With great pride, the WCO team (astros, Karaiskakis, Morx, Nortrom,TheOptician) announces the 4th online Stratego World Championships (WCO). The WCO is a 10 round event that will be completed over the course of approximately 20 weeks, one match every two weeks.
New WCO Team Members:
astros: Founder of NASF and an organizer of various online tournaments on Stratego.com
TheOptician: Longest serving Tournament Commissioner on Stratego.com
Additional WCO Team Members:
KARAISKAKIS: Former Stratego.com moderator and organizer of several additional online and live tournaments, including WC 2017.
Morx: Organizer and referee of WC 2008, WC 2014, and WC 2018.
Nortrom: Current Stratego.com moderator and organizer of several additional online and live tournaments, including WC 2018.
The International Stratego Federation (ISF) supports the Online World Championship Stratego 4 on Stratego.com. The ISF will offer the top three players medals and free entrance to all events in the Live World Championship 2019.
Many thanks to Hermann Kleier for his kindly offer to create and run the international online Stratego rating.
1. Entry Requirements
1.1. The WCO is open to any player with a Stratego.com ELO of at least 250 at the time of registration or any player who has competed in a previous WCO. There are no age or residency restrictions.
1.2. A participant must be able to communicate in English, on such level that the participant is able to:
- Arrange his or her own matches
- Have basic communication with other participants and the WCO team
- Understand the tournament rules described in this post
1.3 A participant must know how to make, save, and share screenshots so that if needed they can: prove the result of the game, provide information to the WCO, and/or demonstrate a breach of the rules by their opponent. Additionally, participants should be able to communicate on the forum through public and private messages.
1.4. A personal, unshared account on Stratego.com.
1.5. Players must be registered in the Alias Register v2.
1.6 Each participant must complete at least 8 games by the end of the online WC, being awarded a win counts as completing a game. Any player who completes fewer than 8 games faces possible exclusion from the next WCO, missing two consecutive games has the same consequence.
1.7. By signing up participants automatically agree to all rules in this post.
1.8 The sign up period is open at the time of this post and closes at 18:59 GMT on 23 September, 2018.
1.9 Players who were removed from any online Stratego.com tournament in the past 12 months require WCO approval to participate. All signups will be listed as approved or declined at the end of the signup period.
2. Game Requirememts
2.1. All games must be played on Stratego.com.
2.2. All match communication must be performed from a player's main account.
2.3. The colours black and yellow may not be used as piece background. If they are used, the opponent may claim a replay within the first 5 moves of the game, before any pieces are lost, excluding scouts.
2.4. The WCO game must be played as a stand-alone game. If a player is matched with the same opponent for another tournament at the same time, then the games for each tournament must be played separately.
3. Tournament Format
3.1. Pairings will be made using Swiss Perfect, using the ranking list which can be found at http://greg.kleier.net/ Unranked participants will be given a starting rating of 600.
3.2 If there are an odd number of participants, one player, as determined by the Swiss Perfect system, will be given a bye (a bye is equivalent to a win). A participant can receive only 1 bye for the duration of the WCO. For additional information on the Swiss Perfect system, please read: http://forum.strateg...hips-questions/
3.3. If two players are tied on points, Buch will be used as the first tiebreaker. If the participants are stilled tied, MBuch will serve as the second tiebreaker.
4. Game arrangement
4.1 Each round lasts 2 weeks. Rounds are unlikely to be extended because a tournament using the Swiss Perfect System cannot progress until all games in a round are completed.
4.2 Game arrangement will be done privately. For each match, the WCO team will start private messages that include: the two participants, the members of the WCO team, and any additional players the WCO team chooses to invite.
4.3 Both of the participants should give an indication of their availability in the following manner:
Date: available time slots, the earliest and latest time a player can start a match, in Greenwich Mean Time. If a player has no availability on a given day, they should put "NA". For example:
24/09: 14 - 16
26/09 17 - 19
27/09 15 - 20
4.4 To ensure matches get played, participants are strongly encouraged to offer Mutually Acceptable Time slots to their opponents. MATs are time slots in one’s opponent’s local time zone that fall between 18 and 22 Monday through Friday and 10 and 22 on Saturday and Sunday. To be valid, a MAT must start 24 hours after it is offered.
4.5 If a round ends and a game has not been played, then the WCO team will determine the result of the game based on the effort displayed by each participant. The WCO team will consider every situation individually, however, the WCO will generally adhere to the following definitions:
- Good effort: The player offers at least 8 hours of MATs and both weeks they propose two hours of MATs on the weekend.
