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Proposed modification in time control


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#21 Traxex

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Posted 28 December 2017 - 02:45 PM

@ Unladen Swallow: This has been dealt with on Gravon, with the simple "enforce draw" button. I havent participated in a live tournament, but I am guessing the time controls there are pretty much what they should be in a live tournament also. (No offense to the moderators/admins here :P )


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#22 Nortrom

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Posted 28 December 2017 - 02:55 PM

Yes, you can claim a draw by doing so. But it is annoying if someone tries to run the time down by attacking pieces that can not be captured.


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#23 GaryLShelton

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Posted 28 December 2017 - 05:19 PM

Here's an excellent older topic on these same matters.

 

http://forum.strateg...ime/#entry55044



The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#24 GaryLShelton

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Posted 28 December 2017 - 05:21 PM

Somewhere I was reading that roeczak offered up an answer to disconnecters and a large buffer.  He said they should get an automatic loss after 5 minutes of idle time.  That's good.  I would even go for three.

 

Of course a warning flashing on the screen for 30 seconds prior would be great.



The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#25 Fks

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Posted 28 December 2017 - 05:52 PM

I am with Unladen swallow for making the move timer to 5 seconds I think 3 might be better tbh. If the move timer is 3 seconds Maybe raise the buffer timer to 6-7 minutes. As Fairway mentioned earlier You run in to people who will run down the clock more then people who take 15 seconds per move. But I think the latter is so much more annoying and time wasteful. I don't mind opening another tab and doing something else for 5 minutes if my opponent wants to run down clock but I mind having to constantly check back at a screen for another hour on a won game or even a game that just started. If you move in 1-3 seconds no time will come off and maybe the 4th second game tick should not be counted toward your 6-7 minute timer Just an idea.

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#26 Unladen Swallow

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Posted 28 December 2017 - 06:50 PM

yes 5 or 3 secs per move is plenty. Let's do 4 and have it be in the middle.


Edited by Unladen Swallow, 28 December 2017 - 06:51 PM.

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#27 Fks

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Posted 28 December 2017 - 07:12 PM

The more I think about it the more I fall in love with this idea. Players will have to learn to conserve time. But I understand that some players like to take there time So maybe put 2 different time scales in effect. One with the original timescale And one with more of a blitz time scale of 3-5 seconds on your move timer. Maybe when you click for a ranked match you get the option of what time scale u want done. I don't see the site doing this anytime soon from my time here.
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#28 GaryLShelton

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Posted 29 December 2017 - 06:12 AM

A 12 to 14 minute buffer on this site would seem to need a harsh idle time punishment included. The trouble is, no matter what buffer abuse punishment we put in place, bad people will try and probably succeed in working around it.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#29 Grizzlybear

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Posted 08 February 2018 - 11:46 AM

;)

 

On-Topic: 12 / 04  would be great. Since online games don't have a time limit (yet), I suppose you can also increment both player's buffer by 5 min after 60 minutes or something. Harder penalties would have to be applied for those who let the clock run down, though.

 

I agree with Nortrom.

 

My proposal will be to have a choice to start a game in normal mode (stratego.com) or in tournament mode (12 / 4 with a main time of 60 or 90 minutes).

This options will give the new player the possibility to play slow in 'normal mode' and to play games under tournament terms (tournament mode) on the other side.


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#30 Sgt. Blkdog

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Posted 03 March 2018 - 03:23 PM

@Nortrom : Since you have been around in live tournaments longer than I am , do you think the time control used live is perfect as it is or do you believe it could use some change?

 

 

No opinion. I think it is fine as is. 

I know Nortrom's post is over 2 months old but I just read it a couple of days ago and for some reason it is stuck in my mind, and I am compelled to comment on it. 

 

I feel if I don't, I WILL GO CRAZY! :blink: 

 

Nortrom, If you think something is fine, is that not your opinion?

 

Geddy Lee once sang "If you chose not to decide, you still have made a choice!"


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#31 Nortrom

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Posted 05 March 2018 - 12:41 AM

It means I have no opinion on whether it is perfect.

 

I think it is fine = it has been used for a long time and seems to be ok. Fine implies 'acceptable'. I wouldn't call it perfect, but I do not have any proposals for improvements. Therefore, I can not voice an opinion about whether it is perfect or not.


Edited by Nortrom, 05 March 2018 - 12:41 AM.

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#32 GaryLShelton

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Posted 05 March 2018 - 02:18 AM

I will choose the path that's clear.  I will choose free will. :)


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The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#33 Don_Homer

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Posted 05 March 2018 - 02:02 PM

@Nortrom: Don't you think it encourages very defensive play?


To prevent this the 631 point system is used. 2 draws bring less points than 1 win and 1 lose.

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#34 Fks

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Posted 05 March 2018 - 03:25 PM

To prevent this the 631 point system is used. 2 draws bring less points than 1 win and 1 lose.

2 draws give more points then 2 losses tho my friend :)

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#35 roeczak

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Posted 05 March 2018 - 09:21 PM

I was considering a no increment option at the time but i have come to the conclusion that is brings mire problems than it solves.
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#36 GaryLShelton

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Posted 11 March 2018 - 02:35 AM

2 draws give more points then 2 losses tho my friend :)

 

True, but then it would be better if we didn't try to confuse the non-natives, than if we did, Fks.  ;)


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The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#37 Timefordeath

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Posted 17 March 2018 - 07:11 PM

You guys are making this too complicated. Get rid of the buffer clock. If your opponent disconnects - no more 2 minute wait - change the move clock to 5 seconds. I'm sick and tired of these piece of shit sore losers pulling this crap. I have quit so many games because of these sore losers. Not fair for us players who have great sportsmanship.  Anything else is not going to work. 


Edited by Timefordeath, 17 March 2018 - 07:12 PM.


#38 Rick L

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Posted 26 May 2018 - 06:35 AM

Yikes! I thought people played games for fun. Can we have a special tag for players who just want to enjoy a game of Stratego and not get hung up on stuff? Isn't that why most of of us are here?



#39 Unladen Swallow

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Posted 26 May 2018 - 03:09 PM

Hi again Nick

I used to play against a few drunken idiots in College and University. I just recently discovered this game online, playing my first matches against real-world opponents. After 100 games, I'm now one of the top 10 players in the world. 





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