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2018 World Team Tournament - Rules

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#1 Major Nelson

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Posted 03 May 2018 - 11:26 PM

1) Group stage

The first stage of the tournament will include 2 Groups (A & B ). Each team's quality will be evaluated according to the mean of the ratings of its players (including the alternate) at the Kleier list (based on the most recent update) and the two "best " teams will be placed one in each group. If these teams are for instance Netherlands A (Group A) and Greece A (Group B ) - in other words, countries that will be represented by 2 teams - then Netherlands B will be placed in Group B and Greece B in Group A. The rest of the teams will be placed in Groups A and B in such way that guarantees that the two Groups are balanced (according to the Kleier list). If the number of the remaining teams is odd, e.g. 3, then the two "worst" teams will be placed in Group A and the other team in Group B. Every team will play against all of the other teams of its Group. The pairings will be arranged by the organising committee (OC) in the following way: prior to each match, each Team Captain will submit by PM to a neutral party a list of members with letter designations for each player (A, B, C, and D). In each match, player A from one team will compete against player A from the other, player B will play against player B, and so on. These lists will be made public after every team captain has submitted their list. The two teams from each Group that gather the most team points will qualify to the next stage, the semi-finals.

2) Semi-finals

If there are two teams from the same country, then they automatically get matched up together. Otherwise, the team that finishes 1st from Group A will play against the team that finishes 2nd from Group B and vice versa. The pairings are arranged with the same procedure used for the group stage matches. The winners from each semi-final qualify to the final.

3) Finals

This time, each player will play 2 matches. The pairings are first decided by one of the two teams and afterwards by the other team. The team that gathers the most points wins the tournament.

4) 3rd-place decider

The losers from each semi-final qualify to the 3rd-place decider. As with the finals, each player will play 2 matches. The pairings are first decided by one of the two teams and afterwards by the other team. The team that gathers the most points finishes the tournament at the 3rd place.

5) Alternates

Teams can name up to one player as alternate. This player must be from the same country as players on their team (except for the case of the "Rest of the World" team). An alternate may fill in for a player who cannot play his game in a given week, or may take over for a player who withdraws. An alternate may not compete in more than one game in a single round. An alternate may not be an alias of a player on the team.

6) Arranging a tournament game

Forum threads will be opened for the purposes of scheduling and reporting results. In each match-up, a player’s opponent will be the player of the opposing team designated by the same letter, either A, B, C, or D.

Each player must provide availability (by posting in the appropriate Forum Topic) in the form of ‘Starting Time Ranges’ (STRs). Each player must provide 3 VALID STRs (see Rule 9) BEFORE
Thursday 23:59 GMT (‘Curfew’ – see Rule 11) of each game week.

7) Scoring results
Teams earn 2 points for each win, 1 for a draw, and 0 for a loss. If a team wins two games, loses one, and draws one against an opposing team, then that team earns 5 board points and 2 team points for winning this match.

8) Tie-breaking procedures.
If after the group-stage matches teams are tied on total team points, then total board points are taken into account. I there is still a tie, then the tie is settled in favor of the team that scored more points in head-to-head competition against the team or teams with which it is tied. If teams are still tied, and settling the tie is necessary to determine which will advance to the semi-finals, then each of the tied teams will designate one player from their team to compete in a one-game playoff to break the tie.
If after the semi-finals, finals, or 3rd-place deciders teams are tied on points, then each of the tied teams will designate one player from their team to compete in a one-game playoff to break the tie.

9) What is a Starting Time Range, and when are STRs considered valid?

A Starting Time Range (STR) consists of a range of 2 hours in which a player can start the game. Each player must provide a minimum of 3 VALID STRs for each round. (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs).

Proposed STRs are only valid when fulfilling each of the following conditions:

A. Each STR must be of a minimum length of two hours.

B. Each STR must be communicated in GMT 24-hour time.
C. Each player must propose the three valid STRs in the relevant Forum thread.
D. Each game week begins on Monday at 0:01 GMT and ends on Sunday at 23:59 GMT. An STR that straddles this deadline is not considered valid. The organizing committee (OC) may agree to extend this deadline in an effort to facilitate playing of a match.

