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Looking Forward to an Improved Singleplayer Game!


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#1 GaryLShelton

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Posted 14 November 2014 - 01:33 AM

I often have found myself not feeling motivated to push the Ranked Game button because I'm tired or I don't have time to play a regular game that might last an hour, and so I'm always tempted to play the

singleplayer game, which I know will end in 20 minutes maximum.  Well, it's never a satisfying experience, and it definitely does not prepare one to play anyone of any kind of skill above 125.  It's more or less a waste of time, but I do it anyway for no good reason that I have ever come up with.  

 

But this singleplayer game could be so much more if the AI were just upgraded.  It would be very nice to see it play like a 300, 500, 700, or 900 player with those skill levels, for example, that could be optional for a person.  Then it would actually serve to train someone for the real world.  

 

The multiplayer game has its share of issues but nothing like the singleplayer.  So I for one, look forward to an improved singleplayer game at the site.  Thanks for thinking about it finally.  

 

Gary

 


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#2 scottrussia

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Posted 14 November 2014 - 10:23 AM

Solitare is the single player game.

 

There is no such thing as single player stratego.  Two sides means two opponents.

 

They should scrap the single player game and focus all efforts on Multiplayer.


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#3 MickM

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Posted 14 November 2014 - 11:05 AM

Solitare is the single player game.

 

There is no such thing as single player stratego.  Two sides means two opponents.

 

They should scrap the single player game and focus all efforts on Multiplayer.

 

If you think Stratego can't be singleplayer, you're misunderstanding the term singleplayer ;)


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#4 maxroelofs

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Posted 14 November 2014 - 12:09 PM

I do know what they are saying though. Stratego is about seeing through plans and understanding what your opponent is thinking. To see through the plan of a computer? To understand what a computer is thinking? I think this will be a tough job.


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#5 Luckypapa

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Posted 14 November 2014 - 12:16 PM

If a chesscomputer can beat a human, maybe an stratego Al can also.
Yesterday I played the computer and it was hilarious as usual.
Took with my marsh the 'opponents' general. His next move was to move his colonel in front of my marsh......

If the singleplayermode is toppriority, I hope we will soon meet a more serious Al.

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#6 GaryLShelton

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Posted 14 November 2014 - 04:33 PM

Maybe the best that will be able to be said is the silly computer doesn't do what Lucky describes, which it does all the time now.  If it at least wouldn't blow itself up on pieces it has seen before, that would be something.  Maybe this particular fact could be one of the variables for a different skill level.  If it forgets pieces occasionally, it is 300; less, 500; hardly ever, 800.  Something like that.


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#7 Desert Oasis

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Posted 14 November 2014 - 06:43 PM

Metaforge has got the Probe Bots, which I played against a few years ago, and were mediocre at best (compared to a human). One of them also won the AI annual tournament a few times. So they were the best single player opponents out there. The computer can't help, but be predictable.

#8 Sohal

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Posted 14 November 2014 - 07:21 PM

hardest making a strong AI opponent in Stratego than in Chess : bluff, luck, double chase, open/bombed.............


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#9 papillon

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Posted 14 November 2014 - 08:52 PM

Out of curiosity, has anyone here ever discussed Stratego AI with Roseline or Vincent de Boer? There are some papers around online that I haven't read.

http://www.kbs.twi.t...Boer/thesis.pdf

http://dspace.librar...dle/1874/240790


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#10 GaryLShelton

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Posted 14 November 2014 - 09:41 PM

Papillon, that's some solid stuff.  Mr. Boer is a heck of an intellect.  He says that his bot can beat average players near the outset of his paper.  That is a pretty amazing claim.  He writes voluminously  (there's 133 pages!)  I didn't read it all, but it is well, well written.   

 

Thanks for posting it.  I didn't know about him or his work.  Very impressive.  It is doubly amazing to me that the paper is all in English and Mr. Boer is a Dutchman.  Maybe someone in his league, like NTactical, another Dutchman, will see this and get most of it.  

 

Excellent material.

 

Gary 


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#11 NTactical

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Posted 14 November 2014 - 09:56 PM

Papillon, that's some solid stuff.  Mr. Boer is a heck of an intellect.  He says that his bot can beat average players near the outset of his paper.  That is a pretty amazing claim.  He writes voluminously  (there's 133 pages!)  I didn't read it all, but it is well, well written.   

 

Thanks for posting it.  I didn't know about him or his work.  Very impressive.  It is doubly amazing to me that the paper is all in English and Mr. Boer is a Dutchman.  Maybe someone in his league, like NTactical, another Dutchman, will see this and get most of it.  

 

Excellent material.

 

Gary 

 

Thanks for the implicit compliment Gary. Yes, we studied at the same university; actually the same faculty (only a different specialisation, as he was in man-machine-interaction, and I am in both Algorithmics and Machine Learning Web Information Systems), and have read his paper a few years ago. It is some interesting material, although a little outdated: science never really stops progressing  :)

About the English: all Master educations in the Netherlands are in English, and a scientific level on it is required to pass. Furthermore, everyone in the Netherlands is taught English at secondary school, or even primary school.


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#12 The Prof

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Posted 15 November 2014 - 04:47 AM

Awesome paper by Vincent de Boer!  I had no idea someone had analyzed the game in such a thorough and systematic way.  This material is great not only for those interested in understanding how to create the best computer opponent, but is also full of insights for the general player who wants to improve his game.



#13 Lonello

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Posted 15 November 2014 - 04:36 PM

Awesome paper by Vincent de Boer!  I had no idea someone had analyzed the game in such a thorough and systematic way

I did kinda tell inside the MT a couple of weeks ago but didn't provide these links. I know Vincent very well; he was Stuyvesant and Lightwing and tried to sell his AI to Jumbo. I meet him quite regularly IRL and I did ask him about his AI the last time. It was outdated for him; he was doing other things these days but I wouldn't be surprised if the upcoming Singleplayer has benefited a lot from his work.


Lo

#14 KARAISKAKIS

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Posted 15 November 2014 - 04:41 PM

Lo you  make a mistake. Lightwing is Pim. You always mention him as Vincent.  :)



#15 GaryLShelton

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Posted 15 November 2014 - 11:21 PM

 

Lo you  make a mistake. Lightwing is Pim. You always mention him as Vincent.   :)

 

 

Pim/Lightwing/Nortrom has got to be far younger than Vincent de Boer.


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#16 papillon

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Posted 16 November 2014 - 12:22 AM

 

 
 

 

Pim/Lightwing/Nortrom has got to be far younger than Vincent de Boer.

 

Gary, I have a feeling you are mistaken, kinda like you were with Max!

http://www.youtube.c...h?v=UtTguVBS7YE



#17 Nortrom

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Posted 16 November 2014 - 01:18 AM

I'm 23. I think vincent is 30 or something.

 

I'm not on the vid you posted.


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#18 GaryLShelton

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Posted 16 November 2014 - 04:47 AM

I didn't really know because he doesn't play here, I believe.  But that paper Vincent de Boer wrote was graduate level college work so kind of figured he was was that age when he wrote it.  And Nortrom's age is clearly stated as 23 on his profile.  

 

How much did you say you were betting on that little factoid, Papillon?  B)

 

Gary 


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#19 Lonello

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Posted 16 November 2014 - 06:17 PM

Lo you  make a mistake. Lightwing is Pim. You always mention him as Vincent.  :)

 

You're right. I meant Lion, not Lightwing <_< :wacko:


Lo

#20 GaryLShelton

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Posted 20 November 2014 - 09:03 PM

Mick, any ideas on an ETA for this new Singleplayer game?  


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