HOPPI
(History of Player Position Index)
CONTENTS
1. Intention2. Method
3. HOPPI Score
4. Tournament Type
5. Exclusions
6. Calculating Finishing Values for a Standard Tournament
7. Calculating Finishing Values for a Tiered Tournament
8. Calculating Tournament Position
9. Separating Ties
10. Excluded Results when Separating Ties
11. Exceptions to Original Position
A. Zero-Win Rule
B. Overruling Withdrawn or Disqualified Players automatically being placed last
C. Overruling Cancelled Results
12. Decay of Finishing Values
13. Example: Separating Ties
14. Example: Calculating Finishing Value with Decay
15. Example: Calculating HOPPI score
16. Major Modifications to HOPPI since Original Publication
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1. Intention
Spoiler
The intention of the HOPPI is to create a player ranking system that based on previous tournament positions.
The intention of the HOPPI is to create a player ranking system that based on previous tournament positions.
2. Method
Spoiler
HOPPI produces a score for each player in each tournament between 0 and 100.
In order to do this HOPPI calculates a FINISHING VALUE (score for each player in each tournament) that is derived from the POSITION (the position in which a player finished), the VOLUME (the number of participants that competed in that tournament), and DECAY (the time elapsed since the tournament took place). It is also impacted by TYPE (the type of tournament).
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
HOPPI produces a score for each player in each tournament between 0 and 100.
In order to do this HOPPI calculates a FINISHING VALUE (score for each player in each tournament) that is derived from the POSITION (the position in which a player finished), the VOLUME (the number of participants that competed in that tournament), and DECAY (the time elapsed since the tournament took place). It is also impacted by TYPE (the type of tournament).
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
3. HOPPI Score
Spoiler
THE HOPPI score of a player is calculated from a selection of their FINISHING VALUES:
Lifetime HOPPI (Average of the best 2/3rds FINISHING VALUES of all of the player’s tournaments)
Long-Term HOPPI (Average of the best 7 FINISHING VALUES of the player’s last 10 tournaments)
Mid-Term HOPPI (Average of the best 4 FINISHING VALUES of the player’s last 5 tournaments)
Short-Term HOPPI (Average of the best 3 FINISHING VALUES of the player’s last 3 tournaments)
The HOPPI score is the highest score produced from the above selections.
THE HOPPI score of a player is calculated from a selection of their FINISHING VALUES:
Lifetime HOPPI (Average of the best 2/3rds FINISHING VALUES of all of the player’s tournaments)
Long-Term HOPPI (Average of the best 7 FINISHING VALUES of the player’s last 10 tournaments)
Mid-Term HOPPI (Average of the best 4 FINISHING VALUES of the player’s last 5 tournaments)
Short-Term HOPPI (Average of the best 3 FINISHING VALUES of the player’s last 3 tournaments)
The HOPPI score is the highest score produced from the above selections.
4. Tournament Type
Spoiler
The TYPE of tournament can be classified as either STANDARD or TIERED.
A tournament is defined as STANDARD unless the field has been assembled into multiple tiers using past results in which case it is defined as TIERED.
Example: The Pyramid League - which has been assembled into multiple tiers from past results - is an example of a TIERED tournament.
TIERED and STANDARD tournaments differ slightly in calculating FINISHING VALUE (see Sections 7 & 8).
The TYPE of tournament can be classified as either STANDARD or TIERED.
A tournament is defined as STANDARD unless the field has been assembled into multiple tiers using past results in which case it is defined as TIERED.
Example: The Pyramid League - which has been assembled into multiple tiers from past results - is an example of a TIERED tournament.
TIERED and STANDARD tournaments differ slightly in calculating FINISHING VALUE (see Sections 7 & 8).
5. Exclusions
Spoiler
Team tournaments and tournaments which restrict entry using criteria such as age or nationality are excluded from HOPPI.
Players who do not play any games in a tournament (perhaps due to withdrawal) do not receive a FINISHING VALUE for that tournament.
Team tournaments and tournaments which restrict entry using criteria such as age or nationality are excluded from HOPPI.
Players who do not play any games in a tournament (perhaps due to withdrawal) do not receive a FINISHING VALUE for that tournament.
