Champions League 2018
1) Tournament Type & Schedule
• The tournament will last a maximum of 11 weeks, beginning on Monday April 9th and finishing by Sunday June 24th
• Each player will generally be expected to play one game per week, but to allow a little flexibility within the Group Stage only, TC may be able to re-schedule fixtures (Rule 6). This may result in some players being asked to play 2 games (or none at all) in a particular week
• The tournament type will be a Champions League Tournament, consisting of a Group Stage (Rule 12) followed by a Knock-out Stage (Rule 13)
• This tournament involves seeding (Rule 11)
• Each player will play every other player within their group once
• The number of players that progress from the Group Stage will be either 16, 24 or 32. The top scoring players from each group will qualify for the Knock-out Stage, with non-qualifiers eliminated. The following link displays the number of players per group, the number of qualifiers per group, and the tournament duration (all depending on the number of registrations) http://i.imgur.com/FjxFbRB.jpg
• The players that qualify from the Group Stage will then compete in the Knock-out Stage, with winners progressing and losers eliminated
2) Eligibility & Registration
Eligible players may sign up until Saturday April 7th 23.59GMT by making a Forum post stating their participation in the Champions League 2018 Registration Thread: (http://forum.strateg...8-registration/)
Players are also required to fulfil obligations regarding disclosure of aliases and basic information as set out in Rule 2 iii) in the Alias Register: (http://forum.strateg...lias-register/)
Registering for this tournament is considered acceptance of the Rules
Players that attempt to register after the deadline are unlikely to be admitted, but may be accepted depending on the number of participants
Eligibility is subject to the following conditions:
• Players must be ranked at ELO 250 or higher by Saturday April 7th 23.59GMT
• A player may also enter if their ELO is below 250, provided that they have participated with that account in any previous tournament organised by TC or WCO.
ii) Prior Disqualifications & Account Suspensions
• Players serving TC tournament bans will not be admitted
• Players recently disqualified from a TC tournament may not be admitted (TC will decide on a case-by-case basis, depending on the reason for the prior disqualification)
iii) Disclosure of Aliases & Basic Information
Players will be required to state, in the Alias Register:
• GMT Timezone
• Country of residence
• The account names of all aliases that they hold (past or present) on Stratego.com (exception below)
• Any new/future accounts created by a player after the time of registration must also be disclosed in the Alias Register
Exception: If a player for any reason does not wish to disclose the account name of an alias, they may alternatively email email@example.com to request the account be deleted.
Any tournament player that is found to play a game on any alias not disclosed in the Alias Register will be banned from tournaments run by TC for a period of 8 months to 1 year
iv) Multiple Registrations
Multiple registrations by one player are strictly forbidden. Additionally, a player's account must not be accessed by anyone other than the player, which includes use of the forum and private messages
3) Arranging a Tournament Game
i) Proposing Availability
Arrangements for Tournament games will be conducted via the Private Message facility on Stratego.com. Both players will be contacted by TC so that they can propose availability to make arrangements for a match. (TC will send a new PM for each match)
In this PM, players are required to provide valid availability (Rule 3 iii) before the Curfew (Rule 5). The Curfew is Thursday 23.59GMT of each round
When players are unable to come to an agreement on a time for a match, the match will be automatically arranged. The standard default time is Sunday 18.00GMT (Rule 4)
Players who struggle to be available on weekends are advised to inform TC on registration, but should be aware that this could hinder their participation in the tournament
International Weekend Scheduling Rule for (GMT+0/+1/+2+3) vs (GMT -8/-7/-6/-5/-4)
When a player with a GMT (+0 through +3) timezone is paired against a player with a GMT (-8 through -4) timezone, both players must provide 2 hours of availability on a weekend that meets the following criteria:
The entire 2 hour slot must fall on either a Saturday or a Sunday between 9am and 10pm in the local time of your opponent and no part of the slot may fall between Sunday 1730GMT and Sunday 1830GMT
Note: This weekend slot does count as one of the three required slots (i.e.this does not mean that each player now needs to provide 4 slots in total)
ii) When is a game considered to be ‘arranged’?
