As Don_Homer has had a few problems of time, I'm posting already my second setup.
This time, I decided to share a setup which has brought me to platinum marshal
First of all, I need to specify that this setup is / was one of my favourite as I have let full space to my creativity but also a part of mystery.
This setup is made to surprise your opponent in many aspects, the flag location (not really covered), marshall and general close to eachother in third row, a major in front full left, ect…
The objective is double :
1) Attack on your left side, hoping to take a captain with the major
2) let your opponent Believe the flag stands in the corner right, amd in this case, he will find some high pieces (marsh, gen, col ) but he will also fall on unexpected bombs.
What is bluffy on this setup is the bomb location, I have often won because of people lottoing on the bomb on G4 , often because they think that the 2 bombs on the extreme right with the miner and the sergeant let people Believe there is flag with 3 bombs and that that one should be a miner.
Another are the 2 bombs close to eachother in the center, if your opponent find one, his first reacton will be to say it is a bomb with miner or sergeant behind because he is not expecting a central flag, and often he will go on the bomb next to that one, thinking there aren't 2 bombs there.
How to use Marshall and General?
The key for them is really tricky, but if you can do it, you have a big advantage on your opponent, especially if he has a good memory . Once you know the Marshall, or you suspect it, it is important to move your gen, and let him be discovered, very directly so that your opponent can remember esily where he was coming from. At that point, if he notices it, he will think the spy is around there and that the marshall wasn't close to it. So the key of this setup is really to bring your opponent what you want him to think. Once this general has been discovered, you can play with him as you wish, exchange it, it doesn't matter and dépends on the game. But after a few time, when a col, or a major… or even the gen comes around there, taking a lot of risks as he doesn't expect a marshall there, well, you can come out with the marshall and take a good material advantage. If you like, you can bluff a bit with this marsh and let your opponent Believe it is the spy.
Concerning the attack, it consists in a sergeant major attack, followed by scouts, if the major is exchanged, you can go witth the captain which is behind as it is not expected to have major followed by captain. If you have the Opportunity to take a captain but then probably lose the major, you should usually do it to discover a high piece. It is sometimes better to let this major be between 2 pieces of the front row, Don't move, let him be discovered and jump on the other one. If you aren't in a hurry, you can Simply stand in front of the one you think is a captain and not take it to block a way, and then attack from middle or right side.
Here are some videos :
https://youtu.be/u8AqrpXcAEU (against dutchkillers)
https://youtu.be/MhgKFSLwoN8(against percoperez) This one ended in a lucky win, but shows what can be a weak point from this setup
If you have any question, feel free to ask me trough YouTube or directly here .
Thank you !