6. Calculating Finishing Values for a Standard Tournament
Spoiler
STANDARD tournaments carry a Maximum FINISHING VALUE of 100.
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
DECAY is a value that increase linearly with the number of days. For the purposes of this example, the tournament finishes today and so DECAY is equal to zero (see Section 12).
Example: STANDARD tournament with 40 participants that finishes today:
The player finishing 1st scores: 100 – ((1-1) * (100/40)) à 100
The player finishing 2nd scores: 100 – ((2-1) * (100/40)) à 97.5
The player finishing 3rd scores: 100 – ((3-1) * (100/40)) à 95
The player finishing 4th scores: 100 – ((4-1) * (100/40)) à 92.5
The player finishing 5th scores: 100 – ((5-1) * (100/40)) à 90
Two players both finishing Tied 6th score: 100 – ((6.5-1) * (100/40)) à 86.25
The player finishing 40th scores: 100 – ((40-1) * (100/40)) à 2.5

Note that in a STANDARD tournament the difference in FINISHING VALUE between each position is always Max FV/VOLUME (which in this case is 2.5)
STANDARD tournaments carry a Maximum FINISHING VALUE of 100.
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
DECAY is a value that increase linearly with the number of days. For the purposes of this example, the tournament finishes today and so DECAY is equal to zero (see Section 12).
Example: STANDARD tournament with 40 participants that finishes today:
The player finishing 1st scores: 100 – ((1-1) * (100/40)) à 100
The player finishing 2nd scores: 100 – ((2-1) * (100/40)) à 97.5
The player finishing 3rd scores: 100 – ((3-1) * (100/40)) à 95
The player finishing 4th scores: 100 – ((4-1) * (100/40)) à 92.5
The player finishing 5th scores: 100 – ((5-1) * (100/40)) à 90
Two players both finishing Tied 6th score: 100 – ((6.5-1) * (100/40)) à 86.25
The player finishing 40th scores: 100 – ((40-1) * (100/40)) à 2.5

Note that in a STANDARD tournament the difference in FINISHING VALUE between each position is always Max FV/VOLUME (which in this case is 2.5)
7. Calculating Finishing Values for a Tiered Tournament
Spoiler
TIERED tournaments carry a Maximum FINISHING VALUE that is dependent on the Tier.
The 1st Tier (i.e. the Top Tier) carries a Maximum FINISHING VALUE of 100.
All other Tiers carry a Maximum FINISHING VALUE that is equal to the FINISHING VALUE of the MIDPOINT of the Tier above.
Example: The winner of the 2nd tier receives a FINISHING VALUE equivalent to finishing at the MIDPOINT of the 1st Tier above (eg in a Divison of 10 players the MIDPOINT is 5.5)
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
DECAY is a value that increase linearly with the number of days. For the purposes of this example, the tournament finishes today and so DECAY is equal to zero (see Section 12).
Example: TIERED tournament with 40 participants (10 in each Tier) that finishes today:
FINISHING VALUE for players in 1st Tier: MAX FV – ((POSITION – 1) * (MAX FV/VOLUME) where VOLUME = 40 and Max FV = 100
FINISHING VALUE for players in 2st Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 30 and Max FV = FV of the MIDPOINT of 1st Tier
FINISHING VALUE for players in 3rd Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 20 and Max FV = FV of the MIDPOINT of 2nd Tier
FINISHING VALUE for players in 4th Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 10 and Max FV = FV of the MIDPOINT of 3rd Tier

Note that in a TIERED tournament, the difference in FINISHING VALUE between each position is the same within a Tier but widens with each new Tier. It remains calculated by Max FV/VOLUME; the Max FV and VOLUME differs with each tier.
TIERED tournaments carry a Maximum FINISHING VALUE that is dependent on the Tier.
The 1st Tier (i.e. the Top Tier) carries a Maximum FINISHING VALUE of 100.
All other Tiers carry a Maximum FINISHING VALUE that is equal to the FINISHING VALUE of the MIDPOINT of the Tier above.
Example: The winner of the 2nd tier receives a FINISHING VALUE equivalent to finishing at the MIDPOINT of the 1st Tier above (eg in a Divison of 10 players the MIDPOINT is 5.5)
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
DECAY is a value that increase linearly with the number of days. For the purposes of this example, the tournament finishes today and so DECAY is equal to zero (see Section 12).
