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Disconnecter Punishment Plan Questions


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Poll: Disconnecter Punishment Plan Questions (45 member(s) have cast votes)

If we proceed with a trial of the system described below, the penalty for disconnecting should be

  1. A rating deduction (12 votes [26.67%] - View)

    Percentage of vote: 26.67%

  2. A temporary ban (17 votes [37.78%] - View)

    Percentage of vote: 37.78%

  3. Neither. There shouldn't be a penalty. (16 votes [35.56%] - View)

    Percentage of vote: 35.56%

If the per-incident penalty is a rating deduction, it should be

  1. 25 points (33 votes [73.33%] - View)

    Percentage of vote: 73.33%

  2. 50 points (4 votes [8.89%] - View)

    Percentage of vote: 8.89%

  3. 75 points (1 votes [2.22%] - View)

    Percentage of vote: 2.22%

  4. 100 points (7 votes [15.56%] - View)

    Percentage of vote: 15.56%

If the per-incident penalty is a temporary ban, it should be

  1. One day (26 votes [57.78%] - View)

    Percentage of vote: 57.78%

  2. One week (14 votes [31.11%] - View)

    Percentage of vote: 31.11%

  3. Two weeks (1 votes [2.22%] - View)

    Percentage of vote: 2.22%

  4. One month (4 votes [8.89%] - View)

    Percentage of vote: 8.89%

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#61 jugoslav

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Posted 06 July 2015 - 10:14 PM

if owners wont change thing, no use of suggesting

i give up



#62 gHosT.ol3a

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Posted 07 July 2015 - 01:51 AM

if owners wont change thing, no use of suggesting
i give up

It's just a way to keep players distracted from the real problem. But it seems you figured it out

#63 jugoslav

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Posted 07 July 2015 - 09:42 AM

I think owners just want to have more players which can see advertisements, so they can earn more money.

 

They don't care what kind of player they are.

So if you wanna wait and lose 14min of your time play the game if not play chess, hearts, ...



#64 NTactical-Reboot

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Posted 13 July 2015 - 09:14 AM

There is a way to detect whether the browser window is closed on purpose or not  (ever had that annoying popup asking  you really wanted to leave the page?), so the issue can be resolved in the software without much effort.

 

If the developers were willing to spend a little effort, this issue can even be resolved without heuristics (for example detecting disconnect bursts, disconnect streaks, 'disconnect on disadvantage' ratio or 'disconnect after relevant loss' ratio).

 

The total amount of effort would be minimized, as even the time spent to create this poll (before publishing) is bigger.


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#65 noblevillain

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Posted 13 July 2015 - 09:30 AM

If there was a ban, is there a way to IP ban them for a day then retract it? make them go through a proxy (which in my personal experience takes way too long and is way to flaky) 

 

would stop them from just jumping to another account



#66 Napoleon 1er

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Posted 13 July 2015 - 12:25 PM

Just wish to refresh the goal of this poll is to identify what would be the preferred punishment for disconnectors, such punishment having to be realizable with the current system without modification of the software and shall then be applicable for a trial period.

Of course if in the mean time some autamatic punishment is implemented in the software by the site owners even better. One idea in this regard was to punish a disconnector by giving him 2:30 minutes waiting time at his next 5 or 10 logins before he gets matched for a game. In case he would disconnect again the waiting time at his next logins increases to 5 minutes and so on.

Edited by Napoleon 1er, 13 July 2015 - 12:27 PM.

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#67 The Prof

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Posted 13 July 2015 - 06:21 PM

There is a way to detect whether the browser window is closed on purpose or not  (ever had that annoying popup asking  you really wanted to leave the page?), so the issue can be resolved in the software without much effort.

 

A popup could distinguish whether a player clicked to close his browser accidentally or on purpose, but is it possible to determine whether a player clicked to close his browser or whether he lost internet connection?



#68 NTactical-Reboot

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Posted 13 July 2015 - 06:26 PM

A popup could distinguish whether a player accidentally clicked to close his browser, but is it possible to distinguish whether a player clicked to close his browser or whether he lost internet connection.

 

Yes. If the server loses connection without the event of a browser-close triggered, it can assume a loss of internet connection or computer failure.
 

Of course if in the mean time some autamatic punishment is implemented in the software by the site owners even better. One idea in this regard was to punish a disconnector by giving him 2:30 minutes waiting time at his next 5 or 10 logins before he gets matched for a game. In case he would disconnect again the waiting time at his next logins increases to 5 minutes and so on.

 

I like this idea. However, implementing that feature requires more time than the software disconnect check I proposed, yet it still is a small task of at most a couple of hours and an additional couple of hours testing and releasing. Can't Jumbo/Keesing afford a day of work on this?
 


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#69 Sohal

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Posted 28 July 2015 - 01:04 PM

idea 1 :

 

add a counter for each player

x=0

 

each disconnection, the counter will increase

x=x+1

 

after reaching 5, every disconnection = immediatly loss

if (x=5 and disconnection) then loss

 

every week or month

x=x-1

 

idea 2 :

 

add a blacklist for each player (don't prevent from alias)



#70 Mitthunder

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Posted 30 July 2015 - 12:25 PM

There is a way to detect whether the browser window is closed on purpose or not  (ever had that annoying popup asking  you really wanted to leave the page?), so the issue can be resolved in the software without much effort.