A game is considered arranged if one player picks a time already offered by his/her opponent and states this in the PM thread (No additional confirmation is required). This is on the basis that the proposed start time does not occur within the next 24 hours (thus ensuring their opponent is given reasonable notice)
Note that a player must pick a start TIME (eg 20.30GMT) and not an entire range (19.30 – 21.30GMT) for the match to be considered arranged. (Where a player does pick a range, TC may set the time of the game within that range)
TC will do their best to confirm when a game is arranged within the PM thread, but a confirmation from TC is not required
If a player picks a time already offered by his or her opponent that occurs within 24 hours this match is NOT considered arranged. (Note that this doesn’t mean the match cannot be played at that time if his/her opponent agrees - it just won’t be considered arranged until the match begins)
A game is also considered arranged if both players meet online and decide to play there and then (provided that the game is meant to be played in that week). In this scenario, both players must inform TC in the match thread that they are about to play. (Note that any game, if not already officially arranged, becomes officially arranged as soon as it begins)
All games must be played on the Stratego.com site as unranked games. Players must enter the Challenge Zone so that their presence can be proved if necessary (especially important if an opponent does not show up). We urge all players to make a friend request of opponents using the game site (preferable as soon as the opponent is known) so that they can challenge in unranked battle. If there is a problem or someone is not able to arrange an unranked game (because of bugs or otherwise) please consult a member of the Tournament Committee
iii) What constitutes valid availability?
A Starting Time Range (STR) consists of a range of 2 hours in which a player can start the game. Each player must provide a minimum of 3 VALID STRs for each round. (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs)
Proposed STRs are only valid when fulfilling each of the following conditions:
• Each STR must be of a minimum length of two hours (For example, proposing Tuesday 20.00-22.00GMT would mean a player is available to start a game at 20.00GMT, and his latest availability to start a game is 22.00GMT.)
• Each STR must be communicated in GMT, and use the 24 hour clock (No am/pm proposals). For help finding your time difference from GMT, visit http://www.greenwichmeantime.com
• Each player must propose the three valid STRs in the relevant Private Message thread sent by TC for arranging each game.
• Each round ends at Sunday 23.59GMT. An STR that straddles this deadline is not considered valid. (For example, proposing an STR of Sunday 22.30-Monday 00.30GMT is not considered a valid STR, as this passes the cut-off point of Sunday 23.59 GMT)
• Proposed STRs may not all occur on the same day – they must involve at least two separate days.
• Each STR proposed by a player must not begin within 6 hours of the time that it is proposed, in order to give their opponent adequate notice. (For example, a player may not propose an STR of Monday 15.00-17.00GMT if at the moment of suggestion the time is already Monday 09.01GMT or later). Note that it is acceptable to propose a time at very short notice – it just won’t be considered a valid timeslot
Whilst TC will help out wherever possible by highlighting invalid STRs that do not fulfil the above 6 requirements, it is the sole responsibility of the player to ensure that this requirement is met
iv) What happens if both players have provided 3 valid STRs, but there are no valid game arrangements?
If both players have provided valid availability by the Curfew (Thursday 23.59GMT), but there is no matching time, then the game will be automatically arranged (Rule 4)
v) What happens if a player does not show up at the arranged time?
If a player’s opponent has not appeared in the Challenge Zone chat room within 10 minutes of the arranged time, that player MUST post the absence in the match topic, attaching a screenshot (of the Challenge Zone) for proof for TC review. (Note that appearing at 20.10GMT for a 20.00GMT match is considered late as 10 minutes have elapsed)
Any player who does not show up for an arranged match within 10 minutes, for any reason, will be automatically given a Strike (Rule 8)
In the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was BEFORE Friday 17.00GMT, then the game will be automatically re-scheduled in accordance with Rule 4
During the Group Stage only, in the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was AFTER Friday 18.00GMT, then provided that this player has not already received a Strike, TC will re-schedule the fixture (Rule 6)
vi) What happens if a player has a period of absence?
