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#321 TemplateRex

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Posted 02 January 2019 - 01:08 AM

Yeah,

 

Sorry, I meant wedge. I ve made a mistake here spelling the name.

 

What i mean by that, is moving around the bombs easier with a wedge, than the configuration I had in the example above.

 

Thanks again.

 

I don't think that the bomb structure matters in this case. 2 miners + 1 other piece almost always win against 2 top-rank pieces.


Edited by TemplateRex, 02 January 2019 - 01:08 AM.

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#322 GaryLShelton

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Posted 02 January 2019 - 01:36 AM

at the end of the 3 squares he moves a 4th one to start threatening the next captain

.

E.g. the first captain that starts on I5 may think he can escape to the 3 squares H8-I8-J8,

.
That blue captain never goes to those three squares. He turns the corner on the 7th rank, going from I7 to H7 to G7, etc.

There's no way the red major catches a thing unless blue makes the mistake you describe.

i77rs4m.jpg

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#323 Fks

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Posted 02 January 2019 - 04:53 AM

Yeah,

Sorry, I meant wedge. I ve made a mistake here spelling the name.

What i mean by that, is moving around the bombs easier with a wedge, than the configuration I had in the example above.

Thanks again.

Hi mogi in general double bombs next to flag is not the best choice for flag defense you want to usually put a miner seargent luit next to flag. Obviously you have to switch it up sometimes but for general ranks this is fine. Also try placing flag under the lake instead of the middle lane so you have an easier time not getting pinned and such which is a big fault with a middle flag. Or at aleast a corner and make sure to defend against a blitz on that side and u should he fine regarding flag.
At the moment many top stratego players dont play for the flag but play for pieces advantage and control of board so if your playing someone better than you a open flag is fine but keep more of your bombs back row since you arent expecting lotto. If your playing someone worse protect flag under lake :) the key to get better at stratego is learning the basic fundamentals and that should be good enough to boost anyone to 800+
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#324 Napoleon 1er

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Posted 02 January 2019 - 08:55 AM

.
.
That blue captain never goes to those three squares. He turns the corner on the 7th rank, going from I7 to H7 to G7, etc.

There's no way the red major catches a thing unless blue makes the mistake you describe.

but Gary, when the red major is in H7 the blue captain is forced to go to G7, then red major goes to G7 forcing blue cap to F7, then red major goes to G8 threatening the 2nd captain, who is forced to move to D9 and then D8, C8. B8, A8 red major always threatening, then A7, A6 (3 squares), then red major follows B7, B6 and then again goes to B5 and starts threatening 3rd captain, same 3 squares B4,C4,D4 and then switches to 4th captain by moving E4, then 4th captain is forced to move vertically and red major finds then threatening both 4th and 1st captain in E7


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#325 Napoleon 1er

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Posted 02 January 2019 - 09:25 AM

Yeah,

 

Sorry, I meant wedge. I ve made a mistake here spelling the name.

 

What i mean by that, is moving around the bombs easier with a wedge, than the configuration I had in the example above.

 

Thanks again.

2 strong pieces vs 2 miners is usually a loss, but if one of the miner is still in the opponent's field you may force a draw in the below situation. Even if you don't know where the miners are you have to guess and be lucky with your guess. Mainly miners are coming from back row or 3rd row, so it may be an indication. In the example below most likely your marsh is cornering one miner while the 2nd captain is in J6. So if you can block the miner in F7 from passing to your field you may get a draw. So move your col F3-F4. If he moves miner F7 to G7 just follow him with your col F4-G4. If he goes left F7-E7 follow him with your col F4-E4. If he moves another piece, move your col back F4-F3. Always make sure your col is in the same column as the miner, so he will not be able to pass it. If you can survive 5 minutes without game evolution you could claim for draw. 

fkdDL8t.jpg

 

Quizz: is there a parade for blue to let his last miner coming in?


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#326 TemplateRex

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Posted 02 January 2019 - 10:25 AM

fkdDL8t.jpg
 
Quizz: is there a parade for blue to let his last miner coming in?