Example: TIERED tournament with 40 participants (10 in each Tier) that finishes today:
FINISHING VALUE for players in 1st Tier: MAX FV – ((POSITION – 1) * (MAX FV/VOLUME) where VOLUME = 40 and Max FV = 100
FINISHING VALUE for players in 2st Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 30 and Max FV = FV of the MIDPOINT of 1st Tier
FINISHING VALUE for players in 3rd Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 20 and Max FV = FV of the MIDPOINT of 2nd Tier
FINISHING VALUE for players in 4th Tier: MAX FV – ((POSITION – 1) * (MAX FV /VOLUME) where VOLUME = 10 and Max FV = FV of the MIDPOINT of 3rd Tier

Note that in a TIERED tournament, the difference in FINISHING VALUE between each position is the same within a Tier but widens with each new Tier. It remains calculated by Max FV/VOLUME; the Max FV and VOLUME differs with each tier.
8. Calculating Tournament Position
Spoiler
HOPPI uses the tournament position that was originally awarded under the specific tournament rules (with some exceptions – see Section 11) to calculate POSITION.
A player finishing 1st has a POSITION of 1
A player finishing 2nd has a POSITION of 2
Two players finishing T3rd have a POSITION of 3.5
Three players finishing T5th have a POSITION of 6
HOPPI uses the tournament position that was originally awarded under the specific tournament rules (with some exceptions – see Section 11) to calculate POSITION.
A player finishing 1st has a POSITION of 1
A player finishing 2nd has a POSITION of 2
Two players finishing T3rd have a POSITION of 3.5
Three players finishing T5th have a POSITION of 6
9. Separating Ties
Spoiler
Where ties were not originally separated, HOPPI separates ties in the following order:
Highest of:
Where ties were not originally separated, HOPPI separates ties in the following order:
Highest of:
- Wins minus Losses (of a player)
- Most Wins (of a player)
- Least Losses (of a player)
- Only where tied players have 0 Wins: Most Draws (of a player)
- Wins minus Losses (of a player’s opponents)
- Most Wins (of a player’s opponents)
- Least Losses (of a player’s opponents)
10. Excluded Results when Separating Ties
Spoiler
Only played games count towards separating ties.
A no-show or adjudicated game (whereby the game did not actually take place) is considered a No-Result and is not counted as either a Win, Loss or Draw. A Bye is also uncounted.
Note that Replays and Play-Offs are counted.
Only played games count towards separating ties.
A no-show or adjudicated game (whereby the game did not actually take place) is considered a No-Result and is not counted as either a Win, Loss or Draw. A Bye is also uncounted.
Note that Replays and Play-Offs are counted.
11. Exceptions to Original Position
.......A. Zero-Win Rule
.......B. Overruling Withdrawn or Disqualified Players automatically being placed last
.......C. Overruling cancelled games
Spoiler
A. Zero-Win Rule
When a player progresses to a later round of a tournament without winning a game (due to a no-show or a bye or the withdrawal of an opponent) and finishes the tournament with Zero Wins, all players who did win a game are moved above them, and they are considered to have tied with all other players who did not win a game. Their POSITION will then be calculated under the Separating Ties criteria (see Section 9)
Example: Spring Tournament 2015, Double Elimination
The original position of kokokitty was T24. kokokitty received two Byes in the tournament and did not win a game. 7 players who did win a game are moved ahead of kokokitty to give a new POSITION of T31. Separating ties criteria are then applied to the tied players.
B. Overruling Withdrawn or Disqualified Players automatically being placed last
Some Divisions tournaments automatically placed Withdrawn or Disqualified players in last place, even if they scored more points than players who did not withdraw. HOPPI overrules the original position and awards the Withdrawn/Disqualified player a position according to the points they had scored before withdrawing.
Example: Mid-Year Divisions 2015, Division 4
DEATHHAMMER won 3 games and lost 3 games (scoring 21 points) before leaving the tournament. The original position was 10th. As a score of 21 points in the final table would have been placed in 8th, HOPPI awards DEATHHAMMER a POSITION of 8.