If any player is aware of any absence or circumstance that may make it difficult or impossible to post valid availability for that Gameweek before the Curfew, they must inform TC of this absence BEFORE Tuesday 23.59GMT of the relevant Gameweek. In this scenario, where the schedule allows, TC may be able to re-schedule the fixture (Rule 6)
If a player does not inform TC of such an absence BEFORE Tuesday 23.59GMT of the relevant Gameweek then they will be expected to provide availability as normal
vii) What happens if a player cannot make the default time for automatic arrangements?
If a player cannot make the default time for automatic arrangements, this must be communicated to TC BEFOREWednesday 23.59GMT of the relevant Gameweek, in order to provide TC with sufficient time to attempt to co-ordinate an alternative default time (Rule 6)
4) Automatic Arrangements
In the event that no arrangement has been reached by Friday 18.00GMT, then TC will automatically arrange the match for Sunday 18.00GMT. (This is on the condition that the automatic arrangement does not require a player to start the game earlier than 0800 Local Time or later than 2200 Local Time)
If a player is operating in a timezone that has a time difference relative to GMT of GREATER than 5 hours, TC will shift the game (backward or forward) until the automatic arrangement falls within 0800-2200 Local Time for each player. (For example, a player operating in GMT+7 will not be required to play on Sunday 1800GMT, but at Sunday 1500GMT)
IMPORTANT NOTE: Players may still MUTUALLY agree to play their game at a different time, as long as this game starts no later than Sunday 23.59GMT, and as long as this mutual agreement is reached before the automatic arrangement time
Where an agreement is still not reached, TC may be able to re-schedule the fixture (Rule 6)
The Curfew is the deadline for each match by which valid availability must be provided by each player. (Note that if an arrangement has already been reached by the Curfew, players are no longer obligated to provide 3 valid STRs). The Curfew for each round will be Thursday 23.59GMT. [Note that TC reserves the right to vary the curfew, should this be necessary to keep the tournament from delays]. In any case, the curfew for each match will always be communicated in the relevant PM thread
If a player has not provided three valid STRs by Curfew, they will receive a Strike (Rule 8).
If a player receives a Strike, but is not disqualified at Curfew, (because it is that player’s first or second offence), then the game will be automatically arranged (Rule 4)
If during the Knock-out Stage only, a player is disqualified at Curfew (because that player receives a third Strike), then his/her opponent is automatically awarded the victory
6) Re-scheduling Fixtures
Fixtures may need to be re-scheduled in a number of circumstances.
IMPORTANT - In the below cases, any extensions are entirely at the discretion of TC.This tournament does have a schedule to adhere to, and in some cases it simply may not be possible to allow extensions or to re-schedule fixtures
i) Due to absence
TC recognises that some players, due to other commitments, may find it impossible to play a match in a certain Gameweek. In order to accommodate these players, and during the Group Stage only, players may request that Group Stage fixtures be re-schedule to an alternative week
If a player cannot play in a certain Gameweek, they must communicate this to TC at the earliest possible opportunity.At the very least, this request must be made by Tuesday 23.59GMT of the relevant Gameweek
Please note that if a player cannot play in the Final Gameweek of the Group Stage then this must be communicated to TC within the first week of the tournament in order to give TC sufficient time to re-schedule the fixture
In these cases, TC will do their utmost to re-schedule such fixtures to another Gameweek. The more notice that is given, and the earlier in the tournament that this notice is provided, the more likely that TC will be able to re-schedule the fixture
TC cannot guarantee that fixtures can be re-scheduled, but if proper notice is given it is highly likely that fixtures will be able to be re-scheduled. The earlier the better!