After 1. f3-f4 blue plays (f7-e7) 2. f4-e4 (j6-j7) 3. e4-e3 (j7-j8) 4. e3-e4 (j8-i8) 5. e4-e3 (i8-j8) red has to give up the e-file with 6. e3-f3 (e7-e6!) and the miner is diagonal.

So red needs to move forward with 5. e4-e5 (e7-f7) 6. e5-f5 (f7-g7) 7. f5-f4 (g7-h7) 8. f4-g4 (h7-i7) 9. g4-h4 (i7-j7!) 10. h4-i4 (j7-j6) and the miner is diagonal again. Note that it’s best to move the captain up to the 8-th row so it won’t accidentally block the miner.

IIRC, this theme was one of your first quizzes here :)
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#327 Napoleon 1er

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Posted 02 January 2019 - 10:42 AM

what if the bomb setup from D1E1F1D2E2red is shifted 2 square on left. Instead of D1E1F1D2E2 you had B1C1D1B2C2?


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#328 TemplateRex

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Posted 02 January 2019 - 11:24 AM

what if the bomb setup from D1E1F1D2E2red is shifted 2 square on left. Instead of D1E1F1D2E2 you had B1C1D1B2C2?


1. f3-f4 (f7-e7) 2. f4-e4 (e7-d7) 3. e4-c4 (d7-c7) 4. d4-c4 (j6-j7) 5. c4-c3 (j7-j8) 6. c3-c4 (j8-i8) 7. b3-a3! (a4-a5*) 8. a3-a4 and keep chasing the miner until it finds 3 squares and then red plays c4-d3 again since the 3-move counter over c3/c4 has been reset. After every two times over c3/c4, red chases the other miner for 1 or 2 moves and resets the 3-move counter on c3/c4 again. So draw IMO.

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#329 TemplateRex

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Posted 02 January 2019 - 11:27 AM

After 1. f3-f4 blue plays (f7-e7) 2. f4-e4 (j6-j7) 3. e4-e3 (j7-j8) 4. e3-e4 (j8-i8) 5. e4-e3 (i8-j8) red has to give up the e-file with 6. e3-f3 (e7-e6!) and the miner is diagonal.
So red needs to move forward with 5. e4-e5 (e7-f7) 6. e5-f5 (f7-g7) 7. f5-f4 (g7-h7) 8. f4-g4 (h7-i7) 9. g4-h4 (i7-j7!) 10. h4-i4 (j7-j6) and the miner is diagonal again. Note that it’s best to move the captain up to the 8-th row so it won’t accidentally block the miner.
IIRC, this theme was one of your first quizzes here :)


Perhaps red can also play 5. b3-a3 (a4-b4) 6. a3-b3 (b4-a4) and now 7. e4-e3 is ok again. So draw?

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#330 GaryLShelton

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Posted 02 January 2019 - 03:33 PM

<p><p><p><p><p><p><p><p>dbvzVoQ.jpgRed to play, all pieces except the red major and blue captains are unknown Quiz Nr. 6 by TemplateRex (inspired by a similarly themed puzzle by maxroelofs):

  • How can the red major force the win of one of the blue captains?
 

but Gary, when the red major is in H7 the blue captain is forced to go to G7, then red major goes to G7 forcing blue cap to F7, then red major goes to G8 threatening the 2nd captain, who is forced to move to D9 and then D8, C8. B8, A8 red major always threatening, then A7, A6 (3 squares), then red major follows B7, B6 and then again goes to B5 and starts threatening 3rd captain, same 3 squares B4,C4,D4 and then switches to 4th captain by moving E4, then 4th captain is forced to move vertically and red major finds then threatening both 4th and 1st captain in E7


First of all, G8 is a bomb, Napoleon!

