidden identity in ranked games. The opponent's name, ELO, the number of wins and losses, and the win/loss ratio must be hidden until the very end of the game. Only the level (i.e. whether the opponent is bronze, silver, gold or platinum) is revealed at the beginning of the game. This will solve the problem of cheating by collecting information from prior games and using multiple aliases. Without knowing who the opponent is, one cannot use information learned from prior games. Hiding behind aliases will be pointless. Everybody will be able to use his or her favorite setup over and over, without fear of running into opponents who recorded that setup from prior games. Stratego is all about unpredictability, and that's where Stratego.com can really shine. By hiding the opponent's identity, it will be impossible to predict anything whatsoever, so the ELOs will represent the true level of skills. Because this feature is very easy to implement, and because it immediately solves the most important and ongoing problem of cheating, this should be #1 priority. Obviously, once this is implemented, ELOs of all players must be reset.
2. Mandatory draw option when a player makes a draw offer, and then within the next 10 minutes not a single piece has been removed from the board. It would be really nice to have the 10-minute timer displayed. The timer starts running from the moment the draw offer is rejected. The timer disappears when a piece is removed. Once the timer hits zero, the player who made the offer has an option to terminate the game with the draw. Should be really easy to implement.
3. Block d/m chasing. Not sure about multiple chasing, but at least double chasing should be easy to implement.
Edited by SQA, A week ago.