ii) Due to lack of agreement
Where both players have followed the rules but an agreement for the time of the game is still not reached TC will re-schedule the fixture if time permits
Note that if re-scheduling the fixture would cause delays (particularly in the Knock-out Stage) the burden of responsibility lies with the player who could not make the default time
iii) Following a no-show
Where a match requires re-scheduling because a player did not show up at the arranged time, TC will re-schedule the fixture if time permits
Note that if re-scheduling the fixture would cause delays (particularly in the Knock-out Stage) the burden of responsibility lies with the player who did not show up to the arrangement
iv) Following a cancellation
Where a match requires re-scheduling because an arrangement was cancelled, TC will re-schedule the fixture if time permits
Note that if re-scheduling the fixture would cause delays (particularly in the Knock-out Stage) the burden of responsibility lies with the player who cancelled the arrangement
A game already arranged may be cancelled by a player, but only on the following conditions:
• A Minimum of 6 HOURS notice must be provided for a cancellation to take effect. (If the game is scheduled to occur on Thursday 21.00GMT, notice of cancellation must be communicated via the relevant PM thread BEFORE Thursday 15.00GMT).
• Any player who cancels a game already arranged must provide three replacement valid STRs (Rule 3 iii) in the relevant PM thread at the time of cancellation.
• Notice of cancellation must be provided before Friday 18.00GMT
If any of the above conditions are not met then the match will still be considered cancelled, but this player will receive a Strike (Rule 8).
If the cancellation occurs before Friday 18.00GMT then the fixture will be automatically arranged for Sunday 18.00GMT (Rule 4)
If the cancellation occurs after Friday 18.00GMT then the fixture may be re-scheduled (Rule 6 iv)
8) Strikes and Disqualifications
Any player who is shown three Strikes will be automatically disqualified from the tournament
A player who is disqualified from a tournament may be prevented from entering future tournaments, at the discretion of TC
(ii) Infringements that incur Strikes
A Strike will be shown to a player in all of the following instances:
• Where a player has not provided three valid STRs by Curfew (Thursday 23.59GMT) (Rule 5) (Exception: Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs)
• Where a player does not show up for an arranged match within 10 minutes (Rule 3 v)
• Where a player cancels an arranged match without providing a minimum of 6 hours notice (Rule 7)
• Where a player cancels an arranged match without providing three valid replacement STRs (Rule 7)
• Where a player cancels an arranged match, once Friday 18.00GMT has already passed (Rule 7)
• Where a player has not informed TC that they are unable to make the default time by the deadline of Wednesday 23.59GMT (Rule 3 vii)
• A Strike will also be shown to any player who is in violation of the Tournament Forum Policy (Rule 16). Note that depending on the seriousness of the infringement as judged by TC, a player violating this policy may incur automatic disqualification
Any disqualification takes effect at the time of the infringement
If disqualification occurs during the Group Stage, TC will follow the procedure for results concerning disqualifications (Rule 12 iii)
If disqualification occurs during the Knock-out Stage, that player’s scheduled opponent for the round is automatically awarded the victory
Note that disqualification does not apply to a player who WITHDRAWS from the tournament (Rule 14)
ii) Expiry of Strikes
Strikes expire after 7 weeks
9) Reporting Results and Screenshots
After the match has finished, the game result must be reported immediately to TC in the PM thread, with a screenshot of the victory screen. TC would appreciate the defeated party confirming the result. However we would still ask all players to take a screenshot of the victory screen in the event that their opponent does not confirm the result
If there is no screenshot provided, and the two players are not in agreement about the result, the match will be replayed and automatically arranged for Sunday 18.00GMT (Rule 4)
For information on how to take screenshots please visit the following link: (http://forum.strateg...oad-screenshots)
Note that where a screenshot is required in the case of a dispute (Rule 10), the entire screen must be captured
10) Disputes and Disconnects
If a player is booted from set-up, the game must immediately re-start.