Yep, this is it! When the player clicks 'yes' on the pop-up, it should give the victory and close the window.



#71 The Prof

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Posted 31 July 2015 - 12:59 AM

I was playing a game of Pente at pente.org against the computer and had to go but when I clicked the X to close the Java applet I got a message that said "You are not allowed to leave a game that is in progress".  So it wouldn't let me close the window and I had to click the "resign" button.  I know this site uses a different platform but is something like this possible here? 


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#72 General Nollij

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Posted 15 August 2015 - 05:28 AM

First, there are so many bugs and deficiencies with this website that it's mind-boggling how some people think disconnecting is a priority. But if this site is developed to a point where disconnecting becomes a bigger issue, then Sohal's 1st idea is closest to a fix:

 

idea 1 :

 

add a counter for each player

x=0

 

each disconnection, the counter will increase

x=x+1

 

after reaching 5, every disconnection = immediatly loss

if (x=5 and disconnection) then loss

 

every week or month

x=x-1

 

However, I would make one important change. Instead of "x" => "x-1" every week or month, it should be every 20 consecutive games successfully completed (W or L) without disconnecting. This change forces the disconnecting player to play straight in order to fix their counter. 



#73 GaryLShelton

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Posted 15 August 2015 - 06:57 AM

Sohal's idea sounds fair enough, but it and similar offerings have been made a few times before. If we were to ever implement something like that, it could only be done with the assistance of programmers here. The volume of disconnect statistics that would have to be managed on this site, which is 24/7, would overwhelm any one person or even team of people. And would accuracy be a question? Of course. If it were implemented into the software, then okay, but if we could do that why couldn't we just do what nTactical said and do the programming to give the purposeful disconnecters doing browser-triggered exits the automatic loss?
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#74 GaryLShelton

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Posted 15 August 2015 - 07:01 AM

No what we deserve is a complete working game. But hey I guess since that's what you have screw those who don't. Nothing will EVER happen to people who disconnect until EVERYONE HAS A "SURRENDER" BUTTON


I've been gone from the site for several weeks. Looking over the posts in these pages, this one's sure got me wondering. What are you talking about, Ghost? Everyone does have a surrender button. It's the flag.

??????
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#75 TheOptician

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Posted 15 August 2015 - 10:05 PM

I think gHosT.ol3a plays on a mobile/tablet (can't remember which) and is referring to the fact that you cannot surrender on that version. While this is the case, any conversation about punishment for disconnectors has to be a complete non-starter (in my opinion).


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#76 gHosT.ol3a

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Posted 16 August 2015 - 02:19 AM

I've been gone from the site for several weeks. Looking over the posts in these pages, this one's sure got me wondering. What are you talking about, Ghost?
Everyone does have a surrender button. It's the flag.

??????

Ok the problem is, at lease on mobile. You can not access the surrender button or the draw request. As the battle chat tab covers both of them, and there isn't a way to move or remove the battle chat tab. So if you want to surrender You have to disconnect from server

#77 GaryLShelton

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Posted 16 August 2015 - 04:23 AM

Ok the problem is, at lease on mobile. You can not access the surrender button or the draw request. As the battle chat tab covers both of them, and there isn't a way to move or remove the battle chat tab. So if you want to surrender You have to disconnect from server


I play on a Google Nexus 7 tablet. And though I do not play on it, I own a Galaxy S5 also. I just tried that out in a game now and it is the same. In both of those places the only way my surrender button is blocked is if I do not minimize the chat. When the chat is open, sure, the buttons are covered up for surrendering and tie requesting. We've notice this as a problem in cases presented to the MT when the battle chat is used as evidence. There is no ability to see a grayed out surrender button, because you can't see it at all. But minimize the chat window and is all good. That is the problem here, I believe. Let me know if that is not the case for you, Ghost. Thanks.

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#78 gHosT.ol3a

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Posted 16 August 2015 - 02:19 PM

I play on a Google Nexus 7 tablet. And though I do not play on it, I own a Galaxy S5 also. I just tried that out in a game now and it is the same. In both of those places the only way my surrender button is blocked is if I do not minimize the chat. When the chat is open, sure, the buttons are covered up for surrendering and tie requesting. We've notice this as a problem in cases presented to the MT when the battle chat is used as evidence. There is no ability to see a grayed out surrender button, because you can't see it at all. But minimize the chat window and is all good. That is the problem here, I believe. Let me know if that is not the case for you, Ghost. Thanks.

Gary

I wish it was as easy as closing the chat window. But no that's not the case. I have a G3 maybe phone is just garbage

#79 gHosT.ol3a

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Posted 17 August 2015 - 09:02 PM

I would add a screen shot to show you but I don't know how. Maybe I can email it to you. But what it comes down to is with the chat window closed maybe a tenth of the surrender button can be seen. Which is not enough to be able to click it. Every time you try chat window opens

#80 gHosT.ol3a

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Posted 17 August 2015 - 09:03 PM

I would add a screen shot to show you but I don't know how. Maybe I can email it to you. But what it comes down to is with the chat window closed maybe a tenth of the surrender button can be seen. Which is not enough to be able to click it. Every time you try chat window opens




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