E. A player’s proposed STRs may not all be on the same day, but must involve at least two separate days.
F. Each STR proposed by a player must not begin within 6 hours of the time that it is proposed, in order to give their opponent adequate notice.

10) When is a game considered “arranged”?

A. A game is considered arranged if one player picks a time already offered by his/her opponent and states this in the appropriate Forum thread. This is on the basis that the proposed start time does not occur within the next 24 hours (thus ensuring their opponent is given reasonable notice). Note that a player must pick a start TIME and not an entire range for the match to be considered arranged. The OC will confirm (where we can) when a game is arranged within the Forum thread, but confirmation is not required by the OC or the opponent for the game to be scheduled.

B. If a player picks a time already offered by his or her opponent that occurs within 24 hours, this is NOT considered arranged. (This doesn’t mean the match cannot be played at that time if his/her opponent agrees - it just won’t be considered arranged until the match begins)

C. A game is also considered arranged if both players meet online and decide to play there and then. In this scenario, both players must post in the corresponding Forum thread that they are about to play. Any game, if not already officially arranged, becomes officially arranged as soon as it begins.

D. All games must be played on the Stratego.com site as unranked games. Players are advised to enter the Challenge Zone so that their presence can be proved if necessary (especially important if an opponent does not show up). We urge all players to make a friend request of opponents using the game site (preferable as soon as the opponent is known) so that they can challenge in unranked battle. If there is a problem or someone is not able to arrange an unranked game (because of bugs or otherwise) please consult a member of the OC.

11) When is the Curfew, and what are the consequences for missing the Curfew?

A. The Curfew is the deadline in each round by which three valid STRs must be provided by each player. If an arrangement has already been reached by the Curfew, players are no longer obligated to provide 3 valid STRs. The Curfew for each round will be
Thursday 23:59 GMT.

B. If a player has not provided three valid STRs by Curfew, his team will receive a Strike (see Rule 17). Five strikes for a team will result in disqualification from the tournament.

C. An alternate from the team of the player who has not provided three valid STRs by Curfew may arrange a game with that player’s opponent by choosing a time he had proposed.

12) What happens if both players have provided 3 valid STRs, but there are no valid game arrangements?

If both players have posted 3 valid STRs (in accordance with Rule 9) by the Curfew (Thursday 23:59 GMT) but there is no matching time, then the game will be automatically arranged (see Rule 13).

13) Automatic Arrangements

In the event that no arrangement has been reached by Friday 18:00 GMT , then the OC will automatically arrange the match for
Sunday 18:00 GMT. If the player’s opponent cannot make the match then an alternate from that team may play instead.

IMPORTANT NOTE: Players may still MUTUALLY agree to play their game at a different time, as long as this game starts no later than Sunday 23:59 GMT, and as long as this mutual agreement is reached (and posted) before the automatic arrangement time.

14) What happens if a player does not show up at the arranged time?

A. If a player’s opponent has not appeared in the Challenge Zone chat room within 10 minutes of the arranged time, that player must post the absence in the match topic, attaching a screenshot (of the Challenge Zone) as proof for OC review.

B. The team of any player who does not show up for an arranged match within 10 minutes, for any reason, will be automatically given a strike (see Rule 17).

C. Please note that it is not possible to claim victory if your opponent does not show up. In the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was BEFORE Friday 17.00GMT, then the game will be automatically re-scheduled in accordance with Rule 13. Otherwise, the match will be rescheduled to another week (provided that the team is not disqualified).

15) Reporting Results and Screenshots

After the match has finished, the game result must be reported immediately in the appropriate Forum thread with a screenshot displaying the victory screen. (Players may alternatively send the OC a PM)

A result may also be confirmed by the losing player. However, if there is no screenshot provided, and the two players are not in agreement about the result, the match will be replayed and automatically arranged for Sunday 18:00 GMT (see Rule 13).

