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PRO Series 2018 - General Rules


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#1 Master Mind

Master Mind

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Posted 07 February 2018 - 08:36 PM

PRO Stratego Series 2018

 

The PRO Stratego Series consists of three Qualifying Tournaments (PRO Ladder, PRO Perfect, PRO Random) and a Final (PRO Final). The Top 4 in each Qualifying tournament and the overall 4 highest scorers will qualify for the PRO Final (making 16).

 

GENERAL RULES

 

Contents

 

§1. Who is eligible to play?
§2. PRO Stratego Series 2018
            §2.1 Tournament Schedule
            §2.2 Tournament Types
                        §2.2.1 PRO Ladder
                        §2.2.2 PRO Perfect
                        §2.2.3 PRO 
Random
                        §2.2.4 PRO Final
            §2.3 Qualifications
            §2.4 Scoring System
            §2.5 International Rankings
§3. Game Arrangements
            §3.1 Arrangement Place
            §3.2 Arrangement Times
            §3.3 Arrangement Requirements
            §3.4 The Curfew
            §3.5 Automatic Arrangements
§4. Reporting Results + Screenshots
§5. Disqualification Issues
            §4.1 No-shows
            §4.2 Yellow Cards and Disqualifications
§6. Unforeseen Issues
            §5.1 Absences
            §5.2 Cancellations
            §5.3 Guidance and Extensions
            §5.4 Withdrawals
            §5.5 Disputes and Disconnects
            §5.6 Unforeseen Circumstances
            §5.7 Rule Changes
§7. Tournament Forum and Battlefield Policy
§8. Tournament 
Committee and Judging

§1. Who is eligible to play?

- Any non-banned player can participate if he/she meets at least 1 of the following criteria:
               - Ranked ELO 250 or higher at close of registration
               - Having participated in any previous tournament organised by TC or WCO
- Being registered in the Alias Register [http://forum.strateg...lias-register/]
- There are some special cases you are not allowed to play (See Rule §2.3)

§2.1 Tournament Schedule

- The PRO Stratego Series consists of 3 Qualifying Tournaments and 1 Final Tournament
               - 
PRO Ladder (February 26 - dependent on number of participants)
               - PRO Perfect (May 21 – July 1, 6 weeks)
               - PRO Random (October 22 – November 25, 5 weeks)
               - PRO Final (December 3 – December 30, 4 weeks)

§2.2.1 PRO Ladder
- This tournament starts as if an Elimination Tournament.
- Lets say 32 players sign up. After Round 1 we have 16 winners (Level 2) and 16 losers
 (Level 1). In Round 2, players on Level 1 will play each other and players on Level 2 play each
 other. After Round 2 we have 8 players on Level 3 (2 wins), 16 players on Level 2 (1 win,
 1 loss) and 8 players on Level 1 (2 losses). This process continues – each player plays
 someone else on their level. After Round 3 you have 4 players on Level 4 (3 wins), 12 players
 on Level 3 (2 wins, 1 loss), 12 players on Level 2 (1 win, 2 losses) and 4 players on Level 1
 (3 losses). After Round 4 you would have 2 players on Level 5 (4 wins), 8 players on Level 4 (3
 wins, 1 loss), 12 players on Level 3 (2 wins, 2 losses), 8 players on Level 2 (1 win, 3 losses) and
 2 players on Level 1 (4 losses). Then, after the Final Round you have 1 player on Level 6 with
 5 wins (the Champion), 5 players on Level 5 with 4 wins and a loss, 10 players on Level 4 with
 3 wins and 2 losses, 10 players on Level 3 with 2 wins and 3 losses, 5 players on Level 2 with
 1 win and 4 losses and 1 player on Level 1 with 5 losses. Summarizing, this gives:
               - After Round #1: 16 – 16
               - After Round #2: 8 – 16 – 8
               - After Round #3: 4 – 12 – 12 – 4
               - After Round #4: 2 – 8 – 12 – 8 – 2
               - After Round #5: 1 – 5 – 10 – 10 – 5 – 1