C. Overruling cancelled games
Some Divisions tournaments cancelled results of played games in cases where a withdrawn or disqualified player had not completed their games. HOPPI restores the cancelled results and awards the Withdrawn/Disqualified player a position according to the points they had scored before withdrawing.
Example: Mid-Year Divisions 2015, Division 4
Dutchkillers won 4 games, lost 7 games and drew one game for an original position of 11th. The results of maxroelofs were cancelled after he withdrew (which included dutchkiller’s victory over maxroelofs), meaning that dutchkillers had one win removed. Zoografos and KingTubby, who finished above dutchkillers in the original position - both had one loss removed. HOPPI restores the cancelled results meaning that dutchkillers finishes two places higher with a new POSITION of 9
(Note that in both B. and C. above, the adjustment may not cause the withdrawn player to overtake another player if the game between the two of them was unplayed AND where that game would have decided which of the two finished highest)
When a player progresses to a later round of a tournament without winning a game (due to a no-show or a bye or the withdrawal of an opponent) and finishes the tournament with Zero Wins, all players who did win a game are moved above them, and they are considered to have tied with all other players who did not win a game. Their POSITION will then be calculated under the Separating Ties criteria (see Section 9)
Example: Spring Tournament 2015, Double Elimination
The original position of kokokitty was T24. kokokitty received two Byes in the tournament and did not win a game. 7 players who did win a game are moved ahead of kokokitty to give a new POSITION of T31. Separating ties criteria are then applied to the tied players.
B. Overruling Withdrawn or Disqualified Players automatically being placed last
Some Divisions tournaments automatically placed Withdrawn or Disqualified players in last place, even if they scored more points than players who did not withdraw. HOPPI overrules the original position and awards the Withdrawn/Disqualified player a position according to the points they had scored before withdrawing.
Example: Mid-Year Divisions 2015, Division 4
DEATHHAMMER won 3 games and lost 3 games (scoring 21 points) before leaving the tournament. The original position was 10th. As a score of 21 points in the final table would have been placed in 8th, HOPPI awards DEATHHAMMER a POSITION of 8.
C. Overruling cancelled games
Some Divisions tournaments cancelled results of played games in cases where a withdrawn or disqualified player had not completed their games. HOPPI restores the cancelled results and awards the Withdrawn/Disqualified player a position according to the points they had scored before withdrawing.
Example: Mid-Year Divisions 2015, Division 4
Dutchkillers won 4 games, lost 7 games and drew one game for an original position of 11th. The results of maxroelofs were cancelled after he withdrew (which included dutchkiller’s victory over maxroelofs), meaning that dutchkillers had one win removed. Zoografos and KingTubby, who finished above dutchkillers in the original position - both had one loss removed. HOPPI restores the cancelled results meaning that dutchkillers finishes two places higher with a new POSITION of 9
(Note that in both B. and C. above, the adjustment may not cause the withdrawn player to overtake another player if the game between the two of them was unplayed AND where that game would have decided which of the two finished highest)
12. Decay of Finishing Values
Spoiler
DECAY is a value that increases linearly with the number of days since the tournament ended.
HOPPI works on the principle that 2nd today is equal to 1st a year ago.
To represent this, a DECAY is applied to all FINISHING VALUES equivalent to 2.5 per year.
The formula for DECAY: ((Days since tournament ended/Days in a Year)*2.5)
(2.5 is used because the average number of tournament participants historically is approximately 40, and the difference in FINISHING VALUE between one position and the position below in a tournament of 40 participants is 2.5)
Example: A player wins a STANDARD tournament with 20 participants today:
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
= 100 – ((1-1) * (100/20)) – ((0/365) * 2.5)
= 100
Example: A player wins a STANDARD tournament with 20 participants two years ago:
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
= 100 – ((1-1) * (100/20)) – ((730/365) * 2.5)
= 95
DECAY is a value that increases linearly with the number of days since the tournament ended.
HOPPI works on the principle that 2nd today is equal to 1st a year ago.
To represent this, a DECAY is applied to all FINISHING VALUES equivalent to 2.5 per year.