16) Cancellations

A. A game already arranged may be cancelled by a player only if a minimum of 6 HOURS notice is provided. If 6 hours notice is not provided then the team of the player who attempted to cancel the game will receive a strike if it is not played. An alternate may fill in for the missing player to avoid a strike.

B. Any player who cancels a game already arranged must provide three valid replacement STRs (see Rule 6) in the relevant PM thread at the time of cancellation, or his team will receive a strike. In the absence of three valid replacement STRs the game will be automatically arranged for Sunday 18:00 GMT (see Rule 13).

C. PLEASE NOTE that after Saturday 18:00 (in the week in which the game is due to be played) cancellations are not permitted due to time constraints.

D. The OC does understand that players have lives outside of Stratego, and that players may need to cancel a game last minute due to emergencies. In these cases the OC will use their discretion with regard to whether a strike should be applied.

17) Strikes and Disqualifications

A team can expect to receive a strike in all of the following instances:

• Where a player has not provided three valid STRs by Curfew. (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs).
• Where a player does not show up for an arranged match within 10 minutes. (see Rule 14).
• Where a player cancels an arranged match without providing three valid replacement STRs. (see Rule 16).

Any team that receives five strikes will be automatically disqualified from the tournament. As far as the teams that make it to the semi-finals are concerned, all strikes from the group stage are removed.

18) Resolving Ties after a Disqualification

In the event of a disqualification during the group stage, the matches that the players of the disqualified team have played will not be taken into account.

In the event of a disqualification during the semi-finals, finals, or 3rd-place deciders, the opponent team of the disqualified team wins the series.

20) Disputes and Disconnects

If a player is booted from set-up, the game must immediately re-start.

If your opponent claims they were legitimately booted or disconnected once the match is underway, then the OC will leave the decision to replay the game to the players involved. If both players agree to re-play the game, then players must re-match IMMEDIATELY.

If only the disconnected/booted player is willing to replay, then the OC will independently assess whether the game SHOULD be replayed. In this scenario the OC will expect:

• the disconnected player to provide video evidence of their disconnection
• the winning player to provide a victory screenshot of the entire screen

The OC will then use their judgement to determine whether the game is to be replayed. Note that OC will only compel a replay where they decide that the disconnected player had a clear advantage.

If the winning player is unable to provide a screenshot the game must be replayed.

Time constraints may also dictate whether the game can be re-played. Players must respect the decision of OC, which is final.

21) Battlefield Policy

• Double-chasing is NOT allowed.

• The Draw-refusal policy will be enforced, and the OC will judge cases. Players found guilty of Draw-refusal will at the very least, forfeit the match.

• Prolonged chasing or intentional time-wasting is not permitted, and the OC will judge cases.

In the above cases, screenshots and/or video evidence will be required to establish proof.

22) Unforeseen Circumstances and Rule Changes

Though the OC aims to have covered all possible eventualities, in the event that anything unforeseen occurs not covered by the rules, we will rule on these issues using our best judgement. All decisions made by the OC are final.

The OC deserves the right, where we deem it necessary to:
• Provide additional rules, or make exceptions to rules in certain circumstances we deem appropriate
• Make any specific demands of players, such as requesting additional STRs or asking questions concerning player integrity.
• Extend leniency to players in regards to the rules where they feel the tournament will benefit from such leniency.

Note: Any rules stated here take precedence over those in the tournament announcement. For example, the tie breaking procedure is different than what was stated previously.

23) The Organizing Committee

The OC consists of KARAISKAKIS, Major Nelson, Master Mind, maxroelofs, Napoleon 1er, TheAchaean, The Prof, and Wogomite.

The OC gives credit to astros and the TC for the ideas and wording contained throughout these rules.

Winning isn't everything, but wanting to win is.

#2 astros


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Posted 03 May 2018 - 11:52 PM

Thank you for properly crediting me. Good luck.
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