Okay, you meant H8 for the red major. (The move by the red major to H7 forced the first blue captain to move to F7 in evasion.) Now the red major on H7 moves to H8 and threatens the blue captain on H9. Fine. How does the major ever capture the second captain? The second blue captain will evade from H9 all the way to D9, with the red major in hot pursuit along the 9th rank. Then the second captain will move to D8 and the red major will match and move to E8. The first blue captain is safe on F7 because the red major is now chasing the second captain by moving from E9 to E8. When the second blue captain then runs away from D8 to C8 to B8 to A8 and assuming he is followed along the 8th rank by the red major both the first and second captains will be safe. The second blue captain will reach the A file where he has three squares (A8,A7,A6) to roam in and is untouchable. If red decides to pursue the potential third captain (sitting all the while on B4), then that third captain can easily turn the corner and find three squares to bounce back and forth in as well. So all captains will therefore remain untouchable as far as I can see.


The hopping TR described is nice but unless the red major can work its
way into a trap of any of them, the captains will be able to elude to eternity. I don't see a trap yet.

i77rs4m.jpg

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#331 Napoleon 1er

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Posted 02 January 2019 - 05:02 PM

 
First of all, G8 is a bomb, Napoleon!

Okay, you meant H8 for the red major. (The move by the red major to H7 forced the first blue captain to move to F7 in evasion.) Now the red major on H7 moves to H8 and threatens the blue captain on H9. Fine. How does the major ever capture the second captain? The second blue captain will evade from H9 all the way to D9, with the red major in hot pursuit along the 9th rank. Then the second captain will move to D8 and the red major will match and move to E8. The first blue captain is safe on F7 because the red major is now chasing the second captain by moving from E9 to E8. When the second blue captain then runs away from D8 to C8 to B8 to A8 and assuming he is followed along the 8th rank by the red major both the first and second captains will be safe. The second blue captain will reach the A file where he has three squares (A8,A7,A6) to roam in and is untouchable. If red decides to pursue the potential third captain (sitting all the while on B4), then that third captain can easily turn the corner and find three squares to bounce back and forth in as well. So all captains will therefore remain untouchable as far as I can see.


The hopping TR described is nice but unless the red major can work its
way into a trap of any of them, the captains will be able to elude to eternity. I don't see a trap yet.

watch again the 3rd captain ... he can only evade in B3-C3-D3, right? so when red major is in D4 he then moves D5 to force the 4th captain to retreat ... chess-mate


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#332 TemplateRex

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Posted 02 January 2019 - 05:51 PM

If red decides to pursue the potential third captain (sitting all the while on B4), then that third captain can easily turn the corner and find three squares to bounce back and forth in as well. So all captains will therefore remain untouchable as far as I can see.
The hopping TR described is nice but unless the red major can work its
way into a trap of any of them, the captains will be able to elude to eternity. I don't see a trap yet.


The 3rd captain has 3 escape areas:
1) B3-C3-D3: red major drives cap to D3, then goes to D4 and next move to E4, pushing the 4th captain to D7 and double attacks on E7 (the first captain is still on F7!)
2) C2-D2-E2: red major drives cap to E2, then goes to E3 and next move to E4, same as above
3) D4-D3-D2: red major drives cap to D4, then goes to C4, then D4 and next move E4 again.

As I wrote before: it’s not enough to just superficially glance at the board and find 3 empty squares, you also need to look for adjacent squares that can launch a new chase. In this case, the 4th captain will always be driven to D7, and a double attack on E7 is inevitable.

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#333 GaryLShelton

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Posted 02 January 2019 - 08:14 PM

Okay, you got me, guys.

E7 for the kill. 🙃

Nice puzzle! 🙂
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#334 Napoleon 1er

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Posted 02 January 2019 - 10:11 PM

...


Edited by Napoleon 1er, 02 January 2019 - 10:12 PM.

If you don't know where you go ... you have a lot of chance to arrive elsewhere ...

#335 KnightofPepsi

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Posted 03 January 2019 - 11:13 PM

Now that you've shown us your quizzes, I sure hope you're not going to show us your testes.






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