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#1 josephwhite

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Posted 10 June 2018 - 11:25 AM

Hello all,

 

I think its long overdue to have a Stratego strategy wiki that is continuously added to and updated.

 

I decided to create one and found that on wikia.com there already was one, which I have added to and updated called stratego.wikia.com. However, the info there was very limited. I've started to update this, drawing on info given by this forum's users. In particular, I drew on posts from Nortrom, Losermaker, TheProf, MaxRoleofs, Enigma, HiltonChess, Napoleon 1er and others. I've referenced all those who I reposted. If any of you are not happy with your info being there, let me know.

 

I've organised it with the following categories:

 

I welcome contributors to the wiki and comments/suggestions for improvements.


Edited by josephwhite, 04 August 2018 - 11:09 AM.

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#2 Nortrom

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Posted 10 June 2018 - 12:07 PM

I'd have to look for the actual text (new comp..). I think it's one of my external harddisks, but it's not at the top of priorities right now. If you can send me a reminder PM later, that may help.


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#3 KnightofPepsi

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Posted 10 June 2018 - 04:17 PM

Excellent idea, thank you to you as well as to the others who contributed content!



#4 Fks

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Posted 10 June 2018 - 04:36 PM

Just some thought, for advanced set up analyzing you are way more likely to see a flag at B1 or I1 at higher rated games. Maybe that specific post should fall underneath intermediate? I also have some things I have collected of written tactics/tips I will pm you when I get on my PC. Very awesome you are taking the time to do this for the Stratego world :)

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#5 josephwhite

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Posted 10 June 2018 - 04:59 PM

Thanks Fks, I think some topics may need to be shifted between beginner, intermediate and advanced. I'll wait for more comments first. 

 

Also, I hope others will login to wikia.com and do their own editing - it doesn't have to go through me at all, and is quite easy to do. I built on someone else's start. Fandom/Wikia has a forum called Fandom University that teaches people how to edit.

 

Rather than pm me, post content here and then it can be added by anyone. I did put quite a bit of time towards this today, but I may not be consistent in updating in the future.

 

However, the key points I've learned for editing are:

 

  • Create a new page by clicking "Add" in top right corner
  • Edit existing page by clicking "Edit"
  • Click on "Paragraph" in top left of edit page to put different headings. I mainly used Heading and Sub Heading 1.
  • Click link icon to put a web link
  • Uploading images - when you attach, wait a bit before it uploads - it doesn't show that it is processing
  • To add a category, type it in at the bottom of a page by clicking "add category" (not while editing). It will normally autotype existing categories, but if it doesn't, then please make sure to type it exactly as an existing category. Be careful of creating new categories - check that it fits within the logical structure of the wiki.
  • There doesn't seem to be a good general navigation page. I may need to create something. However, in the popular pages heading at the top left, I think the key pages will start to appear as more people visit them. Otherwise, people can see pages by going to Explore/Recent Activity.


#6 Fks

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Posted 10 June 2018 - 05:05 PM

Stratego Notes.
 
Deception' in Stratego can take many forms, but really it can be simplified to a single idea: removing your opponent's ability to recognize common patterns in your gameplay.  So, the first thing you need to do is understand and recognize what common Stratego gameplay patterns are (particularly with respect to players at a certain skill level).  'Patterns' can take the form of the initial location of a piece, the location of one piece in relation to another, or the timing in which a piece is moved.   Here are some examples of common patterns:
 
 
 
-A low ranked piece guarded by a piece 2 or 3 ranks higher (ie. a captain (6) protected by a colonel (8))
 
-A flag surrounded by three bombs in the shape of a tripod
 
-A spy placed behind the lake next to a general (9)
 
-A marshal (10) placed next to a colonel (8) or major (7)
 
-You capture your opponent's spy, and on your next turn you move your marshal (10)
 
 
 
Understanding these and other common patterns is essential and can only be developed by playing many games.  Once you learn the common patterns, two things will happen: first, you will recognize the moves of weaker opponents more easily, and second, you will be able to add deception to your game by simply doing the opposite of the common patterns your opponent will be expecting (such as those listed above).
 