- If there is a different number than 32, this process might be a little different. Suppose there are 20 players signing up. After Round 1 we have 10 winners (Level 2) and 10 losers (Level 1). After Round 2 we have 5 players on Level 3, 10 players on Level 2 and 5 players on Level 1. And here a problem arises because we have Levels with an odd number of players (Level 1 and Level 3). In Round 3 one player from Level 3 will play a player on Level 2. This also means one player from Level 2 will play someone from Level 1. In case the player from Level 2 wins in the match Level 2 - Level 3, there will only be 2 players left on Level 4. In case the player from Level 1 wins in the match Level 1 - Level 2, there will only be 2 players left on Level 1 as well. This means we have  2 players on Level 4, 8 players on Level 3, 8 players on Level 2 and 2 players on Level 1. After Round 4 there will be 1 player at Level 5, 5 players on Level 4, 8 players on Level 3, 5 players on Level 2 and 1 player on Level 1. In the given scenario, this gives:

              - After Round #1: 10 - 10 

              - After Round #2: 5 - 10 - 5

              - After Round #3: 2 - 8 - 8 -2

              - After Round #4: 1 - 5 - 8 - 5 - 1

- The decision which player from a higher level is matched up with a player from a lower level is decided randomly.

If  there is only 1 player at the highest level, that player is the winner, and the tournament has finished. This means the tournament length in weeks depends on the amount of registrated players. However we can conlude that, in case 0f:

              - Under 16 players, the tournament duration will be  3 - 4 weeks
              - Exactly 16 players, the tournament duration will be 4 weeks

              - Between 17 and 31 players, the tournament duration will be 4 - 5 weeks

              - Exactly 32 players, the tournament duration will be 5 weeks

              - More than 32 players, the tournament duration will be 5 weeks or more
- Within this tournament, draws are forbidden – otherwise this system wouldn’t work. In the event of a draw, players should rematch IMMEDIATELY. If that is not convenient, they may alternatively both decide to replay the game on a later occassion. This agreement should be communicated to TC at the conclusion of the first game. If the time of the re-match is not communicated, the rematch will be automatically arranged for Sunday 18:00 GMT (See rule §3.5) Please note that in this scenario the time of the rematch must not be later than the cut-off point of Sunday 20:00 GMT.

- This tournament will start February 26, with the finishing date dependent on the amount of registrated players.

 

 

§2.2.2 PRO Perfect

- This tournament is a ‘normal’ Swiss Perfect Tournament, just like (most) live tournaments and the World Championship Online (WCO)
- The tournament will have 5 rounds, and last for 6 weeks
- The tournament will run from May 21 – July 1

- The seeding for PRO Perfect will be based on your current ELO

 

§2.2.3 PRO Random

- This tournament is just based on the fact everything is being random. There will be no form of elimination throughout the tournament. Players participating will be paired against one another randomly, using a random number generator website. It is even possible 2 players play each other more then once.
- The tournament will have 4 rounds, and lasts for 5 weeks
- The tournament will run from October 22 – November 25

 

§2.2.4 PRO Final

- The best sixteen players in the PRO Ladder, PRO Perfect and PRO Random will be invited to play in the PRO Final, a sixteen-player single-elimination knock-out tournament. For the selection process, please see Rule §2.3.

- The PRO Final will be single-elimination tournament and will be seeded (https://pasteboard.co/H6Hx4bh.jpg), based on the International Online Stratego Ranking (http://greg.kleier.n...eral/index.php)
- The tournament will have 4 rounds, and lasts for 4 weeks
- The tournament will run from December 3 – December 30

 

§2.3 Qualifications
- The top 4 participants in the PRO Ladder are automatically qualified for the PRO Final. These 4 participants are NOT allowed to participate in the PRO Perfect or PRO Random Tournaments. The top 4 participants of the PRO Perfect Tournament also have a guaranteed spot in the Final, and are NOT allowed to participate in the PRO Random Tournament. Naturally, the top 4 participants of the PRO Random Tournament also have their spot in the PRO Final. This means we have 12 places out of 16 spots already. The last 4 places will be occupied by players' overall points scored in the PRO Series – The Qualifier List. (See Rule §2.4)
- The top 4 participants of any tournament don’t get scoring points, because they are already qualified. This means they won’t be viewable on the Qualifier List.
- If any of the qualified players is not able to play in the PRO Final, the remaining spots will be filled according the Qualifier List till we have 16 players.

