When signing up, please make it obvious you wish to participate, for example "I'm in" and state country of residence
With great pride, the WCO team (Karaiskakis, Morx, Nortrom, Texaspete09) hereby announces the 5th Online World Championships (WC) of Stratego. Hereby all (not yet) eligible players are invited to participate.
As mentioned before, the organization team will consist of the same three members from the previous WCO editions together with fresh blood.
In case one of the organization members participates, he shall not vote in any disputes in which he is part of.
The online WC will take roughly 20 weeks (2 weeks per round, 10 rounds)
Online WC - online world championships of Stratego
Participant / player - Player who participates in the online WC
Organizer / referee - Persons who are responsible for the organization as well as any rulings or / and decisions
Team, the team, WCO team, tournament team, etc.. – The organizing persons (KARAISKAKIS, Morx, Texaspete09 and Nortrom)
Cheating - See 7.3.
Unsporting behaviour - See 7.4
1.1. The online WC is open for anyone willing to participate as long as the participant has an ELO rating of 250 or better at the time when he signs up.
1.2. The participant must be able to communicate in English, on such level that the participant is able to:
- Arrange his/her own matches.
- Have basic communication with other participants and the WC team.
- Understanding of the ISF tournament rules and additional information which can be found in this invitation.
1.3. The participant must know how to make, save and share screenshots in order to prove the result of a game, but also potentially showing any forms of misbehaving or breach of rules as well as knowing how to communicate through the forum (both private and public messages).
1.4. A personal (not shared) account on stratego.com.
1.5. The participant, if requested, must share the name of each account the participant has with the WC team if requested. This information may be shared with other participants.
1.6. The participant must have completed at least 8 games at the end of the online WC (being awarded a win counts as a completed game), having less than 8 games completed could result (each case will be judged separately) in exclusion from a next online WC. Missing two games in a row has the same effect. Being awarded a loss does not equal a completed game
1.7. The participant has read and acknowledged the rules / terms. By signing up you automatically agree to the rules / terms, read or not.
1.8. There is no age requirement, no restrictions based on residence or whatsoever. All non banned (from WCO) players who fulfil the requirements may sign up.
1.9. Players must be registered in the Alias Register v2.
1.10. Players who were removed from any online Stratego.com tournament in the past 12 months require WCO approval to participate. All signups will be listed as approved or declined at the end of the signup period.
2. Sign up
If you meet the requirements and there is no reason to disallow participation (including, but not limited to things such as negative encounters with other participants or suspicion that one of the requirements in 1. are not met).
2.1. Sign up period: From the moment of posting (see time stamp).
2.2. End of sign up period: 18.59 GMT, 15th of September 2019.
2.3. The tournament will start one day after the sign-up period closes.
3.1. All games must be played on stratego.com.
3.2. All match communication must be performed, and all games must be played from the account that the player used to sign up’ Exceptions may be requested in special circumstances (e.g. account glitches). “The account” should in principle be the most known one of a player.
3.3. The colours black/yellow may not be used as piece background.
3.4. The WCO game must be a stand-alone game, meaning that in case a player plays the same opponent for another tournament at the same time, those games must be played separately from each other.
4. Other online WC / useful information
4.1. Pairings will be made using Swiss Perfect, using the ranking list which can be found at: https://greg.kleier....l=0&nat=all
Unranked participants will have a starting ranking of 600. It might occur that there is an odd number, in which case one participant will have a so called bye (worth 6 points), Swiss Perfect will decide who this participant is. A participant may receive a maximum of 1 bye during the online WC. More details and information about how SP works can be found in the questions thread thread.
4.2. Tiebreaks will be done by BUCH / MBUCH points, done by Swiss Perfect
4.3. Each round will take a maximum of 2 weeks.
In case a game has not been played, the WC team may decide that, based on effort of getting the game played by one or both of the participants.
A: The game is won by one of the participants, awarding the winning participant 6 points, the losing participant 1 point (the losing participant showed some effort), this scoring will be used in case of a legitimate disconnect.
B: The game is won by one of the participants, awarding the winning participant 6 points, the losing participant 0 points
(the losing participant showed no or nearly zero effort), this scoring can be used in case of an illegitimate disconnect.
C: The game is a draw (both participants showed a lot of effort).
D: Both participants receive 1 point (both participants showed some effort).
E: Both participants receive 0 points (neither participant showed any effort).
F: One participant receives 1 point, the other participant receives 0 points (in case the former has showed some, but very minimal effort, and the other participant has showed no, or nearly no effort).
G: Otherwise, to be decided by WC team.
Effort is measured in: Availability as well as actively trying to get the game played
Above also applies in case of any disputes or / and difficulties, during or / and outside the actual game.
WCO match PMs show the flag (and thus nationality) of your opponent, offering times that are clearly unreasonable for your opponent (e.g. offering 4 AM local time) does not give you any credit in case of an unplayed game. An international tournament will only be successful and pleasant if all participants show some flexibility and willingness to accommodate.
5. Game arrangement
Game arrangement will be done privately (see 1.6.). The WCO team will start the private messages, participants in those messages will be:
- The 2 participants.
