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Vote for new Stratego features!


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Poll: Vote for new Stratego features! (267 member(s) have cast votes)

What cool new feature would you like to see most on Stratego?

  1. Sci-Fi Piece Theme (35 votes [13.11%])

    Percentage of vote: 13.11%

  2. Voted Special Battle Powers (83 votes [31.09%])

    Percentage of vote: 31.09%

  3. Single Player Campaigns (149 votes [55.81%])

    Percentage of vote: 55.81%

Vote

#61 trickz

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Posted 28 April 2013 - 12:51 PM

The attacker's advantage in the 2s-rule (when he traps you with this rule) is not optional, it's not unrealistic, it's the daily truth of this game.  If you can dodge an attack, you can dodge an attack, whether you're standing diagonal or not, shouldn't matter.

The 2s-rule is purely there to make the game more exciting and more exploitable for die hard players and the vast majority of the players worldwide are not aware of this :)

Thx to the ISF and the game manufacturers who have the same vision, namely making the rules very short and "simple" to understand and it's with this lack and vagueness in the rules of section 11.3 that this 2s-rule is so debatable :)

If you want to know why, then search for my posts about it and you'll find it.


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#62 Nessa

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Posted 28 April 2013 - 02:56 PM

The attacker's advantage in the 2s-rule (when he traps you with this rule) is not optional, it's not unrealistic, it's the daily truth of this game.  If you can dodge an attack, you can dodge an attack, whether you're standing diagonal or not, shouldn't matter.

The 2s-rule is purely there to make the game more exciting and more exploitable for die hard players and the vast majority of the players worldwide are not aware of this :)

Thx to the ISF and the game manufacturers who have the same vision, namely making the rules very short and "simple" to understand and it's with this lack and vagueness in the rules of section 11.3 that this 2s-rule is so debatable :)

If you want to know why, then search for my posts about it and you'll find it.

I did search and read a lot though not all. Sorry Trickz, guess I fall in with those who don't understand you.

 

But don't hate me for my lack of understanding. I have played a lot of Stratego, but never had to deal with Attacker Advantage. You say it is not optional, but I don't see it implemented here. Yes?

 

Nessa



#63 trickz

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Posted 28 April 2013 - 03:52 PM

the 2s-rule is implemented here


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#64 Nessa

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Posted 28 April 2013 - 06:26 PM

Sry I am confused. The 2S rule is about moving back and forth between 2 spaces yes? I thought the attacker advantage rule was where if you attack a piece of the same rank you win instead of the current mutual death? Or am I confused there as well?

 

Nessa



#65 trickz

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Posted 28 April 2013 - 07:00 PM

If you attack a same rank, it's suicide of course :)

2s-rule is 3 moves on two squares.

 

Suppose you have the marsh on the inside of the left lane and my general is two squares away but not an a diagonal path.

So you put one step forward of course and now there's a fullbind with my general.

My general dodges and goes to the left, you follow to the left as well, I'm going to the right, you follow to the right again.

I've already used two times the same square and I can't use it a third time so I can't go to the left anymore.

Now I have to withdraw and go below and go further on the inside towards the middle.

I wouldn't have had this problem if I was already standing diagonal on the moment you putted that step forwards.

Maybe in this case the general could still escape by going below and towards the middle but suppose I had bombs there and I was stuck.

Like this, the attacker has exploited this rule into his advantage because he knows the general can't dodge anymore because of the 2s-rule.

 

This is an official ISF-rule and it's implemented like this here.

My vision is that it's BS and that you can dodge at any time, no matter how you're standing, that would have been more logical.

 

But yeah, rules are rules I guess :)


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#66 GaryLShelton

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Posted 29 April 2013 - 03:55 AM

Sry I am confused. The 2S rule is about moving back and forth between 2 spaces yes? I thought the attacker advantage rule was where if you attack a piece of the same rank you win instead of the current mutual death? Or am I confused there as well?

 

Nessa

 

 

Nessa, I can't speak 100% for Trickz here but when he spoke earlier of the "attacker's advantage" I believe he was referring to the insidious facet of the 2-square rule which often allows an advantage to the stronger piece to force action on the weaker piece without the need to use a 2nd piece to enforce the action.  The link below I wrote in the Solutions forum contained another link to a wonderful exposition of this ability by a master user here named Sohal.  Check out my link below and then go to his link to see that post.  Read it and read it again to understand how he uses the 2-square rule.  

 

In truth, there may be other things that Trickz knows of that might be termed an "attacker's advantage" with this 2-square rule.  He is Silver and has no doubt seen a lot of its use.  

