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Proposed modification in time control


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#21 Traxex

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Posted 3 weeks ago

@ Unladen Swallow: This has been dealt with on Gravon, with the simple "enforce draw" button. I havent participated in a live tournament, but I am guessing the time controls there are pretty much what they should be in a live tournament also. (No offense to the moderators/admins here :P )



#22 Nortrom

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Posted 3 weeks ago

Yes, you can claim a draw by doing so. But it is annoying if someone tries to run the time down by attacking pieces that can not be captured.


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#23 GaryLShelton

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Posted 3 weeks ago

Here's an excellent older topic on these same matters.

 

http://forum.strateg...ime/#entry55044



The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#24 GaryLShelton

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Posted 3 weeks ago

Somewhere I was reading that roeczak offered up an answer to disconnecters and a large buffer.  He said they should get an automatic loss after 5 minutes of idle time.  That's good.  I would even go for three.

 

Of course a warning flashing on the screen for 30 seconds prior would be great.



The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#25 Fks

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Posted 3 weeks ago

I am with Unladen swallow for making the move timer to 5 seconds I think 3 might be better tbh. If the move timer is 3 seconds Maybe raise the buffer timer to 6-7 minutes. As Fairway mentioned earlier You run in to people who will run down the clock more then people who take 15 seconds per move. But I think the latter is so much more annoying and time wasteful. I don't mind opening another tab and doing something else for 5 minutes if my opponent wants to run down clock but I mind having to constantly check back at a screen for another hour on a won game or even a game that just started. If you move in 1-3 seconds no time will come off and maybe the 4th second game tick should not be counted toward your 6-7 minute timer Just an idea.

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#26 Unladen Swallow

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Posted 3 weeks ago

yes 5 or 3 secs per move is plenty. Let's do 4 and have it be in the middle.


Edited by Unladen Swallow, 3 weeks ago.

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#27 Fks

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Posted 3 weeks ago

The more I think about it the more I fall in love with this idea. Players will have to learn to conserve time. But I understand that some players like to take there time So maybe put 2 different time scales in effect. One with the original timescale And one with more of a blitz time scale of 3-5 seconds on your move timer. Maybe when you click for a ranked match you get the option of what time scale u want done. I don't see the site doing this anytime soon from my time here.
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#28 GaryLShelton

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Posted 3 weeks ago

A 12 to 14 minute buffer on this site would seem to need a harsh idle time punishment included. The trouble is, no matter what buffer abuse punishment we put in place, bad people will try and probably succeed in working around it.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604




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