- 1 or multiple members of the WCO team
- Anyone else the WCO team needs / wishes to invite.
5.2. Showing availability
Both of the participants should give an indication of their availability, in the following (or similar) format:
Date - available time slots (earliest starting and latest starting time) in GMT. In case there is no availability on said day, a participant may put " N/A " or something similar.
Availability must be given for the entire week (Monday - Sunday), obviously this is just an indication, not a formal offer / agreement.
Availability (per week – this may be disregarded for the 2nd week if the game has already concluded) must be shown, latest, by Wednesday 21.59 GMT. Failing to do so will result into (unofficial) warnings and loss of credit in case a game remains unplayed. Too many warnings will result into a talk with the WCO team about the issue.
5.3. In case a game can not be arranged, the default time for the game will be sunday of the second week of the round, at 18.00 GMT. Please note that if participant X has showed a lot of effort, and participant Y has not, but shows up at the default time, the probability of the WC team awarding the win to participant X is pretty high.
5.4 Because we want to ensure each game has two full weekends to be played, a round now ends on a Monday.
5.5. Cancellations will most likely count against the player making the cancel, in case of an unplayed game.
6.1. A participant may start a dispute if:
- The participant suspects another participant is cheating or / and showing unsporting behaviour (see 7.3. and 7.4.), this does not necessarily have to be an opponent. An accusation should include evidence or at the very least proper reasoning in case evidence could not be gathered.
6.2. The rules do not foresee in a situation;
Please note that asking a question (for example, "did my opponent make an illegal move?") is not automatically a dispute and therefore evidence is not required.
6.3. All disputes will be handled by the WCO team. Certain incidents may be reported to other bodies on the site, but the WCO team has the final say about WCO decisions/sanctions etc.
7. Behaviour and disconnects
7.1. Participants or / and persons who (intentionally) try to ruin the experience for others or / and are found guilty
of misbehaving including but not limited to needlessly dragging on with disputes that have been dealt with, may be
disqualified or / and excluded from new online WC(s)
7.2. Disconnects, in case a participant disconnects during the setup phase, or before at least 1 move was made, a replay
will be automatically granted to this participant (max 1 replay per participant per game).
If a disconnect occurs after a move has been made, then the participant's opponent may decide to claim victory. The disconnected player may dispute the claim and the WCO team will use its discretion to determine the result. In case of a disconnect, the opponent is expected to make a screenshot which contains the graveyard and board position to aid the WCO team in determining whether the game should be replayed.
We request the best of sportsmanship from each participant, this includes but is not limited to granting a replay if reasonable in a disconnect situation.
If a player is disconnected, rejoins the game and loses his or her graveyards, then the player's opponent, if asked, is expected to relay the current graveyard standings (First request must be complied with. If multiple disconnects, the opponent is not required but encouraged to share the accurate standings).
7.3. Cheating, includes but is not limited to:
- Using software to keep track of pieces;
- Using software to calculate the probability of a piece being a certain rank;
- Using spreadsheets or other forms of statistical information during the game;
- Using notes during the game (during the setup phase this is fine);
- Taking notes during the game, whether this is done on paper or using software such as notepad;
- Simulating the game in any possible way;
- Communicating with other participants / persons during the game (not necessarily participants) regarding advice;
- (Repeatedly) breaking the game rules, this also includes the ISF game tournament rules;
- (Intentional) bug abuse;
- Falsifying game results, whether this is done by chat or modifying screenshots
- Faking a disconnect;
- Providing false information on the Alias Register v2;
- Sharing false information.
7.4. Unsporting behaviour, includes but is not limited to:
- Stalling ('includes refusal of obvious tie(s)')
- (Repeatedly) threatening piece(s) that can not be captured, this also includes threatening pieces in order to buy time (passing the turn to the opponent to reset the move timer by meaningless moves)
- Name calling / insulting;
- Accusations without evidence;
- Leaving a game without surrendering;
- Faking a disconnect;
- Encouraging an opponent to surrender in a disrespectful manner, this also includes an "offensive gg" (example: Participant A kills participant B's marshall, participant A calls gg (like.. just surrender, the game is over).
7.5. Any of the aforementioned behaviour in 7.3 or/and 7.4 as well as other forms of cheating/unsportsmanlike behavior, whether it occurs during or between WCO tournaments, can be used to deny entry - we want a clean and fair competitive environment and will do our best to ensure this.
8. The game
8.1. Both participants show up in challenge zone at the agreed time. (may be skipped in case both participants have friended each other, but CZ must be shown in case of a no-show dispute)
8.3. After the game has finished, both participants are expected to save the screenshot of the result screen (in case of a disconnect, only the participant who did not disconnect)
8.4. The screenshot should at least contain:
- Both participant's account names;
- The current time and date, preferably using http://wwp.greenwichmeantime.com/ ;
- Amount of moves;
- Duration of the game;
* Unclear, uncomplete, suspicious or lack of screenshots might result into a replay, to be decided by the WC team
8.5. One of the participants (preferably the winner) posts the screenshot (see 8.4. for requirements), the result (written as text) in the private message used to arrange the game.