 

§2.4 Scoring System

- You will get 6 points for a win, 3 points for a draw 1 point for a loss. If you fail to show up, you won’t get any points.
- The amount of points you have achieved in all the tournaments together will get you on the Qualifier List for the PRO Final. For example, Player X participates in the PRO Ladder and gets a total of 20 points, resulting in 8th place. Furthermore, he participates in the PRO Perfect Tournament, where he gets a total of 29 points, resulting in 5th place. On the Qualifier List, Player X will have 20 + 29 = 49 points in total.
- The Qualifier List is the list of all the players which participated in one or more PRO Series Tournaments with their total points earned.

 

§2.5 International Rankings

- All 4 branches of the PRO Series (Ladder, Perfect, Random and Final) will count for the International Online Stratego Ranking, which can be found here: http://greg.kleier.n...neral/index.php

 

§3.1 Arrangement Place

- Arrangements for tournament games will be conducted via the Private Message facility on the stratego.com forum. Both players will be contacted by TC, after game arrangements can begin. TC will send a new PM for each round.
- 1 round lasts from Monday till Sunday. Match PMs will be send exactly 00:00 GMT on Monday.

 

§3.2 Arrangement Times

- Each player must provide availability in the form of 'Starting Time Ranges' (STRs). Each player must provide 3 VALID STRs BEFORE THE CURFEW of each round (See Rule §3.4) The broader the ranges, the easier it will be to make arrangements.
- A 'Starting Time Range' (STR) consists of a range of 2 hours in which a player can start the game. Each player must provide a minimum of 3 VALID STRS for each round BEFORE the curfew (See Rule §3.4) (Exception: Once a game becomes arranged, a players is no longer obligated to provide 3 valid STRs.
- For proposed STRs to be valid, they need to meet the following conditions:
               - Each STR must be of a minimum length of two hours (For example, proposing Thursday
               18:00 GMT – 20:00 GMT would mean a player is available to start a game at 18:00 GMT, and
               his latest availability to start a game is 20:00 GMT)
               - Each STR must be communicated in GMT, using the 24-hour clock. This means you
               don't propose times in AM or PM. For help finding your time difference from GMT,
               visit http://www.greenwichmeantime.com
               - Each player must propose 3 VALID STRs in the relevant Private Message thread sent
               by TC for arranging each game (See Rule §3.1)
               - A game may not start later than Sunday 22:00 GMT in the week in which it is
               scheduled. This means an STR of Sunday 21:00 GMT – 23:00 GMT is not considered a
               valid STR, as this passes the cut-off point of Sunday 22:00 GMT
               - A player's proposed STRs may not all be on the same day – they must involve at least
               two separate days.
               - Each STR proposed by a player must not begin within 6 hours of the time that is
               proposed, in order to give their opponent adequate noticing time. This means a
               player may not propose an STR of Monday 15:00 GMT – 17:00 GMT if at the moment
               of suggestion the time is already Monday 09:01 GMT or later.
- Although TC will help out wherever possible by highlighting when STRs are invalid as they do not fulfil the above requirements, it is the sole responsibility of the player to ensure that this requirement is met. Visiting the forum to check PMs is the responsibility of the player, and players are encouraged to check out the forum regularly.

 

§3.3 Arrangement Requirements
- A game is considered arranged if one player picks a time already offered by his/her opponent and states this in the PM thread. This is on the basis that the proposed start time does not occur within the next 18 hours (ensuring their opponent is given reasonable notice). Note that if a player picks a time already offered by his/her opponent that occurs within 18 hours, this is NOT considered arranged. This does not directly mean the match cannot be played at that time if his/her opponent agrees, but it just won't be considered arranged until the match begins.
- A player must pick a start TIME (for example 20:00 GMT and not an entire range or STR (for example 20:00 GMT – 22:00 GMT) for the match to be considered arranged.
- TC will confirm (where they can) when a game is arranged in the PM thread, but confirmation is not required by TC for the game to be scheduled.
- A game is also considered arranged if both players meet online and decide to play there and then. In this case, both players must post this in the corresponding PM thread they are about to play. (Note that any game, if not already officially arranged, becomes officially arranged as soon as it begins)
- All games must be played on the stratego.com website as friendly/unranked games. Players must enter the Challenge Zone so that their presence can be proved if necessary (especially important if an opponent does not show up, See Rule §5.1). TC urges all players to make a friend request of opponents using the game site (if not yet befriended with your opponent) as soon as you know who your opponent for that round will be.
- If there is any problem or someone is not able to arrange an unranked game (because of bugs or other things) please consult a member of the Tournament Committee (See Rule §8).
- If both players have posted 3 valid STRs by the Curfew but there is no matching time, then the game will be automatically arranged (See Rule §3.5).