If your opponent claims they were legitimately booted or disconnected once the match is underway, then TC will leave the decision to replay the game to the players involved. If both players agree to re-play the game, then players must re-match IMMEDIATELY
If only the disconnected/booted player is willing to replay, then TC will independently assess whether the game SHOULD be replayed. In this scenario TC will expect:
• the winning player to provide a victory screenshot of the entire screen
TC will then use their judgement to determine whether the game is to be replayed. Note that TC will only compel a replay where they decide that the disconnected player had a clear advantage.
If the winning player is unable to provide a screenshot the game must be replayed.
Time constraints may also dictate whether the game can be re-played. Players must respect the decision of TC, which is final.
11) Seeding & Group Allocation
At close of registration, each player will be ordered by the HIGHEST of either:
‘Max ELO’ from Tobermoryx and Napoleon’s Clean Ranking (http://forum.stratego.com/topic/1488-tobermoryx-and-napoleons-clean-ranking/?hl=clean+ranking)
This is Kleier Ranking (http://greg.kleier.net/) converted into ELO using the following formula: (KLEIER*0.5)+140
(Example A player has a Max ELO of 832 and a Kleier Ranking of 1852. A Kleier Ranking of 1852 using the above formula produces a Kleier-Converted ELO of 1066. As this number is higher than 832 it is used instead of Max ELO).
Where a player is not featured on either ranking, their ELO at close of registration will be used. Where a player has previously featured, but no longer features on the Clean Ranking, their Max ELO from their last entry on the Clean Ranking will be used
If, at close of registration, a player has a current ELO higher than their Max ELO, then their current ELO will be used. [Note that TC will disregard the ELO of any aliases in regards to the registered player)
Note also that TC is not responsible for maintaining the Clean Ranking - if you wish to be considered to join this ranking please contact Napoleon1er or Tobermoryx directly
• All players will be assigned a player number. The player with the highest Max ELO will be player number 1, the player with the second highest Max ELO will be player number 2, and so on until all participants have been assigned a player number
• The player number then determines whether players are seeded, and how each player is allocated to a group
• How the players are allocated into a group depends on the number of participants. Each player is either an ‘Ordered Seed’ or is ‘Seeded by Pool’. This is illustrated in the following table (http://i.imgur.com/iAzhKU2.jpg)
• ‘Ordered Seeds’ are allocated to a pre-determined position in a pre-determined group
• Players ‘Seeded by Pool’ are allocated to a pre-determined position but not to a pre-determined group
The below examples illustrate how this method works:
In the example of 32 registrations, there are 8 groups of 4. Players 1-8 (i.e. the top 8 players) are ‘Ordered Seeds’, whilst Players 9-32 are ‘Seeded by Pool’. (http://i.imgur.com/zuRjoQr.jpg)
In the example of 56 registrations, there are 8 groups of 7. Players 1-24 (i.e. the top 24 players) are ‘Ordered Seeds’, whilst Players 25-56 are ‘Seeded by Pool’. (http://i.imgur.com/fvxMfD3.jpg)
In the example of 80 registrations, there are 16 groups of 5. Players 1-48 (i.e. the top 48 players) are ‘Ordered Seeds’, whilst Players 49-80 are ‘Seeded by Pool’. (http://i.imgur.com/3RECyZb.jpg)
Players 'Seeded by Pool' will be assigned to their group using this website (https://www.randomli...=&qty=8&grp=8).
12) Group Stage
i) Group Fixtures
Group matches will be fixtured by TC, in a specific program, so that each player knows who they are due to play in each week. Players may not take it upon themselves to decide to play a particular opponent earlier or later than specified in the published program.
