I'm making this my goal here to make certain this site will create some sort of automatic draw system where if both sides can't make any progress to end a game, whether or both sides refuse to draw, it will be a draw.
This is a clear example of a drawn game I was in last night, yet my opponent refused to accept my draw offer and we played for another hour before I gave up (game was a hour and 1/2 and 1580 moves made) Here is screen shot of the game on this post:
A month or so ago Hmmmness started this topic about the need for an automatic draw system and people can read what progress was made back then. We need the new forum admins/programmers to look closely at this and see if we can't continue the progress piece what we can that makes sense.
After reading back on past posts and rethinking of what needs to be done I offer some of my ideas. Some reasons to force a draw are easier than others and some shouldn't be a draw.
1) Both sides have a sealed Flag by bombs, and both sides have no Miners left.
Easiest example to know this game is a draw.
Example: Player A has X piece and Player X piece. Player B is on one side of "no mans land" Player A theirs on the other side. This game will go on forever! This is the clearest example!
2) Both sides have no way to get at one another Flag
Classic reason here where we are in an end game situation and yet both sides can't or won't make progress to capture the flag.
Examples: Player A has corner flag but bomb in front was opened by a miner earlier in the game and they have only a Colonel left. Player B has Major and Sergeant left and both pieces are near Players A Flag area. Clearly Player A can't leave their Flag area because it's exposed to attack by two pieces, yet Player B can't win because they don't have the material to get past the Colonel.
3) One side has Miner but, is trapped or unable to make progress to bombed Flag area..
Questions about what if one side has a Miner, and some believe draw game counter should not start.
Example: Player A has a Captain, Sergeant, and a Miner and sealed Flag. Player B has has a Major, Sergeant and a Scout and also has sealed Flag. Player A has a Miner in their right zone and is blocked by Player B Major. Clearly no progress will be made and player B will not care if anything happens to his other pieces because they have no baring in the game. Game may end up Major vs Captain at the end as in example 1.
4) One side has higher material but, has no clue how to get to Flag.
One side has to guess what is a bomb or not to win the game.
Example: Player A has only a Marshall left with a sealed Flag and player B has a Flag surrounded by two bombs and one Sergeant (that has not moved) and has a moving Captain and another Sergeant. Player A has only a 1/3 chance of winning the game if they pick the right side to attack, and yet can't trap either of the two other pieces. This yet another example of "Won't win the game" yet, Player B refuses the draw and demands player A to gamble on what area to attack.
5) One player chases another but, makes no effort to make progress.
One side is down in material early in the game, and relies on chasing to frustrate the other player or hope they give up and lose a piece to a bomb.
Example: Player A has a General, Colonel, two Majors and a few smaller pieces vs Player B has General, Colonel, Major, and few smaller pieces. Player A just Player B's Major in the corner of the board in their zone. Player B decides to hold up game by chasing Player A Colonel with their General and refuses to let up until Player A either attacks an unknown piece or gives up. This example is NOT a draw, and I'll leave it up to the people who are avid people to stop chasing to come up with a solution.
These are a handful of examples I have come up with. Now what do we do about it?
Limit the number of moves.
There were suggestions of 50 moves by each side and the game would be a draw. I'm thinking at least 100 moves per player now to force a draw since, this is a fast moving game. If others want 200, I'll go with that too just so no one will have to play forever and wait to see who gives up first.
How many pieces should be remaining to start the counter?
This is a tough question. I would like to recommend if one side is down to 3. Why 3? Three pieces would be needed to guard a totally exposed Flag from Scout attacks. If no attacks has been made in X moves, then the game should be declared a draw. If one side has a vast lead in pieces, then they should have no problem in winning the game in X number of moves and take out the final 3 pieces of the other player. If however one player has a Marshall, General and Colonel and other player has 12 pieces under a Colonel, they don't have any way to win and should accept a draw. Player A can just park their top pieces around their Flag if the other player has too many Miners left.
Does a Drawn Warning Box appear?
At first I was against this idea, but then I began to rethink my opposition. We have no counters to show us how many moves we have made, so it would be difficult to know when it started or how many moves have been made once the counter starter. We also have a number of new players on our site, and they have no idea what might go on. Finally,. I used example of opposition at first where Chess Players don't tell each other a draw is coming. However, we don't take notations and keep track of moves, so this is far different example.
I have included with this post a poll for your opinion how many moves or it should take for an automatic draw should take place.
Let's get this done and not have other players to lose games they were a clear draw and have hurt feelings or anger towards the other player who landed up winning the game. This is my post here, let's hear what others have to say.