1. One of the difficult situations that arise (in tournament play) is when a player is booted from the game, automatically losing.
2. Another is where a player loses connection and suffers an automatic defeat when they are unable to return in time.
The 'lack of reliability that this combination forms is one of the main obstacles to tournament entry for some participants.
As it is impossible to determine whether the loss of connection is intentional or innocent, perhaps when a player disconnects their opponent is given an option to 'Pause' the disconnection clock, thus extending the amount of time the disconnected player has to resume the match. The decision then lies with the opponent to resume the disconnection clock or not. This would solve (2.) and allow players involved in unranked/friendly games not to force a victory.
If the same result could be achieved with (1.) whereby a 'pausable' clock also appears when a player is booted thus giving their opponent the option to wait for the other player's return, then this would be a great move forward for tournaments (and friendly/unranked games)