However if a player does wish to play an opponent earlier or later than published (where they are unable to play a match in a particular week), they may request that TC move the fixture
The Fixture List will be created once the groups are known
As the Group Stage nears completion, TC reserves the right in rare cases to give specific directions in regards to the order of play, which may result in some fixtures being required to be played before others.
ii) Group Scoring
• Players earn 6 points for a win, 3 points for a draw, and 1 point for a loss.
• The top scoring players from each group will qualify for the Knock-out Stage, with non-qualifiers eliminated. The following link displays the number of players per group and the number of qualifiers per group (all depending on the number of registrations) http://i.imgur.com/FjxFbRB.jpg
• Players are awarded 1-6pts for any games against disqualified players that never occurred, which represents the outcomes that could have occurred had the game been played.
iii) Resolving Ties
• Where two or more players are level on points having both played the same number of games and played the same opponents, then the head-to-head record between the tied players is used to resolve ties (by adding up total points scored against the other tied players)
• Where this still does not determine the necessary qualifiers, there will be a qualification play-off as directed by TC (Note that where time is a constraint, qualification play-offs may involve a Quick Arena tie-breaker)
iv) Resolving Ties which involve a Disqualified Player
Players are awarded 1-6pts for any games against disqualified players that never occurred. Tie-break criteria applies in the following examples:
Where one player's score is not lower than the bottom range of another player's score (eg a score of 32 ties with a score of 32-37)
Where one player's score is not higher than the top range of another players' score (eg a score of 26 ties with a score of 21-26)
Where two players both have a range which overlaps (eg a score of 21-26 ties with a score of 26-31)
Tie-break criteria is then applied as follows:
Case 1 - Where one player has played against the disqualified player and the other has not, then the result against the disqualified player is nullified for the purpose of resolving the tie between the two players
Case 2 - Where both players have not played against the disqualified player, then the 'No-Result' against the disqualified player is also nullified for the purpose of resolving ties
Case 3 - Where both players have played against the disqualified player, then the result against the disqualified player remains in tact
If scores are level after this process then head-to-head record is used
Example for Case 1
Player A has 31 from 6 (has not played the Dq'd player) Final points: 32-37
Player B has 34 from 7 (won against the Dq'd player)
Tie-break criteria applies as Player B's score (34) is not lower than the bottom range (32) of Player A's score
Resolving the tie between Player A and Player B: Case 1 applies and the result against the disqualified player is nullified. Player A therefore finishes above Player B on points
Example for Case 2
Player A has 25 from 5 (has not played the Dq'd player) Final score: 26-31
Player B has 20 from 5 (has not played the Dq'd player) Final score: 21-26
Player C has 26 from 6 (won against the Dq'd player)
Tie-break criteria applies between all players
Resolving the tie between Player A and Player B: Case 2 applies and the 'No-Result' against the disqualified player is nullified. Player A therefore finishes above Player B on points
Resolving the tie between Player A and Player C: Case 1 applies and the result against the disqualified player is nullified. Player A therefore finishes above Player C on points
Resolving the tie between Player B and Player C: Case 1 applies and the result against the disqualified player is nullified. Player B and Player C therefore finish level on points - at which point the head-to-head result is used
Example for Case 3
Player A has 43 from 8 (has not played the Dq'd player) Final points: 44-49
Player B has 46 from 9 (beat the Dq'd player)
Player C has 46 from 9 (beat the Dq'd player)
Player D has 42 from 8 (has not played the Dq'd player) Final points: 43-48
Tie-break criteria applies between all players
Player A beats Player B and Player C (using Case 1), and Player A beats Player D (using Case 2)
Player D beats Player B and Player C (using Case 1)
Player B and Player C are tied (using Case 3). The head-to-head record is then used
13) Knock-out Stage
The Knock-out Stage is Single Elimination
The winner of each Knock-out match progresses to the next round of the Knock-out Stage, with the loser eliminated. The links below illustrate who players will meet in the Knock-out Stage:
With 16 qualifiers – (http://i.imgur.com/Gb2roFc.jpg)
With 24 qualifiers – (http://i.imgur.com/2gz6LT6.jpg)
With 32 qualifiers – (http://i.imgur.com/OOM5MtB.jpg)
ii) Ties During Knock-out Stage
In the event of a draw/tie in the Knock-out Stage only, players must re-match IMMEDIATELY. Alternatively if they both decide to replay the game on a later occasion, they must agree the time of the re-match at the conclusion of the first game, and post this agreement in the Results Thread when the draw is reported. If the time of the re-match is not communicated the re-match will be automatically arranged for Sunday 18.00GMT (Rule 4)
Please note that in this scenario the time of the re-match must not be later than the cut-off point of Sunday 23.59GMT.
