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New Stratego® Single Player Game


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#1 GaryLShelton

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Posted 10 February 2015 - 06:47 PM

Woo hoo! Glad it's finally here! But I was confused, I guess. I thought the new single player would replace our current single player here on the site, but I see it's a separate thing only for android and Apple.

I just paid my $1.99 so look forward to testing it out on my phone!

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#2 Trogon

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Posted 10 February 2015 - 07:23 PM

Woo hoo! Glad it's finally here! But I was confused, I guess. I thought the new single player would replace our current single player here on the site, but I see it's a separate thing only for android and Apple.

I just paid my $1.99 so look forward to testing it out on my phone!

Will Singleplayer ever be available for free on the computer? Just wondering.

 

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#3 Mr. Smith

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Posted 10 February 2015 - 08:01 PM

I thought the new singleplayer would be playable for everyone. Of course, a fault from my side. Just for android and Apple... Lol, I should have known it. 

Even if I am willing to pay the 2$, it isn't possible to play for me. Okay, not such a great loss I think... cause we have the multiplayer (in this moment. ;) )



#4 GaryLShelton

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Posted 10 February 2015 - 09:12 PM

My two cents...

The single player game has a good feel to me. The pieces move cleanly and crisply, and the standard ones, though not what I'm used to, are easy to distinguish. I was worried about the screen size, but that appears to be fine on my Samsung S5. I could see and move the pieces easily. After playing it only twice I can't say for certain that the movement rules have been programmed correctly, but it has two squares working for sure. It's an appealing site that ought to be fun for kids and do what it was designed for.

As for the negatives, well yes, they're there, of course. But I'm sure they will be sprucing up the app as time goes by. The glaring one now is that there are no graveyards. I couldn't see a way of scrolling or tapping to get to them either. Second for me was that it didn't let me set an opponent skill level and I thought it was going to. The game played inanely, though a bit better than the computer AI does now. Thirdly, the help menus and tutoring sessions are all in European terms, and so are backwards if an American kid is reading them. They should change with my choice of 1-10 or 10-1, I would think.

The game looks good but I wish they would give us the pieces that we have on stratego.com as an alternate choice. The only option is to use the ones similar to the old European pieces. The standard ones on the app have a kind of two-sectioned look that took a bit to get used to.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#5 astros

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Posted 10 February 2015 - 09:25 PM

AI is pretty weak. Looks nice though.
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#6 GaryLShelton

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Posted 11 February 2015 - 12:31 AM

Uh oh, the two squares has a fault. I approached a gen on my third row at b3 with my Marsh and got as close as c3 when the general finally started evading. He moved from b3 to an empty square at b4. I moved from c3 to an empty square at c4. The general moved back to b3. I followed to c3. He moved again to b4. I moved to c4. He had to proceed out of my side to escape...but wait, he gets a FOURTH MOVE BACK TO b3!! I, naturally, cannot follow because I am properly blocked, and that's just my kind of luck. :(

This error hit me as a surprise because I was impressed how the scout movement rule seemed correctly done. :) In the well known kernel mustard example, the scout moved from a1 to a5 to a3 to a7. Then where is he blocked? He should be able to go to a5 but not a4 and that was indeed the case, so well done there. But just not this other thing.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#7 Desert Oasis

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Posted 11 February 2015 - 05:15 AM

I just went through the campaign. There are some creative maps and graphics. It's a good game for kids.

#8 The Prof

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Posted 11 February 2015 - 05:33 AM

Uh oh, the two squares has a fault. I approached a gen on my third row at b3 with my Marsh and got as close as c3 when the general finally started evading. He moved from b3 to an empty square at b4. I moved from c3 to an empty square at c4. The general moved back to b3. I followed to c3. He moved again to b4. I moved to c4. He had to proceed out of my side to escape...but wait, he gets a FOURTH MOVE BACK TO b3!! I, naturally, cannot follow because I am properly blocked, and that's just my kind of luck. :(

 

Max said here http://forum.strateg...ule/#entry30298 that he was being chased and the chaser got four moves and he as the evader could only make three.  Apparently the AI gives itself an extra move in both cases.  That's one way to make it harder to beat :)  



#9 MickM

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Posted 11 February 2015 - 08:51 AM

I thought the new singleplayer would be playable for everyone. Of course, a fault from my side. Just for android and Apple... Lol, I should have known it. 

Even if I am willing to pay the 2$, it isn't possible to play for me. Okay, not such a great loss I think... cause we have the multiplayer (in this moment. ;) )

 

Thanks for your feedback Mr. Smith!

More devices can follow in the future!

 

 

My two cents...

The single player game has a good feel to me. The pieces move cleanly and crisply, and the standard ones, though not what I'm used to, are easy to distinguish. I was worried about the screen size, but that appears to be fine on my Samsung S5. I could see and move the pieces easily. After playing it only twice I can't say for certain that the movement rules have been programmed correctly, but it has two squares working for sure. It's an appealing site that ought to be fun for kids and do what it was designed for.

As for the negatives, well yes, they're there, of course. But I'm sure they will be sprucing up the app as time goes by. The glaring one now is that there are no graveyards. I couldn't see a way of scrolling or tapping to get to them either. Second for me was that it didn't let me set an opponent skill level and I thought it was going to. The game played inanely, though a bit better than the computer AI does now. Thirdly, the help menus and tutoring sessions are all in European terms, and so are backwards if an American kid is reading them. They should change with my choice of 1-10 or 10-1, I would think.