/ Skill level play.------------------------------------------------------------------------------------
 
1. Beginners (0-400)
 
 
 
-Several bombs in the front 2 rows (sometimes 3 or more)
 
-Many scouts in the front 2 rows
 
-At least one piece is trapped by bombs (commonly a 4 used as a flag decoy)
 
-Pieces are easily trapped (player doesn't understand the two square rule, etc)
 
-Setups are not strong (flag is easy to get to or strong pieces are left unguarded)
 
-Chases
 
-Lottos indiscriminately
 
 
 
2. Intermediate (400-700)
 
 
 
-Understands the 2 square rule, sometimes doesn't understand chasing
 
-Most bombs in the back 2 rows (2 bombs in the front 2 rows)
 
-Strong setups that are predictable (pieces are always defended)
 
-Occasionally bluffs
 
-Frequent mistakes with game play
 
-Frequently forgets pieces
 
-Lottos can be random and incorrectly timed
 
 
 
3. Advanced (700-1000)
 
 
 
-Most bombs in the back 2 rows, 1 bomb in the front 2 rows
 
-Strong setups that can be deceptive (pieces are sometimes not defended)
 
-Bluffs frequently
 
-Occasional mistakes with basic game movements
 
-Occasionally forgets pieces (revealed or moved)
 
-Occasionally takes unnecessary risks
 
-Knows when to lotto, sometimes hits bombs
 
 
 
4. Elite (> 1000 and/or win PCT > 90%)
 
 
 
-Most bombs in the back 2 rows, 1 bomb in the front 2 rows
 
-Strong setups that are deceptive
 
-Flag surrounded by bombs
 
-Very rarely makes mistakes with basic game movements
 
-Rarely forgets pieces (revealed or moved)
 
-Knows when and where to lotto, rarely hits bombs
 
-Takes risks at the right time
 
-Figures out pieces before they are revealed.
 
/ Bluff tactic -------------------------------------------------------------
 
You can also bluff with 2 lower pieces
 
- When the opponent moves towards the passive piece, you will move away and your opponent might think the active piece is a strong piece
 
- When the opponent kills the active piece, your opponent might think your passive piece is a strong one.
 
/ Regarding Bombs-------------------------
 
The most important factor to consider is knowledge of your opponent.  If you are familiar with your opponent, there is a general rule to know: past play predicts future play.  In other words, your opponent is likely to do the same thing he did last time.  The reason for this is that generally speaking, human brains are wired to seek consistency.  Stronger opponents understand this and will try to change to be more deceptive. 
 
 
 
If you have an unfamiliar opponent, then you are looking for pattern recognition and stereotyping of skill level (i.e. what do most players of a given skill level do?). 
 
 
 
Here are some examples of what the average player might do:
 
 
 
-Bombs next to and/or in front of lieutenants, sergeants, and miners
 
-Bombs not next to spy or scout
 
-Bombs not next to each other
 
-2 or 3 bombs surrounding flag
 
-More bombs on the side opposite the marshal
 
-More bombs on the weak side of the setup (away from both marshal and general)
 
-More bombs in the back row than other rows
 
-Creating a flag decoy by surrounding a sergeant with bombs
 
-Using bombs to divide the board
 
/ Probabilty of each piece where it will spawn----------------------------------------
 
 
/ Regarding Defending kown pieces.---------------------------
 
I recently had a game where someone was very liberal with his captains, leaving me with 3 exposed pieces (major/colonel). I understand some of the strong aggressive players are the same with majors too, and I was curious what the best strategy(ies) are for protecting the pieces that you use to capture theirs. (Perhaps if you're one of the people who is very liberal with mid pieces, you could discuss the defensive strategies you find the most difficult to penetrate?)
 
 
 
I.e. suppose someone uses 2 captains and a major to capture some of your lower pieces, and you take them with 2 majors and a colonel. Ideally I suppose your strategy should be to trade down - and in a more aggressive setup where you're intending to expose your power early and are ready to trade down efficiently, this works well. But what if you have a more defensive setup that's vulnerable to counterattacks (i.e. your general is not readily available to counter his if you expose your marshal). 
 
 
 
 
 
3 possible solutions:
 
 
 
1. Scout your opponent's attacking pieces with one rank lower than the piece he sacrificed (i.e. if he lost a captain, then you should scout with your lieutenant).  This means you end up with the highest piece on the board.  
 
 
 
2. Sacrifice the piece your opponent found in order to capture smaller pieces and discover new information (i.e. if he found a major, attack and capture one of his pieces with your major to find a general or marshal).  This means you end up with an advantage in smaller pieces and your opponent has the highest piece on the board.
 
 
 
3. Attack with a higher ranked piece than the piece that was revealed (i.e. capture a piece with your marshal or general).  This means you are going to capture additional pieces and/or force your opponent to remember more of your pieces.  
 