 

§3.4 The Curfew

- The Curfew is the deadline in each round by which three valid STRs must be provided by each player. (Note that if an arrangement has already been reached before the Curfew, players are no longer obligated to provide 3 valid STRs). The Curfew for each round will be Thursday 23:59 GMT.
- TC reserves the right to introduce an earlier curfew, should this be necessary to keep the tournament from delays. In any case, the curfew for each match will always becommunicated in the relevant PM thread.
- If a player has not provided three valid STRs by the curfew, they will receive a Yellow Card. Two Yellow Cards result in disqualification (See Rule §5.2) from that tournament (note this only applies to the tournament you are in then, not to the other possible branches of the PRO Series)
- If a player receives a Yellow Card, but is not disqualified (because it is that player's first offence), then the game will be automatically arranged. If a player is disqualified because he/she failed to provide his/her STRs by the Curfew, his/her opponent is automatically awarded the victory.

 

§3.5 Automatic Arrangements

- In the event that no arrangement has been reached by Saturday 10:00 GMT, then TC will automatically arrange the match for Sunday 18:00 GMT. This is on the condition that the automatic arrangement does not require a player to start the game earlier than 8:00 Local Time or later than 22:00 Local Time
- If a player is operating in a timezone that has a time difference relative to GMT of GREATER than 7 hours, TC will shift the game (backward or forward) until the automatic arrangement falls within 08:00-22:00 Local Time. (For example, a player operating in GMT +8 will not be required to play on Sunday 18:00 GMT, but at Sunday 14:00 GMT)
- In the event that a player and his/her opponent differ in respect to each other’s timezone by MORE than 14 hours, and it is not possible to play the match on Sunday GMT-afternoon, then the default time will be set to Sunday GMT-evening, with the specific time communicated in advance to both players.
- IMPORTANT NOTE: Players may still MUTUALLY agree to play their game at a different time, as long as this game starts no later than Sunday 22:00 GMT, and as long as this mutual agreement is reached before the automatic arrangement time.

 

§4. Reporting Results + Screenshots

- After the match has finished, the game result should be reported in the match PM with a screenshot of the victory screen. TC would appreciate the defeated party confirming the result, and if the result is not disputed then a screenshot is not essential. However, we would still ask all players to take a screenshot of the victory screen in the event that their opponent does not confirm the result. For information on how to take screenshots please visit the following link: (http://forum.strateg...ot#entry34786)\
- When providing screenshots for the Results thread, please respect the set-up privacy of your opponent, who may not wish their exposed remains to be published. Note that where a screenshot is required in the case of a dispute (See Rule §6.5), the entire screen must be captured including piece graveyard and desktop clock.
- If there is no screenshot provided, and the two players are not in agreement about the result, the match will be replayed and automatically arranged for Sunday 18:00 GMT (see Rule §3.5).

 

§5.1 No shows

- If a player’s opponent has not appeared in the Challenge Zone chat room within 10 minutes of the arranged time, that player must post the absence in the match topic, attaching a screenshot (of the Challenge Zone) for proof for TC review. (Note that appearing at 20:10 GMT for a 20:00 GMT match is considered late as 10 minutes have elapsed).
- Any player who does not show up for an arranged match within 10 minutes, for any reason, will be automatically given a Yellow Card. Two Yellow Cards results in disqualification from the tournament (see Rule §5.2).
- In the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was BEFORE Friday 23.59GMT, then the game will automatically be arranged for Sunday 18:00 GMT in accordance with rule §3.5
- In the scenario whereby a player has not shown up at the arranged time, AND the arranged time of the match was AFTER Friday 23.59GMT, then his/her opponent is automatically awarded the victory.
- Note that if a player has already received a Yellow Card and is late or does not show up for their match, this player is automatically disqualified from the tournament, and his/her opponent is awarded the victory. (Exception: If being late would result in a player being disqualified, this player is granted a reprieve only if their opponent is willing to re-schedule the match AND the match is completed BEFORE Sunday 22.00 GMT)

 