The formula for DECAY: ((Days since tournament ended/Days in a Year)*2.5)
(2.5 is used because the average number of tournament participants historically is approximately 40, and the difference in FINISHING VALUE between one position and the position below in a tournament of 40 participants is 2.5)
Example: A player wins a STANDARD tournament with 20 participants today:
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
= 100 – ((1-1) * (100/20)) – ((0/365) * 2.5)
= 100
Example: A player wins a STANDARD tournament with 20 participants two years ago:
The FINISHING VALUE for each player is given by the formula:
FV = MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) – DECAY
= 100 – ((1-1) * (100/20)) – ((730/365) * 2.5)
= 95
13. Example: Separating Ties
Spoiler
Champions League 2014, 8 players tied for 9th:
KingTubby, SEKERTZISS, The Prof, Dekaeneas-Spy, zoografos, KARAISKAKIS, maxroelofs, spyros77
A-D of Section 8 are first applied to separate ties:
A. Wins minus Losses (of a player)
B. Most Wins (of a player)
C. Least Losses (of a player)
D. Only where tied players have 0 Wins: Most Draws (of a player)
Example: As you can see in the table below The Prof has the same score as KARAISKAKIS and maxroelofs in Criteria A (Wins minus Losses), however as The Prof has Most Wins - Criteria B - he finishes higher.

E-G of Section 8 are then applied using HOPPIBUCH to separate the remaining ties
E. Wins minus Losses (of a player’s opponents)
F. Most Wins (of a player’s opponents)
G. Least Losses (of a player’s opponents)
Example: The Wins minus Losses of the opponents of maxroelofs comes to 7 (as you can see in the table below), whereas the Wins minus Losses of the opponents of KARAISKAKIS comes to 6. Maxroelofs therefore finishes above KARAISKAKIS on Criteria E.
Champions League 2014, 8 players tied for 9th:
KingTubby, SEKERTZISS, The Prof, Dekaeneas-Spy, zoografos, KARAISKAKIS, maxroelofs, spyros77
A-D of Section 8 are first applied to separate ties:
A. Wins minus Losses (of a player)
B. Most Wins (of a player)
C. Least Losses (of a player)
D. Only where tied players have 0 Wins: Most Draws (of a player)
Example: As you can see in the table below The Prof has the same score as KARAISKAKIS and maxroelofs in Criteria A (Wins minus Losses), however as The Prof has Most Wins - Criteria B - he finishes higher.

E-G of Section 8 are then applied using HOPPIBUCH to separate the remaining ties
E. Wins minus Losses (of a player’s opponents)
F. Most Wins (of a player’s opponents)
G. Least Losses (of a player’s opponents)
Example: The Wins minus Losses of the opponents of maxroelofs comes to 7 (as you can see in the table below), whereas the Wins minus Losses of the opponents of KARAISKAKIS comes to 6. Maxroelofs therefore finishes above KARAISKAKIS on Criteria E.

14. Example: Calculating Finishing Value with Decay
Spoiler
josephwhite finishes 16th in WCO 2015/16 – a STANDARD tournament with 46 participants that finished 1,100 days ago.
(MAX FV = 100, POSITION = 6, VOLUME = 46, DECAY = ((1100/365) * 2.5)
The FINISHING VALUE for josephwhite in that tournament is:
MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) - DECAY
= 100 – ((6-1) * (100/46) - 7.53
= 59.86
josephwhite finishes 16th in WCO 2015/16 – a STANDARD tournament with 46 participants that finished 1,100 days ago.
(MAX FV = 100, POSITION = 6, VOLUME = 46, DECAY = ((1100/365) * 2.5)
The FINISHING VALUE for josephwhite in that tournament is:
MAX FV – ((POSITION – 1) * (MAX FV/VOLUME)) - DECAY
= 100 – ((6-1) * (100/46) - 7.53
= 59.86
15. Example: Calculating HOPPI score
Spoiler
A player has competed in 13 tournaments.