Link to read in depth.
 
/

 

This is mostly posts from Enigma and some of Losermaker.

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#7 rgillis783

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Posted 10 June 2018 - 07:28 PM

Now this is community in action = moving in the one direction to help the many ! I applaud you JW for organizing your thought and adding/building off of others. Fks,Losermaker & Overlord you are fine examples of trying to expand and assist the Stratego community and it's base of members. MN , Zak & Napo 1 I would never leave you out--Thank You for continuing to post videos of matchs. The many that I left out Thank You as well .


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#8 jogador

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Posted 12 June 2018 - 05:26 PM

Very good work. ;)



#9 josephwhite

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Posted 23 June 2018 - 10:38 AM

 

Stratego Notes.
 
Deception' in Stratego can take many forms, but really it can be simplified to a single idea: removing your opponent's ability to recognize common ...

 

 

Thanks Fks, I've created two more pages past on your input.

 

Beginner:_Deception/Recognising Patterns

Intermediate:_Defending_Known_Pieces

 

I've also added Losermaker's new tutorial.



#10 josephwhite

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Posted 07 July 2018 - 11:22 PM

I updated the wiki with Losermaker's latest tutorial. What other categories/topics would players like to see on the wiki?



#11 Fks

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Posted 11 July 2018 - 03:29 PM

Enigma, on 24 Jan 2015 - 08:44 AM, said:snapback.png

One main principle of the game is the trade off between material and information.  You sacrifice your own piece only for the purpose of gaining information that you can use to acquire a piece advantage later on in the game (think of it as an investment that should gain value over time).  
 
As a general rule, you never want to sacrifice your own piece without using the information advantage to gain a material advantage later in the game (there are some exceptions to this).  
 
In the example you provided, you sacrificed a scout and learned the location of the captain.  You do NOT want to exchange captains now, because if you do you have lost your scout AND your information advantage.  So, you should either hit the piece next to it with your captain (choice A), or you should hit the captain with a major or colonel (choice B. ) Don't hit the piece next to the captain with your sergeant, because you will be unlikely to acquire any additional useful information.

Enigma, on 23 Nov 2014 - 6:03 PM, said:snapback.png

Yes, both.  You need your own style of play and you have to modify your style based on knowledge of your opponent.  For example, if you know that your opponent is going to sit back and shuffle his pieces the whole game, you have to attack him and get information.  You can also put all your bombs in the back 2 rows, since you don't have to worry about him infiltrating your setup.
 
On the other hand, if your opponent is going to attack hard with his marshal or general, you will want to keep your highly ranked pieces toward the front of your setup and have a bomb or two up front to stop him.  There is no single setup you can use and win all your games, so you have to take advantage of your opponent's tendencies.     
 
The best players all have the ability to attack and defend when necessary, and they will adapt their setup and game play as needed to defeat their opponent.

Enigma, on 08 Oct 2014 - 10:05 PM, said:snapback.png

You have to play against other strong players to really learn how to do this, but your attacks should generally follow a basic pattern: 
 
1. Scout your opponent's pieces with one of your low ranked pieces (ie. 2, 4, 5, or 6).  This gives you information about your opponent's setup
 
2. Remember the information you just acquired.  For example, you used your 6 to capture your opponent's 4, and then your opponent uses his 8 to capture your 6.  Now you know his 8.  Use this information to plan your next moves.
 
3. Counterattack his known piece and other surrounding pieces.  Some of your attacks should be real (ie. a 9 or 10 to capture his seen 8), other attacks should be bluffs (ie. a 4, 5 or 6) 
 
Attack with 2-3 pieces at a time (ie. one highly ranked piece and two lower ranked pieces) - use lower ranks to scout your opponent's pieces and to hide the identity of your higher ranked piece.

Enigma, on 02 Jul 2014 - 10:33 AM, said:snapback.png

The important concept to remember is that there is a trade off between gaining material and information.  Most beginners make two mistakes.  First, they trade too much information (ie. the location of their 10) without gaining enough material in exchange (either a 9 or 8).  Then, they spend too many of their lower ranked pieces (ie. 3, 4, 5) scouting trying to find the opponent's high pieces.    
 
If you want to acquire a material advantage, you need to be willing to sacrifice a higher ranked piece to get information on your enemy's setup (ie. where are his 8, 9, 10?).  Then you use that information to counterattack your opponent and capture his smaller pieces.