§5.2 Yellow Cards and Disqualifications

- A player can expect to receive a Yellow Card in all of the following instances:
            - Where a player has not provided three valid STRs by Curfew (see Rule §3.2) (Exception:
               Once a game becomes arranged, a player is no longer obligated to provide 3 valid STRs).
            - Where a player does not show up for an arranged match within 10 minutes. (see Rule
               §5.2)
            - Where a player cancels an arranged match without providing a minimum of 6 hours
               notice. (see Rule §6.2)
            - Where a player cancels an arranged match without providing three valid replacement
               STRs. (see Rule §6.2)
A Yellow Card will also be shown to any player who is in violation of the Tournament Forum Policy (see Rule §7). Note that depending on the seriousness of the infringement as judged by TC, as player violating this policy may incur automatic disqualification.
- Any player who is shown two Yellow Cards will be automatically disqualified from the tournament.
- This disqualification takes effect at the time of the infringement. This means that this player’s scheduled opponent for that round is automatically awarded the victory. 
- Note that disqualification does not apply to a player who WITHDRAWS from the tournament (See Rule §6.4)
- Note a disqualification in the first or second PRO Series tournament, does not mean you can't play in the second or third leg of the PRO Series tournaments. Also, a disqualification does not exclude you from the PRO Final tournament.

 

§6.1 Absences

- If any player is aware of an absence that may make it difficult or impossible to post availability before the Thursday 23:59 GMT Curfew, they must inform TC of this absence BEFORE Monday 23:59 GMT (of the relevant week) AND provide TC with their availability for that round.
- If any player is aware of an absence that may make it difficult or impossible to provide the required 3 valid slots, then please be aware that due to time constraints TC will be extremely hesitant to grant any extensions as these may delay the tournament.
- If a player cannot make the default time for automatic arrangements, this must be communicated BEFORE Wednesday 23.59GMT of the relevant gameweek, in order to provide TC with sufficient time to attempt to co-ordinate an alternative default time.

 

§6.2 Cancellations

- A game already arranged may be cancelled by a player, but only on the following conditions:
               - A. Minimum of 6 HOURS notice must be provided for a cancellation to take effect. (If the
               game is scheduled to occur on Thursday 21:00 GMT, notice of cancellation must be
               communicated via the relevant PM thread BEFORE Thursday 13:00 GMT).
               - B. Any player who cancels a game already arranged must provide three replacement valid
               STRs (see Rule 5) in the relevant PM thread at the time of cancellation.
If either or both of conditions A. or B. above are not fulfilled then the match will still be considered cancelled, but this player will receive a Yellow Card. Two Yellow Cards results in disqualification from the tournament (see Rule §5.2). In the absence of three valid replacement STRs the game will be automatically arranged for Sunday 18:00 GMT (see Rule §3.5)
- PLEASE NOTE that after Saturday 22:00 GMT (in the week in which the game is due to be played), that cancellations are not permitted due to time constraints. If a player attempts to cancel a game after this cancellation deadline, this request is automatically denied and the game will continue to be scheduled for the arranged time. This player will still receive a Yellow Card if he does not show up.
- TC does understand that players have lives outside of Stratego, and that players may need to cancel a game last minute due to emergencies. In these cases TC will use their discretion. If a game is cancelled last minute, and TC grants an extension, this extension will likely not be longer than a few days, so that the tournament is not delayed as a result.

 

§6.3 Guidance and Extensions
- Due to the tight tournament schedule, TC do not plan to grant extensions in most circumstances. For this reason, and to allow for the possibility of ties, players are advised to schedule their games as early as possible in the week, and not leave them until the last moment. With this in mind, broader STRs are recommended and much appreciated.
- As mentioned in Rule §6.2, TC does understand that players have lives outside of Stratego, and that players may need to cancel a game last minute due to emergencies. In these cases TC will use their discretion. Should TC grant an extension for any reason, this extension will likely not be longer than a few days, so that the tournament is not delayed as a result.

 

§6.4 Withdrawals

- A player may withdraw from a tournament, at any time, by informing TC.

 

§6.5 Disputes and Disconnects

- If a player is booted when setting up, the game must immediately re-start.
If your opponent claims they were legitimately booted or disconnected once the match is underway, then TC will leave the decision to replay the game to the players involved. If both players agree to re-play the game, then the result is officially declared a tie, and players must re-match IMMEDIATELY. (see Rule §4)
- If only the disconnected/booted player is willing to replay, then TC will independently assess whether the game SHOULD be replayed. In this scenario the winning player may NOT simply claim victory, but MUST instead provide a screenshot to aid the independent assessment of TC, who will then announce how to proceed. Time constraints may dictate whether the game can be re-played. Players must respect the decision of TC, which is final.