 

http://forum.strateg...age-7#entry3441



i77rs4m.jpg

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...931#entry468931


#67 Guest_bboys2012_*

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Posted 29 April 2013 - 03:59 PM

special battle powers sound interesting  i would like to try it out



#68 Guest_Guest_*

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Posted 05 May 2013 - 02:23 AM

Currently we are still fixing all issues that have been reported to us
by our players, but in the meantime we are also thinking about the
future. We are curious to know what features our players would like to
see on Stratego. We’re trying to decide what we should develop in the
coming months and we have narrowed it down to three options. Read more
and cast your vote!

 

1. Sci-Fi piece theme: Would you like to play
Original Stratego with the Sci-Fi theme and Sci-Fi animations? Please
note that this option is not about introducing Stratego Sci-Fi: that’s a
project for another time.


2. Stratego Battle Powers: Battle Powers add an
extra dimension to the game. For instance, with the Resurrection power
you could bring back one of your fallen pieces, the Marine power would
enable you to move through the lakes (or other obstacles) on the board,
and the Fog of War power would hide part of the board in a thick mist.
If you want to play the original version of Stratego: no worries, Battle
Powers would be used in a separate game!


3. Single Player Campaigns: Complete the special
Stratego Campaign where you have to fight special battles to win. Think
of battles where you can only have one scout on the board, or have to
play with a specific setup. You have to win a certain number of battles
to complete a campaign.

 


Add the canon, and introduce the game with 4 players as in the original PC version. Also please allow to invite offline friends for those of us who know each other. Thanks.

Currently we are still fixing all issues that have been reported to us
by our players, but in the meantime we are also thinking about the
future. We are curious to know what features our players would like to
see on Stratego. We’re trying to decide what we should develop in the
coming months and we have narrowed it down to three options. Read more
and cast your vote!

 

1. Sci-Fi piece theme: Would you like to play
Original Stratego with the Sci-Fi theme and Sci-Fi animations? Please
note that this option is not about introducing Stratego Sci-Fi: that’s a
project for another time.


2. Stratego Battle Powers: Battle Powers add an
extra dimension to the game. For instance, with the Resurrection power
you could bring back one of your fallen pieces, the Marine power would
enable you to move through the lakes (or other obstacles) on the board,
and the Fog of War power would hide part of the board in a thick mist.
If you want to play the original version of Stratego: no worries, Battle
Powers would be used in a separate game!


3. Single Player Campaigns: Complete the special
Stratego Campaign where you have to fight special battles to win. Think
of battles where you can only have one scout on the board, or have to
play with a specific setup. You have to win a certain number of battles
to complete a campaign.



#69 Guest_Jacob Roseberry_*

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Posted 13 May 2013 - 05:28 AM

Sci-Fi is okay, but no.

Special Powers ruin everything

Definitely Single Player Campaigns

 



#70 maribo

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Posted 20 May 2013 - 01:07 AM

hhh



#71 GOmega

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Posted 02 June 2013 - 02:47 PM

It would be better if it was WW1 or WW2 instead of sci-fi.



#72 shaboogawa

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Posted 12 June 2013 - 12:31 AM

I would like to see powers similar to those of the Fire and Ice version!!



#73 Guest_Young Fucious_*

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Posted 13 June 2013 - 05:35 PM

All 3 would be awesome!



#74 akshayats

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Posted 22 June 2013 - 01:38 AM

I do not know what special powers mean but I really would like to have the following features:

 

1) 2 consenting players can decide what the game options are. Some choices should be:

 

a) Option to be able to see opponent's dead pieces

B) Attacker advantage - i.e. when 5 attacks 5 attacking 5 stays on the board, the attacked 5 dies.

c) 2 times last row respawn - resucciate a piece of choice when a unique piece reaches the farthest row on the opponent side.

d) Infiltrator?

 

2) There should be an option to chat with the opponent even after the match - they just lose contact.

 

3) More slots to save battle layouts

 

4) Option to view recorded games of one's own or shared by people.

 

5) Option for players to reveal their layout upon surrender or defeat or victory :)



#75 LT.james

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Posted 23 June 2013 - 04:01 PM

single player campaigns sounds good to me



#76 iliketheesauce

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Posted 24 June 2013 - 07:17 PM

how about being able to pick who u play against instead of having to wait 20 min and getting matched up with a noob



#77 Luckypapa

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Posted 24 June 2013 - 08:13 PM

@ ILTS: Make some friends so you can play challenges as much as you like. Everyone here started as a noob I think, so give the guys/girls a break.

 

Lucky


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#78 Guest_Tom_*

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Posted 24 June 2013 - 08:45 PM

3 please. Some fun sounding ideas here though... looking forward to the new developments :)



#79 Guest_Scoop_*

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Posted 05 July 2013 - 12:36 AM

How about tournament or season options?

#80 jeffmindham

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Posted 12 July 2013 - 07:18 PM

How about a more challenging advanced single player option. The one that is supposedly the most difficult now really isn't that good.




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