Enigma, on 18 Oct 2014 - 10:38 PM, said:snapback.png

There's only one statistic I need to look at to figure out my opponent's ability - win percentage.  This assumes the player has played at least 100 games (not including quick matches).  The random pairing of opponents makes this simplification possible.
 
< 50% - Beginner
50-70% - Intermediate
70%-80% - Advanced
80-90% - Expert
90% or higher - Elite


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#12 josephwhite

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Posted 23 July 2018 - 10:54 PM

I've been given admin rights, so I was able to improve the menu structure of the wiki and also update the theme.

 

Thanks Fks, I'll update with your posts soon.


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#13 GaryLShelton

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Posted 27 July 2018 - 04:45 AM

I updated the wiki with Losermaker's latest tutorial. What other categories/topics would players like to see on the wiki?

.

For the older crowd like myself, what is a wiki?

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#14 josephwhite

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Posted 27 July 2018 - 06:43 AM

.

For the older crowd like myself, what is a wiki?

 

Gary,

 

I suggest that you click on the links and see for yourself. A wiki is basically like a website on a topic that allows anyone to edit it. Wikia.com is based on the same system as wikipedia, but it is designed for people with specific interests to share information, as opposed to just the info that would appear in an encyclopedia page.

 

The advantage of a wiki over the forum is that it is very hard to navigate the forum for certain purposes. The forum is designed more for discussions and is not designed as a logical system of topics. For example, if you were to look for how to play Stratego, or strategies at different levels, it would be very difficult to navigate these forums for this purpose. There is a lot of good information on the forum, but it is scattered all over the place and hard to work through coherently. You may have to go page 9 on an unrelated discussion topic to find a good nugget on strategy. The wiki puts all this together in an organised way.



#15 GaryLShelton

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Posted 27 July 2018 - 07:57 AM

Thank you for that solid answer.

It's a thing anyone can edit? That's interesting. Does someone at least have to become a member of the 'wiki' to post? If not, how is it prevented that someone posts advice to rush the Marshal up the middle hard to start every game? I take it something like that could be published only you as admin would have editing power to remove it later? That is, it's a reactive sort of thing?

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#16 GaryLShelton

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Posted 27 July 2018 - 08:00 AM

I do think the search function of the forum is very helpful for finding some things. For example, if one searches 'Enigma' you will easily find all those wonderful nuggets of truth that have been posted to the 'wiki'.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#17 josephwhite

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Posted 28 July 2018 - 01:17 PM

Thank you for that solid answer.

It's a thing anyone can edit? That's interesting. Does someone at least have to become a member of the 'wiki' to post? If not, how is it prevented that someone posts advice to rush the Marshal up the middle hard to start every game? I take it something like that could be published only you as admin would have editing power to remove it later? That is, it's a reactive sort of thing?

 

To edit, you have to register, but it is simple and free. I don't fully understand all my roles as an admin, but I assume that I can limit the type of behavior that you highlight. Anyone can unedit what someone else edits. I think I could put certain controls if I wanted to and also lock certain pages/sections, but at the moment is is open for editing by anyone.

 

I do think the search function of the forum is very helpful for finding some things. For example, if one searches 'Enigma' you will easily find all those wonderful nuggets of truth that have been posted to the 'wiki'.

 

It is, but it can take a lot of effort to find certain things. It took me a long time to find all the strategy related info on the forum and put it on the wiki, and I'm fairly familiar with the forum. For someone who is new to the forum, it will be extremely difficult to find what you want, especially when you don't always know what to ask for. Also, it is hard to tell which is good stuff and which isn't. Sometimes weaker players post strategy info, which isn't the same as when stronger players post this. Also, some people post false/misleading info for fun.



#18 GaryLShelton

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Posted 28 July 2018 - 01:42 PM

Yes, Joe, but if you found valid nuggets of truth on the forum, couldn't you simply have gathered everything you researched into one new forum topic? One could Google Stratego strategy and come up with that forum page just as easily. Right? Then nothing would be editable and no reason to worry about it, right? What advantage would the off-site location have?

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#19 maxroelofs

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Posted 28 July 2018 - 01:59 PM

Im a big fan of a wiki :)


To watch stratego videos: https://www.youtube....HOHXWONQMsVcOLA

#20 Nortrom

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Posted 28 July 2018 - 02:40 PM

Wiki is easier to navigate through I suppose and doesn't get snowed under by other posts. I think a wiki is better than the current forum layout for this very purpose.


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