8.6. Each game or match is a best of 1. The scoring is as follows (assuming no disputes and such).
8.7. In case both participants confirm the result, a screenshot is not required
In order to gather the maximum of information for future use (stats etc.) WC team would appreciate to post screenshots as much as possible and keep the confirmation rule only in cases when for unexpected reasons there is no victory screenshot.
9. Recording and sharing
9.1. A player may record his / her own game at any time. The WCO team would prefer that permission is given by the opponent, but since it is hard to tell if a game is being recorded, we can not require this. In case you wish to record a game, the WCO team would prefer that permission is asked.
9.2. A recording may only be published / shared (whether publicly or privately) in case there is an agreement from the opponent. In case a video is shown without permission, the WCO team will ask for the removal of the video in which case the participant must comply. (tip: put the agreement of the opponent on the video).
9.3. A player breaking this rule, whether outside the WCO or not will receive a WCO ban. Same applies for setups of other players.
10.1. In case a participant is delayed or unable to be there at the agreed time, this participant must let his opponent know at least 2 hours in advance. The WC team must also be informed.
10.2. In case a participant is not present 10 minutes after the agreed time, the opponent may claim the victory by informing the WC team about the issue and providing a screenshot with the current time (preferably using http://wwp.greenwichmeantime.com/). In case a participant has a lot of cancellations, late / no- shows, the WC team may take action against this participant, this includes but is not limited to reduction of buffer time, lower credit when a game is unplayed and disqualification.
A player may have one late / no show per tournament. (note that if this were to happen during the last days of a round a replay can not always be granted due to time constraints). In case a player has a no / late show, and the opponent does not mind, the player’s right to have one late / no show, is voided, regardless. In case a player wishes to claim a victory over a no / late show, this must be done within 48 hours and before the end of the round. Time penalties are applied immediately in case of a late show, even if this falls under the “grace” of the one mess up per tournament
10.3. Each participant is encouraged to record the game so it can function as evidence regarding chasing, or other potential breach of rules, solving chasing situations with screenshots is rather difficult.
10.4. Rounds will most likely not be delayed, the way Swiss Perfect works is that one unplayed game, can hold up the entire tournament. The WC team believes that 2 weeks is very generous to get the game played.
10.5. The WC team prefers that any disputes or other forms of unhappiness is tried to solve by the participants, the WC team will use above terms as guidelines so participants know what to expect. The WC team reserves to right to make decisions that do not strictly follow said guidelines.
10.6. If new rules are made during the tournament to deal with certain unforeseen circumstances they will be used from the next round onwards
10.7. In case there is a dispute during the game and one of the WC team members is online and available at skype, the participants may ask one of the WC team members to act as referee during the game by using the screenshare function in
skype, this is not always possible, but preferable over watching screenshots or / and recorded games
10.8. Where "his" is used, "her" can also be used instead
10.9. no / late show consequences
1st offense : minus 1 minute buffer time for said game
2nd offense : minus 2 minutes buffer time for said game
3rd offense : minus 3 minutes buffer time for the remainder of the tournament
4th offense : to be decided by WCO team
Note: Above consequences are guidelines and may be used differently per situation
10.10. Any typos, grammar mistakes or whatsoever are no ground for not complying with the intended rule.
11. Alias register
Since WCO 2018-2019, WCO also requires players to have properly signed the alias register. http://forum.strateg...eclarations-v2/
The International Stratego Federation (ISF) supports the Online World Championship Stratego 2019/2020 on Stratego.com. ISF offers:
The top three players medals and free entrance the Live World Championship 2020.
13. WCO Events
Throughout several editions, WCO has had several events such as interviews, fantasy league, the wizard, reports/updates and the feedback survey.
For WCO 2019-2020, we will be doing:
Occasional reports in the smiling scout.
We may be doing some interviews, this remains to be seen.
Possibly more ad-hoc events.
The WCO strives to be a fun and fair competitive environment for all participants. Players who (intentionally) try to ruin the experience for others will be dealt with severely. The WCO team will do its very best to promote online tournament play by hosting this event and will strive to deliver a fun and enjoyable event for all. The WCO team hosts this event for this part of the community that wants to enjoy a challenge, learn or/and have fun.
Many thanks to Hermann Kleier for his kind offer to create and run the international online Stratego rating.
Updated the WCO team
Updated/created links to question, discussion and newspaper threads
0: Updated WCO team
1.6: Clarified that being awarded a loss does not equal a completed game
2.2: Updated end of sign up period to this year
2.3: Clarified starting time
3.2: Clarified the "one account rule"
4.1: Updated link to questions thread
4.3: Removed MAT, incorporated the spirit of MATs
5.4: Rounds now begin and end on mondays
5.5: Clarified that cancellations wiill count against the cancelling player
6.3: Clarified authority of WCO and other site bodies
7.2: Clarified/improved disconnect rules
7.5: Added/clarified scope of reasons for exclusions from WCO
11: Alias register
13: Added WCO events
14: Added goals
Overall: Fixed several grammar/spelling mistakes.