- Please be aware that if your opponent leaves the game suddenly (which may be the result of a disconnect) you will be expected to provide a screenshot of the entire screen to aid TC in the event of a dispute

 

§6.6 Unforeseen Circumstances

- Though TC aim to have covered all possible eventualities, in the event that anything unforeseen occurs not covered by the rules, the TC will rule on these issues using their best judgement. All decisions made by TC are final. 

§6.7 Rule Changes
- TC reserves the right, where they deem it necessary to:
               - Provide additional rules
               - Make specific demands of players, such as requesting additional STRs or asking for
               screenshots
               - Extend leniency to players in regards to the rules where they feel the tournament will
               benefit from such leniency

 

§7 Tournament Forum and Battlefield Policy
- TC operates a Forum & Battlefield Policy concerning behaviour on the battlefield and on the forum. Any violation of any of the following will, depending on the seriousness of the infringement as judged by TC, incur a Yellow Card or disqualification from the tournament (See Rule §5.2). TC may remove any posts that violate this policy.
- All players are equal and should be treated that way. Discrimination of any form will not be tolerated.
- Bad language or abusive behaviour will not be tolerated. Even mild forms of bad language - those not considered particularly offensive, are still considered extremely unsporting.
-  Recording a game is permitted, on the basis that the recording is for private use only or is used to aid TC in a dispute. It is not permissible to publish this recording online or share this recording with another player unless you receive the permission of your opponent. (You are advised to document the permission of your opponent as the publication of any recording without permission will have serious disciplinary consequences).
- Double-chasing, whilst allowed within the programming of stratego.com, is NOT allowed; counter-chasing is accepted.
- The Draw-refusal policy is in place, and TC will judge cases. Players found guilty of Draw-refusal will at the very least, forfeit the match.
- Prolonged chasing or intentional time-wasting is not permitted, and TC will judge cases.
- Personal comments of an insulting nature directed at TC will not be tolerated. (TC does welcome constructive feedback – which can be provided in the Suggestions Box (http://forum.strateg...uggestions-box/)
- Public accusations, insinuations or suggestions of deceitful or abusive behaviour will not be tolerated. (If you believe an opponent has cheated or been abusive in any form, this must be communicated to TC PRIVATELY, not publicly via the forum)

§8 Tournament Committee and Judging
- Tournament Committee members can participate in this tournament, but those members may not act as judges in cases where they are directly involved. The Tournament Committee consists of steelers, TheOptician and Master Mind



#2 Master Mind

Master Mind

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Posted 10 February 2018 - 05:03 PM

TC have to decided to make the following change to Rule §2.2.2, in effect immediately.

 

§2.2.2 PRO Ladder
- This tournament starts as if an Elimination Tournament.
- Lets say 32 players sign up. After Round 1 we have 16 winners (Level 2) and 16 losers (Level 1). In Round 2, players on Level 1 will play each other and players on Level 2 play each other. After Round 2 we have 8 players on Level 3 (2 wins), 16 players on Level 2 (1 win, 1 loss) and 8 players on Level 1 (2 losses). This process continues – each player plays someone else on their level. After Round 3 you have 4 players on Level 4 (3 wins), 12 players on Level 3 (2 wins, 1 loss), 12 players on Level 2 (1 win, 2 losses) and 4 players on Level 1 (3 losses). After Round 4 you would have 2 players on Level 5 (4 wins), 8 players on Level 4 (3 wins, 1 loss), 12 players on Level 3 (2 wins, 2 losses), 8 players on Level 2 (1 win, 3 losses) and 2 players on Level 1 (4 losses). Then, after the Final Round you have 1 player on Level 6 with 5 wins (the Champion), 5 players on Level 5 with 4 wins and a loss, 10 players on Level 4 with 3 wins and 2 losses, 10 players on Level 3 with 2 wins and 3 losses, 5 players on Level 2 with 1 win and 4 losses and 1 player on Level 1 with 5 losses. Summarizing, this gives:
               - After Round #1: 16 – 16
               - After Round #2: 8 – 16 – 8
               - After Round #3: 4 – 12 – 12 – 4
               - After Round #4: 2 – 8 – 12 – 8 – 2
               - After Round #5: 1 – 5 – 10 – 10 – 5 – 1
- The tournament will have 5 rounds, and last for 6 weeks
-
Within this tournament, draws are forbidden – otherwise this system wouldn’t work. If
 there is a draw, TC will look to the following criteria’s to conclude the victor:
               1. Who has the most (movable) pieces?
               2. If still a draw, who has the highest piece?
               3. If still a draw, who has diffused most bombs?
-
This tournament will run from February 26 April 8