- Okay effort: The player offers at least 6 hours of MATs. At least 2 hours of MATs are on the weekend and at least 2 hours of MATs are offered each week.
- Poor effort: The proposed time slots do not meet either of the above criterion.
4.6 If a player is unavailable to play at the arranged time, then they must inform their opponent and the WCO team at least 2 hours in advance in the match arrangement thread.
5. Disputes and Disconnects
5.1. A participant may start a dispute if a participant suspects another player of cheating and/or demonstrating unsporting behavior (see 6.2 and 6.3), the accused does not have to be an opponent. An accusation should include evidence. Please note that asking a question ( for example, "did my opponent make an illegal move?" ) is not automatically a dispute and therefore evidence is not required.
5.2. If a player is disconnected during the Setup Phase or before a move is made, then one automatic replay will be granted to the disconnected player.
5.3 If a disconnect occurs after a move has been made, then the participant's opponent may decide to claim victory. The disconnected player may dispute the claim and the WCO team will use its discretion to determine the result.
5.4 If a player is disconnected, rejoins the game and loses his or her graveyards, then the player's opponent, if asked, is expected to relay the current graveyard standings.
6.1 Persons who attempt to ruin the experience for others and/or are found guilty of misbehaving may be disqualified and/or excluded from future WCOs.
6.2 Cheating, includes but is not limited to:
- Using software to keep track of pieces
- Using software to calculate the probability of a piece being a certain rank
- Using spreadsheets or other forms of statistical information during the game
- Using notes during the game, referring to notes during the Setup Phase is allowed
- Taking notes during the game, whether this is done on paper or using software such as Notepad
- Simulating the game in any possible way
- Receiving or providing assistance to other participants during WCO games
- Violating the WCO rules described in this post
- (Intentional) bug abuse
- Falsifying game results, whether this is done by chat or modifying screenshots
- Faking a disconnect
- Sharing false information
- Providing false information on the Alias Register v2
6.3 Unsportsmanlike behavior includes but is not limited to:
- Stalling, this includes refusing obvious ties
- Repeatedly threatening piece(s) that cannot be captured
- Name calling
- Accusations without evidence
- Leaving a game without surrendering
- Faking a disconnect
- Encouraging an opponent to surrender in a disrespectful manner, this also includes an offensive gg. For example, Participant A kills participant B's marshal and Participant A calls "gg".
6.4 Each player has the right, and is encouraged to in order to provide evidence in situations where screenshots do not suffice, to record their matches. However, to make a match video publicly available, the player must have the permission of his or her opponent. If a WCO match is shared publicly without permission, then the WCO team will request that the uploading player remove it. Refusal to do so may result in that player's removal from the WCO or a ban from future tournaments. Please note that this rule still applies before and after the tournament ends and also applies to posting other's setups.
6.5 If there is a dispute mid-game and one of the WCO team members is online, then either participant may request that that WCO team member referee the game via the screen share function on Skype.
6.6 The WCO team prefers that any disputes are resolved by the participants themselves, the WCO team will use the rules outlined in this post as guidelines so participants know what to expect. However, the WCO team reserves the right to make a decision that does not strictly adhere to the rules.
6.7 WCO team members will note vote in any dispute in which they are involved.
7. The game
7.1 Both participants should be in the Challenge Zone 5 minutes before the scheduled time so that they can add each other as friends and send a request for an unranked game. To demonstrate that one's opponent did not show up at the arranged time, a player must demonstrate that his or her opponent is not present in the Challenge Zone 10 minutes after the arranged time and, if applicable, that the opponent is offline on one's friend list.
7.2 To claim victory after a no-show by their opponent, a player must state their intent to do so within 48 hours in the match arrangement thread. Each player is permitted one no-show amnesty, where their opponent may not claim victory, for the duration of the WCO. Given the time constraints, of the Swiss Perfect System, there may not be sufficient time for a replay even if both player want one. In such a case, the player who missed the game will lose the game and forfeit their no-show amnesty.
7.3 After the game finishes both participants are expected to save the screenshot of the result screen. The screenshot should contain: the result, each player's account name, the number of moves, and the game's duration. The WCO team reserves the right to decide the result or mandate a replay for incomplete or suspicous screenshots.
7.4 One of the participants, preferably the winner, should post the screenshot described in 7.2 in the match arrangement thread. Alternatively, if both participants confirm the match result, then the match screenshot does not need to be posted, though the WCO team reserves the right to require it.
7.5 Each game or match is a best of 1 and is scored as follows: 6 points for a win, 3 points for a draw, 1 point for a loss.