A player may withdraw from the tournament, at any time, by informing TC. This will not impact the player’s ability to participate in future tournaments
15) Pyramid Qualification
The Top two players of Champions League 2018 will earn a place in Apex Division of Pyramid League 2018. Players finishing 3rd-8th will earn a place in Core Divisions of Pyramid League 2018
16) Tournament Forum & Battlefield Policy
TC operates a Forum & Battlefield Policy concerning behaviour on the battlefield and on the forum. Any violation of any of the following will, depending on the seriousness of the infringement as judged by TC, incur a Strike or disqualification from the tournament (Rule 8). TC may hide any posts that violate this policy
• All players are equal and should be treated that way. Discrimination of any form will not be tolerated
• Bad language or abusive behaviour will not be tolerated. Even mild forms of bad language- those not considered particularly offensive, are still considered extremely unsporting
• Double-chasing, whilst allowed within the programming of Stratego.com, is NOT allowed; counter-chasing is accepted
• The Draw-refusal policy is in place, and TC will judge cases. Players found guilty of Draw-refusal will at the very least forfeit the match
• Prolonged chasing or Intentional time-wasting is not permitted, and TC will judge cases.
• Personal comments of an insulting nature directed at TC will not be tolerated. (TC does welcome constructive feedback – which can be provided in the Suggestions Box (http://forum.strateg...uggestions-box/)
• Public accusations, insinuations or suggestions of deceitful or abusive behaviour will not be tolerated. If you believe an opponent has cheated or been abusive in any form, this must be communicated to TC PRIVATELY, not publicly via the forum
• TC can be contacted at any time by PM
17) Unforeseen Circumstances and Rule Changes
Though TC aim to have covered all possible eventualities, in the event that anything unforeseen occurs not covered by the rules (it usually does) the TC will rule on these issues using their best judgement. All decisions made by TC are final.
18) Player Responsibilities & TC Rights
Players are expected to monitor their PM inbox, not just to provide availability but to respond should TC need to communicate privately with them for any reason
TC reserves the right, where they deem it necessary to:
• Provide additional rules
• Make specific demands of players, such as requesting additional STRs
• Use their discretion in negotiating arrangements and extensions
• TC reserves the right to ask any player questions to maintain the integrity of tournaments. Note that this may extend beyond the requirements of the Alias Register (Rule 2). A player who is uncooperative will be subject to disqualification.
19) Tournament Committee Involvement
Tournament Committee members can participate in this tournament, but those members may not act as judges in cases where they are directly involved. The Tournament Committee consists of:
20) And Finally…..
If you like, have fun. If competitive battle is your thing, then this is also the right place for you. Stratego lovers of all types are welcome. If you feel like you need to communicate how lucky your opponent was, then we suggest you keep your sour grapes to yourself. If you feel like congratulating your opponent after a match, or noting some great sportshumanship, then please feel free
If you have a Question or a remark about the general functioning of the rules, this can be communicated in the Questions Thread (http://forum.strateg...018-questions/)
TC welcomes feedback which can be provided in the Suggestions Box (http://forum.strateg...uggestions-box/) and ideas which can be provided in the Proposal Log (http://forum.strateg...-proposal-log/)
TC wish you all the best!