The FINISHING VALUES for the player for the 13 tournaments (oldest given first) are:
41.4, 28.89, 38.94, 26.7, 11.9, 31.45, 23.24, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24
Lifetime HOPPI (Average of the best 2/3rds FINISHING VALUES of all of the player’s tournaments)
Best 2/3 of 13 tournaments = 8.6
Therefore Best 8 tournaments are used (this is always rounded down)
Ave of Best 8 = Ave (41.4, 38.94, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24) = 60.92
Long-Term HOPPI (The best 7 FINISHING VALUES of the player’s last 10 tournaments)
Best 7 of the last 10 tournaments = Ave (31.45, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24) = 62.64
Mid-Term HOPPI (The best 4 FINISHING VALUES of the player’s last 5 tournaments)
Best 4 of the last 5 tournaments = Ave (58.46, 73.68, 90.32, 68.2) = 72.68
Short-Term HOPPI (The best 3 FINISHING VALUES of the player’s last 3 tournaments)
Ave of the last 3 tournaments (73.68, 90.32, 68.24) = 77.41
The HOPPI score selected is the highest produced from the above selections, which in this case is 77.41
Note that in order to have a HOPPI score a player must have participated (and played at least one game) in a minimum of 3 tournaments
A player has competed in 13 tournaments.
The FINISHING VALUES for the player for the 13 tournaments (oldest given first) are:
41.4, 28.89, 38.94, 26.7, 11.9, 31.45, 23.24, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24
Lifetime HOPPI (Average of the best 2/3rds FINISHING VALUES of all of the player’s tournaments)
Best 2/3 of 13 tournaments = 8.6
Therefore Best 8 tournaments are used (this is always rounded down)
Ave of Best 8 = Ave (41.4, 38.94, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24) = 60.92
Long-Term HOPPI (The best 7 FINISHING VALUES of the player’s last 10 tournaments)
Best 7 of the last 10 tournaments = Ave (31.45, 60.12, 58.46, 56.25, 73.68, 90.32, 68.24) = 62.64
Mid-Term HOPPI (The best 4 FINISHING VALUES of the player’s last 5 tournaments)
Best 4 of the last 5 tournaments = Ave (58.46, 73.68, 90.32, 68.2) = 72.68
Short-Term HOPPI (The best 3 FINISHING VALUES of the player’s last 3 tournaments)
Ave of the last 3 tournaments (73.68, 90.32, 68.24) = 77.41
The HOPPI score selected is the highest produced from the above selections, which in this case is 77.41
Note that in order to have a HOPPI score a player must have participated (and played at least one game) in a minimum of 3 tournaments
16. Major Modifications to HOPPI since Original Publication
Spoiler
A. In previous incarnations of HOPPI players who began competing in tournaments before they had reached their potential suffered – because it was taking a long time before those early scores did not feature in their calculation. The introduction of the Short-Term, Mid-Term and Long-Term HOPPI selection methods change this, as an improving player’s HOPPI score can quickly change.
B. In previous incarnations of HOPPI there were an abundance of ties (which mainly occurred in Elimination tournaments). The introduction of the separating ties process (including HOPPIBUCH) has meant that the vast majority of ties have now been eliminated. (For Example, 41 of the 52 ties in WinterTourn 2015/16 were eliminated using the new process).
C. In previous incarnations of HOPPI, Divisions tournaments were considered as a whole. By distinguishing tournament TYPE and adjusting the Maximum FINISHING VALUE available, each Division is now considered as its own tournament, meaning that players are now neither under-rewarded for finishing high in a lower division or over-rewarded for finishing low in a higher division.
A. In previous incarnations of HOPPI players who began competing in tournaments before they had reached their potential suffered – because it was taking a long time before those early scores did not feature in their calculation. The introduction of the Short-Term, Mid-Term and Long-Term HOPPI selection methods change this, as an improving player’s HOPPI score can quickly change.
B. In previous incarnations of HOPPI there were an abundance of ties (which mainly occurred in Elimination tournaments). The introduction of the separating ties process (including HOPPIBUCH) has meant that the vast majority of ties have now been eliminated. (For Example, 41 of the 52 ties in WinterTourn 2015/16 were eliminated using the new process).
C. In previous incarnations of HOPPI, Divisions tournaments were considered as a whole. By distinguishing tournament TYPE and adjusting the Maximum FINISHING VALUE available, each Division is now considered as its own tournament, meaning that players are now neither under-rewarded for finishing high in a lower division or over-rewarded for finishing low in a higher division.
Edited by GaryLShelton, A week ago.