mazuzam, Fks is not technically correct that there is no general neutral pronoun in English, though I appreciate his humor.
There is a gender neutral pronoun. It's just that it is not commonly used. Every he or she could be a "one" but instead of this our pronouns in English have historically defaulted to the masculine. It is true that there is a more modern approach of noticing this language bias with a he/she for every he, but I personally find this habit annoying and usually avoid it.
I don't know the prevailing usages in other languages, I admit. If your language has a different practice, I will have to ask your feigned blindness to overlook my habit.
Thank you for your concern over the work the enforcement of double chasing means to the MT. We hope that we will be able to handle it, of course.
As for the desire to do away with time considerations in offense recognition, it is an interesting observation. But I would find fault with it. That would be basically that move counts alone are corrupted by the time it takes for each move. Ten moves could be 150 seconds by a super slow player, or they could be only 15 seconds for a fast one in a fast part of the game.
The time factor in the rule helps to limit the abuse of super slow players.
To help illustrate this let's take the first level of recognition for double chasing in our plan where it is either 5 minutes or 25 moves. If one figures 4 slow chasing moves a minute, that makes 5 minutes eat up 20 moves, not 25. And that's if we figure 4 per minute which allows zero time for the victim of the slow player to move.
Realistically, the number we should use is 3 chasing moves per minute. That's because if our victim is speedy and takes only 5 seconds a move, then in three chasing moves he himself uses 15 seconds of game time and, added to the 45 seconds for the three chasing moves, we're down to exactly 3 chasing moves a minute by the villain.
Using this new number in our calculation yields the fact that 5 minutes can eat up only 15 chasing moves. And, of course, there's 10 chasing moves to go to get to the 25 for the infraction. At 3 a minute these would take yet another 3 1/3 minutes, or 8 1/3 minutes total.
So I hope I've made it clear that a super duper slow player could easily do this exact thing and why it is that we incorporate the 5 minutes time limit alongside the 25 chasing move count limit.