The game looks good but I wish they would give us the pieces that we have on stratego.com as an alternate choice. The only option is to use the ones similar to the old European pieces. The standard ones on the app have a kind of two-sectioned look that took a bit to get used to.

 

Thanks for your feedback GaryLShelton!

For the graveyards, check the button in the top right :)

Also, the American terminology can be set in the options! As can the sound and music and unit style :)


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#10 astros

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Posted 11 February 2015 - 03:39 PM

There are no graveyards in the campaign.
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#11 MickM

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Posted 11 February 2015 - 04:36 PM

There are no graveyards in the campaign.

 

This is correct. We removed it there because it adds to the narrative.


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#12 GaryLShelton

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Posted 12 February 2015 - 05:52 AM

Thanks for your feedback GaryLShelton!
For the graveyards, check the button in the top right :)
Also, the American terminology can be set in the options!


Mick, I don't see a button in the top right corner of the game as I'm paying. There's a pause button in the top left but nothing in the top right, or anywhere which allows me to see the graveyards. Can anyone else see graveyards during a regular game?

Another thing is that it doesn't remember my American picks. Each game I have to reset the numbers to American ones. And what I was saying before was that the tutorials are always in European terms, and do not change with my choice of American numbers.

By the way, I'm liking the new pieces more each time I've played with them.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#13 MickM

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Posted 12 February 2015 - 09:05 AM

Mick, I don't see a button in the top right corner of the game as I'm paying. There's a pause button in the top left but nothing in the top right, or anywhere which allows me to see the graveyards. Can anyone else see graveyards during a regular game?

Another thing is that it doesn't remember my American picks. Each game I have to reset the numbers to American ones. And what I was saying before was that the tutorials are always in European terms, and do not change with my choice of American numbers.

By the way, I'm liking the new pieces more each time I've played with them.

 

If you mean the Campaign, then that is working as intended.  Or is it also invisible in the other modes?

 

Thank you for the feedback!


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#14 GaryLShelton

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Posted 12 February 2015 - 01:35 PM

Just the regular battle mode, I'm talking. But heavens, why wouldn't it be the same on the campaigns?

Even if we aren't given a graveyard there, it would be nice to know an enemy's initial strength at least. I thought it was frustrating that I didn't know my opponent had different pieces than myself, as was the case in some of the campaign battles.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#15 GaryLShelton

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Posted 12 February 2015 - 01:56 PM

And, Mick, where is the control found to set the game level from easy to medium to hard? I'm speaking of the regular battle, naturally.

The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604

#16 maxroelofs

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Posted 12 February 2015 - 02:38 PM

And, Mick, where is the control found to set the game level from easy to medium to hard? I'm speaking of the regular battle, naturally.

 

This will be an update i think.


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To watch stratego videos: https://www.youtube....HOHXWONQMsVcOLA

#17 ┣▇▇▇▇▇▇═─ INJEC

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Posted 14 February 2015 - 10:54 AM

GL THATS GOOD



#18 Adsum

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Posted 30 March 2015 - 12:12 AM

Out of somewhat idle curiosity, are you guys handling both the Gembly app as well as the Youda Holdings app for stratego? It struck me as somewhat odd to have both a multi-player and a single-player app. The multi-player app could have clear replay-value, and judging by the reviews the AI in the single player app is terrible.



#19 GaryLShelton

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Posted 08 December 2015 - 09:43 PM

Uh oh, the two squares has a fault. I approached a gen on my third row at b3 with my Marsh and got as close as c3 when the general finally started evading. He moved from b3 to an empty square at b4. I moved from c3 to an empty square at c4. The general moved back to b3. I followed to c3. He moved again to b4. I moved to c4. He had to proceed out of my side to escape...but wait, he gets a FOURTH MOVE BACK TO b3!! I, naturally, cannot follow because I am properly blocked, and that's just my kind of luck. :(
This error hit me as a surprise because I was impressed how the scout movement rule seemed correctly done. :) In the well known kernel mustard example, the scout moved from a1 to a5 to a3 to a7. Then where is he blocked? He should be able to go to a5 but not a4 and that was indeed the case, so well done there. But just not this other thing.


Mick, I just played a few games on the single player app for the first time in several months. I was surprised to see the above problem I referenced still alive and well. :-(

The Two Squares Rule, basically, is not working correctly. It gives the evading piece a fourth move! This needs to be corrected for the game to work properly.

Mick, despite the above complaint, and ironically, the programming in the new single player app does include other ISF repeated board position rules better than the new Multiplayer app, which I believe has been made to match the old app/web versions in this respect.

More experimentation to verify all the ins and outs of movement rules needs to be done, however.

Let me emphasize what I have said above: the new single player app and its counterpart the new Multiplayer app DO NOT work the same in regards to movement rules.

The new Multiplayer app matches the old web version's rules, using the HmmNess rule, but that rule does not appear to be in effect in the new single player app, which as I said, seems to have MORE OF the ISF's RBP rules programmed in.

In case you are wondering, I played a single player "Battle' and not the Campaigns. I assume there would be no difference between the two but you never know til testing.
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The complete GS&F Rules can be found here: http://forum.strateg...rum-rules-2016/

Draw Refusal Rules, specifically, can be read here: http://forum.strateg...604#entry339604




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