- If there is a different number than 32, this process might be a little different. Suppose there are 20 players signing up. After Round 1 we have 10 winners (Level 2) and 10 losers (Level 1). After Round 2 we have 5 players on Level 3, 10 players on Level 2 and 5 players on Level 1. And here a problem arises because we have Levels with an odd number of players (Level 1 and Level 3). In Round 3 one player from Level 3 will play a player on Level 2. This also means one player from Level 2 will play someone from Level 1. In case the player from Level 2 wins in the match Level 2 - Level 3, there will only be 2 players left on Level 4. In case the player from Level 1 wins in the match Level 1 - Level 2, there will only be 2 players left on Level 1 as well. This means we have  2 players on Level 4, 8 players on Level 3, 8 players on Level 2 and 2 players on Level 1. After Round 4 there will be 1 player at Level 5, 5 players on Level 4, 8 players on Level 3, 5 players on Level 2 and 1 player on Level 1. In the given scenario, this gives:

              - After Round #1: 10 - 10 

              - After Round #2: 5 - 10 - 5

              - After Round #3: 2 - 8 - 8 -2

              - After Round #4: 1 - 5 - 8 - 5 - 1

- The decision which player from a higher level is matched up with a player from a lower level is decided randomly.

If  there is only 1 player at the highest level, that player is the winner, and the tournament has finished. This means the tournament length in weeks depends on the amount of registrated players. However we can conlude that, in case 0f:

              - Under 16 players, the tournament duration will be  3 - 4 weeks
              - Exactly 16 players, the tournament duration will be 4 weeks

              - Between 17 and 31 players, the tournament duration will be 4 - 5 weeks

              - Exactly 32 players, the tournament duration will be 5 weeks

              - More than 32 players, the tournament duration will be 5 weeks or more
- Within this tournament, draws are forbidden – otherwise this system wouldn’t work. In the event of a draw, players should rematch IMMEDIATELY. If that is not convenient, they may alternatively both decide to replay the game on a later occassion. This agreement should be communicated to TC at the conclusion of the first game. If the time of the re-match is not communicated, the rematch will be automatically arranged for Sunday 18:00 GMT (See rule §3.5) Please note that in this scenario the time of the rematch must not be later than the cut-off point of Sunday 20:00 GMT.

- This tournament will start February 26, with the finishing date dependent on the amount of registrated players.

 

§2.1 Tournament Schedule

- The PRO Stratego Series consists of 3 Qualifying Tournaments and 1 Final Tournament
               - PRO Ladder (February 26 – April 8, 6 weeks)

               - PRO Ladder (February 26 - dependent on number of participants)
               - PRO Perfect (May 21 – July 1, 6 weeks)
               - PRO Random (October 22 – November 25, 5 weeks)
               - PRO Final (December 3 – December 30, 4 weeks)

 

TC decided to add the following to rule §2.2.4

 

§2.2.4 PRO Final

- The PRO Final will be single-elimination tournament and will be seeded (https://pasteboard.co/H6Hx4bh.jpg), based on the International Online Stratego Ranking (http://greg.kleier.n...eral/index.php)



#3 TheOptician

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Posted 24 February 2018 - 07:15 PM

Addition to §2.2.2 PRO Ladder

 

Tie-break Criteria:

 

As only the Top 4 from the PRO Ladder  qualify for the PRO Final, the following tie-break criteria will determine which 3 players on Level 4 will join the tournament winner as qualifiers:

 

- Firstly, players are ranked by Buch (A player's Buch is calculated by adding up the total points of each of their opponents)

- If this leaves a tie, the head-to-head record between the remaining tied players is used

- If this still leaves a tie, the number of victories recorded against all the other players who finished on Level 4 is used

- If this still leaves a tie, there will be a Qualification Play-Off between the remaining tied players



#4 Master Mind

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Posted 4 weeks ago

Addition to paragraph 2.2.2:

 

- The seeding for PRO Perfect will be based on your current ELO

 

TC have voted unanimously to discontinue using KLEIER going forward for seedings purposes. 






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